17 #ifndef GAZEBO_PHYSICS_SHAPE_HH_ 
   18 #define GAZEBO_PHYSICS_SHAPE_HH_ 
   27 #include <ignition/math/Vector3.hh> 
   52       public: 
virtual ~
Shape();
 
   55       public: 
virtual void Init() = 0;
 
   65       public: 
virtual void SetScale(
const ignition::math::Vector3d &_scale) = 0;
 
   74       public: 
virtual ignition::math::Vector3d Scale() 
const;
 
   78       public: 
virtual void FillMsg(msgs::Geometry &_msg) = 0;
 
   82       public: 
virtual void ProcessMsg(
const msgs::Geometry &_msg) = 0;
 
   87       public: 
virtual double ComputeVolume() 
const;
 
   93       protected: ignition::math::Vector3d scale = ignition::math::Vector3d::One;
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:44
 
Base class for all shapes. 
Definition: Shape.hh:45
 
default namespace for gazebo 
 
Base class for most physics classes. 
Definition: Base.hh:77
 
#define GAZEBO_DEPRECATED(version)
Definition: system.hh:302
 
CollisionPtr collisionParent
This shape's collision parent. 
Definition: Shape.hh:90
 
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message. 
 
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:113