#include <string>#include <sdf/sdf.hh>#include "gazebo/physics/PhysicsTypes.hh"#include "gazebo/util/system.hh"Go to the source code of this file.
Namespaces | |
| gazebo | |
| Forward declarations for the common classes. | |
| gazebo::physics | |
| namespace for physics | |
Functions | |
| WorldPtr | create_world (const std::string &_name="") |
| Create a world given a name. More... | |
| bool | fini () |
| Finalize transport by calling gazebo::transport::fini. More... | |
| WorldPtr | get_world (const std::string &_name="") |
| Returns a pointer to a world by name. More... | |
| uint32_t | getUniqueId () |
| Get a unique ID. More... | |
| void | init_world (WorldPtr _world) |
| Init world given a pointer to it. More... | |
| void | init_worlds () |
| initialize multiple worlds stored in static variable gazebo::g_worlds More... | |
| bool | load () |
| Setup gazebo::SystemPlugin's and call gazebo::transport::init. More... | |
| void | load_world (WorldPtr _world, sdf::ElementPtr _sdf) |
| Load world from sdf::Element pointer. More... | |
| void | load_worlds (sdf::ElementPtr _sdf) |
| load multiple worlds from single sdf::Element pointer More... | |
| void | pause_world (WorldPtr _world, bool _pause) |
| Pause world by calling World::SetPaused. More... | |
| void | pause_worlds (bool pause) |
| pause multiple worlds stored in static variable gazebo::g_worlds More... | |
| void | remove_worlds () |
| remove multiple worlds stored in static variable gazebo::g_worlds More... | |
| void | run_world (WorldPtr _world, unsigned int _iterations=0) |
| Run world by calling World::Run() given a pointer to it. More... | |
| void | run_worlds (unsigned int _iterations=0) |
| Run multiple worlds stored in static variable gazebo::g_worlds. More... | |
| void | stop_world (WorldPtr _world) |
| Stop world by calling World::Stop() given a pointer to it. More... | |
| void | stop_worlds () |
| stop multiple worlds stored in static variable gazebo::g_worlds More... | |
| bool | worlds_running () |
| Return true if any world is running. More... | |