17 #ifndef GAZEBO_PHYSICS_SHAPE_HH_
18 #define GAZEBO_PHYSICS_SHAPE_HH_
27 #include <ignition/math/Vector3.hh>
52 public:
virtual ~
Shape();
55 public:
virtual void Init() = 0;
65 public:
virtual void SetScale(
const ignition::math::Vector3d &_scale) = 0;
74 public:
virtual ignition::math::Vector3d Scale()
const;
78 public:
virtual void FillMsg(msgs::Geometry &_msg) = 0;
82 public:
virtual void ProcessMsg(
const msgs::Geometry &_msg) = 0;
87 public:
virtual double ComputeVolume()
const;
93 protected: ignition::math::Vector3d scale = ignition::math::Vector3d::One;
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:44
Base class for all shapes.
Definition: Shape.hh:45
default namespace for gazebo
Base class for most physics classes.
Definition: Base.hh:77
#define GAZEBO_DEPRECATED(version)
Definition: system.hh:302
CollisionPtr collisionParent
This shape's collision parent.
Definition: Shape.hh:90
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:113