Actor Member List

This is the complete list of members for Actor, including all inherited members.

activeActorprotected
Actor(BasePtr _parent)Actorexplicit
ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddType(EntityType _type)Base
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
attachedModelsModelprotected
attachedModelsOffsetModelprotected
AttachStaticModel(ModelPtr &_model, math::Pose _offset)Model
autoStartActorprotected
BALL_JOINT enum valueBase
BASE enum valueBase
Base(BasePtr _parent)Baseexplicit
bonePosePubActorprotected
BOX_SHAPE enum valueBase
childrenBaseprotected
COLLISION enum valueBase
ComputeScopedName()Baseprotected
connectionsEntityprotected
CreateJoint(const std::string &_name, const std::string &_type, physics::LinkPtr _parent, physics::LinkPtr _child)Model
CreateLink(const std::string &_name)Model
CYLINDER_SHAPE enum valueBase
DetachStaticModel(const std::string &_model)Model
dirtyPoseEntityprotected
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Model &_msg)Modelvirtual
Fini()Actorvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetAutoDisable() const Model
GetBoundingBox() const Modelvirtual
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) const Base
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() const Base
GetChildLink(const std::string &_name)Entity
GetCollisionBoundingBox() const Entity
GetDirtyPose() const Entity
GetGripper(size_t _index) const Model
GetGripperCount() const Model
GetId() const Base
GetInitialRelativePose() const Entity
GetJoint(const std::string &name)Model
GetJointController()Model
GetJointCount() const Model
GetJoints() const Model
GetLink(const std::string &_name="canonical") const Model
GetLinks() const Model
GetName() const Base
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() const Base
GetParentId() const Base
GetParentModel()Entity
GetPluginCount() const Model
GetRelativeAngularAccel() const Modelvirtual
GetRelativeAngularVel() const Modelvirtual
GetRelativeLinearAccel() const Modelvirtual
GetRelativeLinearVel() const Modelvirtual
GetRelativePose() const Entity
GetSaveable() const Base
GetScopedName(bool _prependWorldName=false) const Base
GetSDF()Actorvirtual
GetSelfCollide() const Actorvirtual
GetSensorCount() const Model
GetType() const Base
GetWorld() const Base
GetWorldAngularAccel() const Modelvirtual
GetWorldAngularVel() const Modelvirtual
GetWorldEnergy() const Model
GetWorldEnergyKinetic() const Model
GetWorldEnergyPotential() const Model
GetWorldLinearAccel() const Modelvirtual
GetWorldLinearVel() const Modelvirtual
GetWorldPose() const Entityinlinevirtual
HasType(const EntityType &_t) const Base
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
Init()Actorvirtual
interpolateXActorprotected
IsActive()Actorvirtual
IsCanonicalLink() const Entityinline
IsSelected() const Base
IsStatic() const Entity
JOINT enum valueBase
jointPubModelprotected
lastPosActorprotected
lastTrajActorprotected
LIGHT enum valueBase
LINK enum valueBase
Load(sdf::ElementPtr _sdf)Actorvirtual
LoadJoints()Model
LoadPlugins()Model
loopActorprotected
mainLinkActorprotected
MAP_SHAPE enum valueBase
meshActorprotected
MESH_SHAPE enum valueBase
Model(BasePtr _parent)Modelexplicit
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
NestedModel(const std::string &_name) const Model
NestedModels() const Model
nodeEntityprotected
OnPoseChange()Modelprotectedvirtual
operator==(const Base &_ent) const Base
parentBaseprotected
parentEntityEntityprotected
pathLengthActorprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
Play()Actorvirtual
playStartTimeActorprotected
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
prevFrameTimeActorprotected
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Model &_msg)Model
RAY_SHAPE enum valueBase
RemoveChild(EntityPtr _child)Modelvirtual
gazebo::physics::Entity::RemoveChild(unsigned int _id)Basevirtual
gazebo::physics::Entity::RemoveChild(const std::string &_name)Base
RemoveChildren()Base
RemoveJoint(const std::string &_name)Model
requestPubEntityprotected
Reset()Modelvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
ResetCustomTrajectory()Actor
ResetPhysicsStates()Model
scaleEntityprotected
Scale() const Model
SCREW_JOINT enum valueBase
scriptLengthActorprotected
ScriptTime() const Actor
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetAngularAccel(const math::Vector3 &_vel)Model
SetAngularVel(const math::Vector3 &_vel)Model
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetAutoDisable(bool _disable)Model
SetCanonicalLink(bool _value)Entity
SetCollideMode(const std::string &_mode)Model
SetCustomTrajectory(TrajectoryInfoPtr &_trajInfo)Actor
SetEnabled(bool _enabled)Model
SetGravityMode(const bool &_value)Model
SetInitialRelativePose(const math::Pose &_pose)Entity
SetJointAnimation(const std::map< std::string, common::NumericAnimationPtr > &_anims, boost::function< void()> _onComplete=NULL)Model
SetJointPosition(const std::string &_jointName, double _position, int _index=0)Model
SetJointPositions(const std::map< std::string, double > &_jointPositions)Model
SetLaserRetro(const float _retro)Model
SetLinearAccel(const math::Vector3 &_vel)Model
SetLinearVel(const math::Vector3 &_vel)Model
SetLinkWorldPose(const math::Pose &_pose, std::string _linkName)Model
SetLinkWorldPose(const math::Pose &_pose, const LinkPtr &_link)Model
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetRelativePose(const math::Pose &_pose, bool _notify=true, bool _publish=true)Entity
SetSaveable(bool _v)Base
SetScale(const math::Vector3 &_scale) GAZEBO_DEPRECATED(7.0)Model
SetScale(const ignition::math::Vector3d &_scale, const bool _publish=false)Model
SetScriptTime(const double _time)Actor
SetSelected(bool _show)Basevirtual
SetSelfCollide(bool _self_collide)Actorvirtual
SetState(const ModelState &_state)Model
SetStatic(const bool &_static)Entity
SetWindMode(const bool _mode)Modelvirtual
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const math::Pose &_pose, bool _notify=true, bool _publish=true)Entity
SetWorldTwist(const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true)Entity
SHAPE enum valueBase
shared_from_this()Model
skelAnimationActorprotected
skeletonActorprotected
SkeletonAnimation_M typedefActor
SkeletonAnimations() const Actor
skelNodesMapActorprotected
skinFileActorprotected
skinScaleActorprotected
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
startDelayActorprotected
Stop()Actorvirtual
StopAnimation()Modelvirtual
trajectoriesActorprotected
trajInfoActorprotected
TypeStr() const Base
UNIVERSAL_JOINT enum valueBase
UnscaledSDF()Modelvirtual
Update()Actorvirtual
UpdateParameters(sdf::ElementPtr _sdf)Actorvirtual
URI() const Base
visPubEntityprotected
VISUAL enum valueBase
visualIdActorprotected
visualMsgEntityprotected
visualNameActorprotected
WindMode() const Modelvirtual
worldBaseprotected
worldPoseEntitymutableprotected
~Actor()Actorvirtual
~Base()Basevirtual
~Entity()Entityvirtual
~Model()Modelvirtual