This is the complete list of members for Actor, including all inherited members.
active | Actor | protected |
Actor(BasePtr _parent) | Actor | explicit |
ACTOR enum value | Base | |
AddChild(BasePtr _child) | Base | |
AddType(EntityType _type) | Base | |
animation | Entity | protected |
animationConnection | Entity | protected |
animationStartPose | Entity | protected |
attachedModels | Model | protected |
attachedModelsOffset | Model | protected |
AttachStaticModel(ModelPtr &_model, math::Pose _offset) GAZEBO_DEPRECATED(8.0) | Model | |
AttachStaticModel(ModelPtr &_model, ignition::math::Pose3d _offset) | Model | |
autoStart | Actor | protected |
BALL_JOINT enum value | Base | |
BASE enum value | Base | |
Base(BasePtr _parent) | Base | explicit |
bonePosePub | Actor | protected |
BoundingBox() const | Model | virtual |
BOX_SHAPE enum value | Base | |
children | Base | protected |
COLLISION enum value | Base | |
CollisionBoundingBox() const | Entity | |
ComputeScopedName() | Base | protected |
connections | Entity | protected |
CreateJoint(const std::string &_name, const std::string &_type, physics::LinkPtr _parent, physics::LinkPtr _child) | Model | |
CreateJoint(sdf::ElementPtr _sdf) | Model | |
CreateLink(const std::string &_name) | Model | |
CYLINDER_SHAPE enum value | Base | |
DetachStaticModel(const std::string &_model) | Model | |
dirtyPose | Entity | protected |
DirtyPose() const | Entity | |
Entity(BasePtr _parent) | Entity | explicit |
ENTITY enum value | Base | |
EntityType enum name | Base | |
FillMsg(msgs::Model &_msg) | Model | virtual |
Fini() | Actor | virtual |
FIXED_JOINT enum value | Base | |
GEARBOX_JOINT enum value | Base | |
GetAutoDisable() const | Model | |
GetBoundingBox() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetByName(const std::string &_name) | Base | |
GetChild(unsigned int _i) const | Base | |
GetChild(const std::string &_name) | Base | |
GetChildCollision(const std::string &_name) | Entity | |
GetChildCount() const | Base | |
GetChildLink(const std::string &_name) | Entity | |
GetCollisionBoundingBox() const GAZEBO_DEPRECATED(8.0) | Entity | |
GetDirtyPose() const GAZEBO_DEPRECATED(8.0) | Entity | |
GetGripper(size_t _index) const | Model | |
GetGripperCount() const | Model | |
GetId() const | Base | |
GetInitialRelativePose() const GAZEBO_DEPRECATED(8.0) | Entity | |
GetJoint(const std::string &name) | Model | |
GetJointController() | Model | |
GetJointCount() const | Model | |
GetJoints() const | Model | |
GetLink(const std::string &_name="canonical") const | Model | |
GetLinks() const | Model | |
GetName() const | Base | |
GetNearestEntityBelow(double &_distBelow, std::string &_entityName) | Entity | |
GetParent() const | Base | |
GetParentId() const | Base | |
GetParentModel() | Entity | |
GetPluginCount() const | Model | |
GetRelativeAngularAccel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetRelativeAngularVel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetRelativeLinearAccel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetRelativeLinearVel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetRelativePose() const GAZEBO_DEPRECATED(8.0) | Entity | |
GetSaveable() const | Base | |
GetScopedName(bool _prependWorldName=false) const | Base | |
GetSDF() | Actor | virtual |
GetSelfCollide() const | Actor | virtual |
GetSensorCount() const | Model | |
GetType() const | Base | |
GetWorld() const | Base | |
GetWorldAngularAccel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetWorldAngularVel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetWorldEnergy() const | Model | |
GetWorldEnergyKinetic() const | Model | |
GetWorldEnergyPotential() const | Model | |
GetWorldLinearAccel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetWorldLinearVel() const GAZEBO_DEPRECATED(8.0) | Model | virtual |
GetWorldPose() const GAZEBO_DEPRECATED(8.0) | Entity | inlinevirtual |
HasType(const EntityType &_t) const | Base | |
HEIGHTMAP_SHAPE enum value | Base | |
HINGE2_JOINT enum value | Base | |
HINGE_JOINT enum value | Base | |
Init() | Actor | virtual |
InitialRelativePose() const | Entity | |
interpolateX | Actor | protected |
introspectionItems | Base | protected |
IsActive() const | Actor | virtual |
IsCanonicalLink() const | Entity | inline |
IsSelected() const | Base | |
IsStatic() const | Entity | |
JOINT enum value | Base | |
jointPub | Model | protected |
lastPos | Actor | protected |
lastTraj | Actor | protected |
LIGHT enum value | Base | |
LINK enum value | Base | |
Load(sdf::ElementPtr _sdf) | Actor | virtual |
LoadJoints() | Model | |
LoadPlugins() | Model | |
loop | Actor | protected |
mainLink | Actor | protected |
MAP_SHAPE enum value | Base | |
mesh | Actor | protected |
MESH_SHAPE enum value | Base | |
Model(BasePtr _parent) | Model | explicit |
MODEL enum value | Base | |
MULTIRAY_SHAPE enum value | Base | |
NestedModel(const std::string &_name) const | Model | |
NestedModels() const | Model | |
node | Entity | protected |
nodeIgn | Entity | protected |
OnPoseChange() | Model | protectedvirtual |
operator==(const Base &_ent) const | Base | |
parent | Base | protected |
parentEntity | Entity | protected |
pathLength | Actor | protected |
PlaceOnEntity(const std::string &_entityName) | Entity | |
PlaceOnNearestEntityBelow() | Entity | |
PLANE_SHAPE enum value | Base | |
Play() | Actor | virtual |
playStartTime | Actor | protected |
PluginInfo(const common::URI &_pluginUri, ignition::msgs::Plugin_V &_plugins, bool &_success) | Model | |
POLYLINE_SHAPE enum value | Base | |
prevAnimationTime | Entity | protected |
prevFrameTime | Actor | protected |
Print(const std::string &_prefix) | Base | |
ProcessMsg(const msgs::Model &_msg) | Model | |
RAY_SHAPE enum value | Base | |
RegisterIntrospectionItems() | Model | protectedvirtual |
RelativeAngularAccel() const | Model | virtual |
RelativeAngularVel() const | Model | virtual |
RelativeLinearAccel() const | Model | virtual |
RelativeLinearVel() const | Model | virtual |
RelativePose() const | Entity | |
RemoveChild(EntityPtr _child) | Model | virtual |
gazebo::physics::Entity::RemoveChild(unsigned int _id) | Base | virtual |
gazebo::physics::Entity::RemoveChild(const std::string &_name) | Base | |
gazebo::physics::Entity::RemoveChild(physics::BasePtr _child) | Base | |
RemoveChildren() | Base | |
RemoveJoint(const std::string &_name) | Model | |
requestPub | Entity | protected |
requestPubIgn | Entity | protected |
Reset() | Model | virtual |
gazebo::physics::Base::Reset(Base::EntityType _resetType) | Base | virtual |
ResetCustomTrajectory() | Actor | |
ResetPhysicsStates() | Model | |
scale | Entity | protected |
Scale() const | Model | |
SCREW_JOINT enum value | Base | |
scriptLength | Actor | protected |
ScriptTime() const | Actor | |
sdf | Base | protected |
SENSOR_COLLISION enum value | Base | |
SensorScopedName(const std::string &_name) const | Model | |
SetAngularAccel(const math::Vector3 &_vel) GAZEBO_DEPRECATED(8.0) | Model | |
SetAngularAccel(const ignition::math::Vector3d &_vel) | Model | |
SetAngularVel(const math::Vector3 &_vel) GAZEBO_DEPRECATED(8.0) | Model | |
SetAngularVel(const ignition::math::Vector3d &_vel) | Model | |
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) | Entity | |
SetAnimation(common::PoseAnimationPtr _anim) | Entity | |
SetAutoDisable(bool _disable) | Model | |
SetCanonicalLink(bool _value) | Entity | |
SetCollideMode(const std::string &_mode) | Model | |
SetCustomTrajectory(TrajectoryInfoPtr &_trajInfo) | Actor | |
SetEnabled(bool _enabled) | Model | |
SetGravityMode(const bool &_value) | Model | |
SetInitialRelativePose(const math::Pose &_pose) GAZEBO_DEPRECATED(8.0) | Entity | |
SetInitialRelativePose(const ignition::math::Pose3d &_pose) | Entity | |
SetJointAnimation(const std::map< std::string, common::NumericAnimationPtr > &_anims, boost::function< void()> _onComplete=NULL) | Model | |
SetJointPosition(const std::string &_jointName, double _position, int _index=0) | Model | |
SetJointPositions(const std::map< std::string, double > &_jointPositions) | Model | |
SetLaserRetro(const float _retro) | Model | |
SetLinearAccel(const math::Vector3 &_vel) GAZEBO_DEPRECATED(8.0) | Model | |
SetLinearAccel(const ignition::math::Vector3d &_vel) | Model | |
SetLinearVel(const math::Vector3 &_vel) GAZEBO_DEPRECATED(8.0) | Model | |
SetLinearVel(const ignition::math::Vector3d &_vel) | Model | |
SetLinkWorldPose(const math::Pose &_pose, std::string _linkName) GAZEBO_DEPRECATED(8.0) | Model | |
SetLinkWorldPose(const ignition::math::Pose3d &_pose, std::string _linkName) | Model | |
SetLinkWorldPose(const math::Pose &_pose, const LinkPtr &_link) GAZEBO_DEPRECATED(8.0) | Model | |
SetLinkWorldPose(const ignition::math::Pose3d &_pose, const LinkPtr &_link) | Model | |
SetName(const std::string &_name) | Entity | virtual |
SetParent(BasePtr _parent) | Base | |
SetRelativePose(const math::Pose &_pose, bool _notify=true, bool _publish=true) GAZEBO_DEPRECATED(8.0) | Entity | |
SetRelativePose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true) | Entity | |
SetSaveable(bool _v) | Base | |
SetScale(const ignition::math::Vector3d &_scale, const bool _publish=false) | Model | |
SetScriptTime(const double _time) | Actor | |
SetSelected(bool _show) | Base | virtual |
SetSelfCollide(bool _selfCollide) | Actor | virtual |
SetState(const ModelState &_state) | Model | |
SetStatic(const bool &_static) | Entity | |
SetWindMode(const bool _enabled) | Actor | virtual |
SetWorld(const WorldPtr &_newWorld) | Base | |
SetWorldPose(const math::Pose &_pose, bool _notify=true, bool _publish=true) GAZEBO_DEPRECATED(8.0) | Entity | |
SetWorldPose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true) | Entity | |
SetWorldTwist(const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) GAZEBO_DEPRECATED(8.0) | Entity | |
SetWorldTwist(const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true) | Entity | |
SHAPE enum value | Base | |
shared_from_this() | Model | |
skelAnimation | Actor | protected |
skeleton | Actor | protected |
SkeletonAnimation_M typedef | Actor | |
SkeletonAnimations() const | Actor | |
skelNodesMap | Actor | protected |
skinFile | Actor | protected |
skinScale | Actor | protected |
SLIDER_JOINT enum value | Base | |
SPHERE_SHAPE enum value | Base | |
startDelay | Actor | protected |
Stop() | Actor | virtual |
StopAnimation() | Model | virtual |
trajectories | Actor | protected |
trajInfo | Actor | protected |
TypeStr() const | Base | |
UNIVERSAL_JOINT enum value | Base | |
UnregisterIntrospectionItems() | Base | protectedvirtual |
UnscaledSDF() | Model | virtual |
Update() | Actor | virtual |
UpdateParameters(sdf::ElementPtr _sdf) | Actor | virtual |
URI() const | Base | |
visPub | Entity | protected |
visPubIgn | Entity | protected |
VISUAL enum value | Base | |
visualId | Actor | protected |
visualMsg | Entity | protected |
visualName | Actor | protected |
WindMode() const | Actor | virtual |
world | Base | protected |
WorldAngularAccel() const | Model | virtual |
WorldAngularVel() const | Model | virtual |
WorldLinearAccel() const | Model | virtual |
WorldLinearVel() const | Model | virtual |
WorldPose() const | Entity | inlinevirtual |
worldPose | Entity | mutableprotected |
~Actor() | Actor | virtual |
~Base() | Base | virtual |
~Entity() | Entity | virtual |
~Model() | Model | virtual |