SubMesh Member List

This is the complete list of members for SubMesh, including all inherited members.

AddIndex(unsigned int _i)SubMesh
AddNodeAssignment(unsigned int _vertex, unsigned int _node, float _weight)SubMesh
AddNormal(const ignition::math::Vector3d &_n)SubMesh
AddNormal(double _x, double _y, double _z)SubMesh
AddTexCoord(double _u, double _v)SubMesh
AddVertex(const ignition::math::Vector3d &_v)SubMesh
AddVertex(double _x, double _y, double _z)SubMesh
Center(const ignition::math::Vector3d &_center=ignition::math::Vector3d::Zero)SubMesh
CopyNormals(const std::vector< ignition::math::Vector3d > &_norms)SubMesh
CopyVertices(const std::vector< ignition::math::Vector3d > &_verts)SubMesh
FillArrays(float **_vertArr, int **_indArr) const SubMesh
GenSphericalTexCoord(const ignition::math::Vector3d &_center)SubMesh
GetIndex(unsigned int _i) const SubMesh
GetIndexCount() const SubMesh
GetMaterialIndex() const SubMesh
GetMaxIndex() const SubMesh
GetName() const SubMesh
GetNodeAssignment(unsigned int _i) const SubMesh
GetNodeAssignmentsCount() const SubMesh
GetNormalCount() const SubMesh
GetPrimitiveType() const SubMesh
GetTexCoordCount() const SubMesh
GetVertexCount() const SubMesh
GetVertexIndex(const ignition::math::Vector3d &_v) const SubMesh
HasVertex(const ignition::math::Vector3d &_v) const SubMesh
LINES enum valueSubMesh
LINESTRIPS enum valueSubMesh
Max() const SubMesh
Min() const SubMesh
Normal(unsigned int _i) const SubMesh
POINTS enum valueSubMesh
PrimitiveType enum nameSubMesh
RecalculateNormals()SubMesh
Scale(double _factor)SubMesh
SetIndexCount(unsigned int _count)SubMesh
SetMaterialIndex(unsigned int _index)SubMesh
SetName(const std::string &_n)SubMesh
SetNormal(unsigned int _i, const ignition::math::Vector3d &_n)SubMesh
SetNormalCount(unsigned int _count)SubMesh
SetPrimitiveType(PrimitiveType _type)SubMesh
SetScale(const ignition::math::Vector3d &_factor)SubMesh
SetTexCoord(unsigned int _i, const ignition::math::Vector2d &_t)SubMesh
SetTexCoordCount(unsigned int _count)SubMesh
SetVertex(unsigned int _i, const ignition::math::Vector3d &_v)SubMesh
SetVertexCount(unsigned int _count)SubMesh
SubMesh()SubMesh
SubMesh(const SubMesh *_mesh)SubMesh
TexCoord(unsigned int _i) const SubMesh
Translate(const ignition::math::Vector3d &_vec)SubMesh
TRIANGLES enum valueSubMesh
TRIFANS enum valueSubMesh
TRISTRIPS enum valueSubMesh
Vertex(unsigned int _i) const SubMesh
~SubMesh()SubMeshvirtual