Vector3 Member List

This is the complete list of members for Vector3, including all inherited members.

Correct()Vector3inline
Cross(const Vector3 &_pt) const Vector3
Distance(const Vector3 &_pt) const Vector3
Distance(double _x, double _y, double _z) const Vector3
Dot(const Vector3 &_pt) const Vector3
Equal(const Vector3 &_v) const Vector3
GetAbs() const Vector3
GetDistToLine(const Vector3 &_pt1, const Vector3 &_pt2)Vector3
GetLength() const Vector3
GetMax() const Vector3
GetMin() const Vector3
GetNormal(const Vector3 &_v1, const Vector3 &_v2, const Vector3 &_v3)Vector3static
GetPerpendicular() const Vector3
GetRounded() const Vector3
GetSquaredLength() const Vector3
GetSum() const Vector3
Ign() const Vector3
IsFinite() const Vector3
Normalize()Vector3
OneVector3static
operator!=(const Vector3 &_v) const Vector3
operator*(const Vector3 &_p) const Vector3
operator*(double _s, const Vector3 &_v)Vector3friend
operator*(double _v) const Vector3
operator*=(const Vector3 &_v)Vector3
operator*=(double _v)Vector3
operator+(const Vector3 &_v) const Vector3
operator+=(const Vector3 &_v)Vector3
operator-() const Vector3inline
operator-(const Vector3 &_pt) const Vector3inline
operator-=(const Vector3 &_pt)Vector3
operator/(const Vector3 &_pt) const Vector3
operator/(double _v) const Vector3
operator/=(const Vector3 &_pt)Vector3
operator/=(double _v)Vector3
operator<<(std::ostream &_out, const gazebo::math::Vector3 &_pt)Vector3friend
operator=(const ignition::math::Vector3d &_v)Vector3
operator=(const Vector3 &_v)Vector3
operator=(double _value)Vector3
operator==(const Vector3 &_pt) const Vector3
operator>>(std::istream &_in, gazebo::math::Vector3 &_pt)Vector3friend
operator[](unsigned int index) const Vector3
Round()Vector3
Round(int _precision)Vector3
Set(double _x=0, double _y=0, double _z=0)Vector3inline
SetToMax(const Vector3 &_v)Vector3
SetToMin(const Vector3 &_v)Vector3
UnitXVector3static
UnitYVector3static
UnitZVector3static
Vector3()Vector3
Vector3(const double &_x, const double &_y, const double &_z)Vector3
Vector3(const ignition::math::Vector3d &_v)Vector3
Vector3(const Vector3 &_v)Vector3
xVector3
yVector3
zVector3
ZeroVector3static
~Vector3()Vector3virtual