World Member List

This is the complete list of members for World, including all inherited members.

_AddDirty(Entity *_entity)World
_SetSensorsInitialized(const bool _init)World
Atmosphere() const World
AtmosphereEnabled() const World
Clear()World
ClearModels()World
DisableAllModels()World
EnableAllModels()World
EnablePhysicsEngine(bool _enable)World
Fini()World
GetByName(const std::string &_name)World
GetEnablePhysicsEngine()World
GetEntity(const std::string &_name)World
GetEntityBelowPoint(const math::Vector3 &_pt)World
GetIterations() const World
GetModel(unsigned int _index) const World
GetModel(const std::string &_name)World
GetModelBelowPoint(const math::Vector3 &_pt)World
GetModelCount() const World
GetModels() const World
GetName() const World
GetPauseTime() const World
GetPhysicsEngine() const World
GetPresetManager() const World
GetRealTime() const World
GetRunning() const World
GetSceneMsg() const World
GetSetWorldPoseMutex() const World
GetSimTime() const World
GetSphericalCoordinates() const World
GetStartTime() const World
Gravity() const World
Init()World
InsertModelFile(const std::string &_sdfFilename)World
InsertModelSDF(const sdf::SDF &_sdf)World
InsertModelString(const std::string &_sdfString)World
IsLoaded() const World
IsPaused() const World
Light(const std::string &_name)World
LightCount() const World
Lights() const World
Load(sdf::ElementPtr _sdf)World
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf)World
MagneticField() const Worldvirtual
PrintEntityTree()World
PublishLightPose(const physics::LightPtr _light)World
PublishModelPose(physics::ModelPtr _model)World
PublishModelScale(physics::ModelPtr _model)World
RemoveModel(ModelPtr _model)World
RemoveModel(const std::string &_name)World
RemovePlugin(const std::string &_name)World
Reset()World
ResetEntities(Base::EntityType _type=Base::BASE)World
ResetPhysicsStates()World
ResetTime()World
Run(unsigned int _iterations=0)World
RunBlocking(unsigned int _iterations=0)World
Save(const std::string &_filename)World
SensorsInitialized() const World
SetAtmosphereEnabled(const bool _enable)World
SetGravity(const ignition::math::Vector3d &_gravity)World
SetGravitySDF(const ignition::math::Vector3d &_gravity)World
SetMagneticField(const ignition::math::Vector3d &_mag)World
SetPaused(bool _p)World
SetSimTime(const common::Time &_t)World
SetState(const WorldState &_state)World
SetWindEnabled(const bool _enable)World
Step(unsigned int _steps)World
Stop()World
StripWorldName(const std::string &_name) const World
UpdateStateSDF()World
Wind() const World
WindEnabled() const World
World(const std::string &_name="")Worldexplicit
~World()World