Entity Member List

This is the complete list of members for Entity, including all inherited members.

ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddType(EntityType _type)Base
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
BALL_JOINT enum valueBase
BASE enum valueBase
Base(BasePtr _parent)Baseexplicit
BOX_SHAPE enum valueBase
childrenBaseprotected
COLLISION enum valueBase
ComputeScopedName()Baseprotected
connectionsEntityprotected
CYLINDER_SHAPE enum valueBase
dirtyPoseEntityprotected
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
Fini()Entityvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetBoundingBox() const Entityvirtual
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) const Base
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() const Base
GetChildLink(const std::string &_name)Entity
GetCollisionBoundingBox() const Entity
GetDirtyPose() const Entity
GetId() const Base
GetInitialRelativePose() const Entity
GetName() const Base
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() const Base
GetParentId() const Base
GetParentModel()Entity
GetRelativeAngularAccel() const Entityinlinevirtual
GetRelativeAngularVel() const Entityinlinevirtual
GetRelativeLinearAccel() const Entityinlinevirtual
GetRelativeLinearVel() const Entityinlinevirtual
GetRelativePose() const Entity
GetSaveable() const Base
GetScopedName(bool _prependWorldName=false) const Base
GetSDF()Basevirtual
GetType() const Base
GetWorld() const Base
GetWorldAngularAccel() const Entityinlinevirtual
GetWorldAngularVel() const Entityinlinevirtual
GetWorldLinearAccel() const Entityinlinevirtual
GetWorldLinearVel() const Entityinlinevirtual
GetWorldPose() const Entityinlinevirtual
HasType(const EntityType &_t) const Base
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
Init()Baseinlinevirtual
IsCanonicalLink() const Entityinline
IsSelected() const Base
IsStatic() const Entity
JOINT enum valueBase
LIGHT enum valueBase
LINK enum valueBase
Load(sdf::ElementPtr _sdf)Entityvirtual
MAP_SHAPE enum valueBase
MESH_SHAPE enum valueBase
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
nodeEntityprotected
OnPoseChange()=0Entityprotectedpure virtual
operator==(const Base &_ent) const Base
parentBaseprotected
parentEntityEntityprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
Print(const std::string &_prefix)Base
RAY_SHAPE enum valueBase
RemoveChild(unsigned int _id)Basevirtual
RemoveChild(const std::string &_name)Base
RemoveChildren()Base
requestPubEntityprotected
Reset()Entityvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
scaleEntityprotected
SCREW_JOINT enum valueBase
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetCanonicalLink(bool _value)Entity
SetInitialRelativePose(const math::Pose &_pose)Entity
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetRelativePose(const math::Pose &_pose, bool _notify=true, bool _publish=true)Entity
SetSaveable(bool _v)Base
SetSelected(bool _show)Basevirtual
SetStatic(const bool &_static)Entity
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const math::Pose &_pose, bool _notify=true, bool _publish=true)Entity
SetWorldTwist(const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true)Entity
SHAPE enum valueBase
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
StopAnimation()Entityvirtual
TypeStr() const Base
UNIVERSAL_JOINT enum valueBase
Update()Baseinlinevirtual
UpdateParameters(sdf::ElementPtr _sdf)Entityvirtual
URI() const Base
visPubEntityprotected
VISUAL enum valueBase
visualMsgEntityprotected
worldBaseprotected
worldPoseEntitymutableprotected
~Base()Basevirtual
~Entity()Entityvirtual