RayQuery.hh
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17 #ifndef GAZEBO_RENDERING_RAYQUERY_HH_
18 #define GAZEBO_RENDERING_RAYQUERY_HH_
19 
20 #include <memory>
21 #include <vector>
22 #include <ignition/math/Triangle3.hh>
23 #include <ignition/math/Vector3.hh>
24 
26 #include "gazebo/util/system.hh"
27 
28 namespace gazebo
29 {
30  namespace math
31  {
32  class Vector3;
33  }
34 
37  namespace rendering
38  {
39  class RayQueryPrivate;
40 
43 
47  class GZ_RENDERING_VISIBLE RayQuery
48  {
51  public: explicit RayQuery(CameraPtr _camera);
52 
54  public: ~RayQuery();
55 
62  public: bool SelectMeshTriangle(int _x, int _y, VisualPtr _visual,
63  math::Vector3 &_intersect, std::vector<math::Vector3> &_vertices)
64  GAZEBO_DEPRECATED(8.0);
65 
72  public: bool SelectMeshTriangle(const int _x, const int _y,
73  const VisualPtr &_visual,
74  ignition::math::Vector3d &_intersect,
75  ignition::math::Triangle3d &_triangle) const;
76 
80  private: void MeshVisuals(const rendering::VisualPtr _visual,
81  std::vector<rendering::VisualPtr> &_visuals) const;
82 
85  private: std::unique_ptr<RayQueryPrivate> dataPtr;
86  };
88  }
89 }
90 #endif
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:44
A Ray Query class used for retrieving mesh data of a visual, adapted from Ogre3D wiki.
Definition: RayQuery.hh:47
#define GAZEBO_DEPRECATED(version)
Definition: system.hh:302
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:113
boost::shared_ptr< Camera > CameraPtr
Definition: RenderTypes.hh:89