SkeletonAnimation Member List

This is the complete list of members for SkeletonAnimation, including all inherited members.

AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Matrix4d &_mat)SkeletonAnimation
AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Pose3d &_pose)SkeletonAnimation
animationsSkeletonAnimationprotected
GetLength() const SkeletonAnimation
GetName() const SkeletonAnimation
GetNodeCount() const SkeletonAnimation
HasNode(const std::string &_node) const SkeletonAnimation
lengthSkeletonAnimationprotected
nameSkeletonAnimationprotected
NodePoseAt(const std::string &_node, const double _time, const bool _loop=true)SkeletonAnimation
PoseAt(const double _time, const bool _loop=true) const SkeletonAnimation
PoseAtX(const double _x, const std::string &_node, const bool _loop=true) const SkeletonAnimation
Scale(const double _scale)SkeletonAnimation
SetName(const std::string &_name)SkeletonAnimation
SkeletonAnimation(const std::string &_name)SkeletonAnimation
~SkeletonAnimation()SkeletonAnimation