Base class for all physics objects in Gazebo. More...
#include <physics/physics.hh>
Inherits Base.
Inherited by Collision, Light, Link, and Model.
Public Types | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, ACTOR = 0x00008000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Public Member Functions | |
Entity (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Entity () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
virtual ignition::math::Box | BoundingBox () const |
Return the bounding box for the entity. More... | |
ignition::math::Box | CollisionBoundingBox () const |
Returns collision bounding box. More... | |
const ignition::math::Pose3d & | DirtyPose () const |
Returns Entity::dirtyPose. More... | |
virtual void | Fini () |
Finalize the entity. More... | |
virtual math::Box | GetBoundingBox () const GAZEBO_DEPRECATED(8.0) |
Return the bounding box for the entity. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. More... | |
math::Box | GetCollisionBoundingBox () const GAZEBO_DEPRECATED(8.0) |
Returns collision bounding box. More... | |
const math::Pose | GetDirtyPose () const GAZEBO_DEPRECATED(8.0) |
Returns Entity::dirtyPose. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
math::Pose | GetInitialRelativePose () const GAZEBO_DEPRECATED(8.0) |
Get the initial relative pose. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. More... | |
virtual math::Vector3 | GetRelativeAngularAccel () const GAZEBO_DEPRECATED(8.0) |
Get the angular acceleration of the entity. More... | |
virtual math::Vector3 | GetRelativeAngularVel () const GAZEBO_DEPRECATED(8.0) |
Get the angular velocity of the entity. More... | |
virtual math::Vector3 | GetRelativeLinearAccel () const GAZEBO_DEPRECATED(8.0) |
Get the linear acceleration of the entity. More... | |
virtual math::Vector3 | GetRelativeLinearVel () const GAZEBO_DEPRECATED(8.0) |
Get the linear velocity of the entity. More... | |
math::Pose | GetRelativePose () const GAZEBO_DEPRECATED(8.0) |
Get the pose of the entity relative to its parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
virtual math::Vector3 | GetWorldAngularAccel () const GAZEBO_DEPRECATED(8.0) |
Get the angular acceleration of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldAngularVel () const GAZEBO_DEPRECATED(8.0) |
Get the angular velocity of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearAccel () const GAZEBO_DEPRECATED(8.0) |
Get the linear acceleration of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearVel () const GAZEBO_DEPRECATED(8.0) |
Get the linear velocity of the entity in the world frame. More... | |
virtual const math::Pose | GetWorldPose () const GAZEBO_DEPRECATED(8.0) |
Get the absolute pose of the entity. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
virtual void | Init () |
Initialize the object. More... | |
ignition::math::Pose3d | InitialRelativePose () const |
Get the initial relative pose. More... | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | IsStatic () const |
Return whether this entity is static. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the entity. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. More... | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual ignition::math::Vector3d | RelativeAngularAccel () const |
Get the angular acceleration of the entity. More... | |
virtual ignition::math::Vector3d | RelativeAngularVel () const |
Get the angular velocity of the entity. More... | |
virtual ignition::math::Vector3d | RelativeLinearAccel () const |
Get the linear acceleration of the entity. More... | |
virtual ignition::math::Vector3d | RelativeLinearVel () const |
Get the linear velocity of the entity. More... | |
ignition::math::Pose3d | RelativePose () const |
Get the pose of the entity relative to its parent. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChild (physics::BasePtr _child) |
Remove a child by pointer. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset () |
Reset the entity. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. More... | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. More... | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. More... | |
void | SetInitialRelativePose (const math::Pose &_pose) GAZEBO_DEPRECATED(8.0) |
Set the initial pose. More... | |
void | SetInitialRelativePose (const ignition::math::Pose3d &_pose) |
Set the initial pose. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) GAZEBO_DEPRECATED(8.0) |
Set the pose of the entity relative to its parent. More... | |
void | SetRelativePose (const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true) |
Set the pose of the entity relative to its parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) GAZEBO_DEPRECATED(8.0) |
Set the world pose of the entity. More... | |
void | SetWorldPose (const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true) |
Set the world pose of the entity. More... | |
void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) GAZEBO_DEPRECATED(8.0) |
Set angular and linear rates of an physics::Entity. More... | |
void | SetWorldTwist (const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. More... | |
virtual void | StopAnimation () |
Stop the current animation, if any. More... | |
std::string | TypeStr () const |
Get the string name for the entity type. More... | |
virtual void | Update () |
Update the object. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
common::URI | URI () const |
Return the common::URI of this entity. More... | |
virtual ignition::math::Vector3d | WorldAngularAccel () const |
Get the angular acceleration of the entity in the world frame. More... | |
virtual ignition::math::Vector3d | WorldAngularVel () const |
Get the angular velocity of the entity in the world frame. More... | |
virtual ignition::math::Vector3d | WorldLinearAccel () const |
Get the linear acceleration of the entity in the world frame. More... | |
virtual ignition::math::Vector3d | WorldLinearVel () const |
Get the linear velocity of the entity in the world frame. More... | |
virtual const ignition::math::Pose3d & | WorldPose () const |
Get the absolute pose of the entity. More... | |
Protected Member Functions | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
virtual void | OnPoseChange ()=0 |
This function is called when the entity's (or one of its parents) pose of the parent has changed. More... | |
virtual void | RegisterIntrospectionItems () |
Register items in the introspection service. More... | |
virtual void | UnregisterIntrospectionItems () |
Unregister items in the introspection service. More... | |
Protected Attributes | |
common::PoseAnimationPtr | animation |
Current pose animation. More... | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. More... | |
ignition::math::Pose3d | animationStartPose |
Start pose of an animation. More... | |
Base_V | children |
Children of this entity. More... | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. More... | |
ignition::math::Pose3d | dirtyPose |
The pose set by a physics engine. More... | |
std::vector< common::URI > | introspectionItems |
All the introspection items regsitered for this. More... | |
transport::NodePtr | node |
Communication node. More... | |
ignition::transport::Node | nodeIgn |
Ignition communication node. More... | |
BasePtr | parent |
Parent of this entity. More... | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. More... | |
common::Time | prevAnimationTime |
Previous time an animation was updated. More... | |
transport::PublisherPtr | requestPub |
Request publisher. More... | |
ignition::transport::Node::Publisher | requestPubIgn |
Request publisher. More... | |
ignition::math::Vector3d | scale |
Scale of the entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
transport::PublisherPtr | visPub |
Visual publisher. More... | |
ignition::transport::Node::Publisher | visPubIgn |
Visual publisher. More... | |
msgs::Visual * | visualMsg |
Visual message container. More... | |
WorldPtr | world |
Pointer to the world. More... | |
ignition::math::Pose3d | worldPose |
World pose of the entity. More... | |
Base class for all physics objects in Gazebo.
|
inherited |
Unique identifiers for all entity types.
Enumerator | |
---|---|
BASE |
Base type. |
ENTITY |
Entity type. |
MODEL |
Model type. |
LINK |
Link type. |
COLLISION |
Collision type. |
LIGHT |
Light type. |
VISUAL |
Visual type. |
JOINT |
Joint type. |
BALL_JOINT |
BallJoint type. |
HINGE2_JOINT |
Hing2Joint type. |
HINGE_JOINT |
HingeJoint type. |
SLIDER_JOINT |
SliderJoint type. |
SCREW_JOINT |
ScrewJoint type. |
UNIVERSAL_JOINT |
UniversalJoint type. |
GEARBOX_JOINT |
GearboxJoint type. |
FIXED_JOINT |
FixedJoint type. |
ACTOR |
Actor type. |
SHAPE |
Shape type. |
BOX_SHAPE |
BoxShape type. |
CYLINDER_SHAPE |
CylinderShape type. |
HEIGHTMAP_SHAPE |
HeightmapShape type. |
MAP_SHAPE |
MapShape type. |
MULTIRAY_SHAPE |
MultiRayShape type. |
RAY_SHAPE |
RayShape type. |
PLANE_SHAPE |
PlaneShape type. |
SPHERE_SHAPE |
SphereShape type. |
MESH_SHAPE |
MeshShape type. |
POLYLINE_SHAPE |
PolylineShape type. |
SENSOR_COLLISION |
Indicates a collision shape used for sensing. |
|
virtual |
Destructor.
|
inherited |
Add a child to this entity.
[in] | _child | Child entity. |
|
inherited |
Add a type specifier.
[in] | _type | New type to append to this objects type definition. |
|
virtual |
Return the bounding box for the entity.
Reimplemented in Link, Model, Collision, ODECollision, BulletCollision, DARTCollision, and SimbodyCollision.
ignition::math::Box CollisionBoundingBox | ( | ) | const |
Returns collision bounding box.
|
protectedinherited |
Compute the scoped name of this object based on its parents.
const ignition::math::Pose3d& DirtyPose | ( | ) | const |
Returns Entity::dirtyPose.
The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.
|
virtual |
Finalize the entity.
Reimplemented from Base.
Reimplemented in Actor, Link, Model, DARTModel, DARTCollision, DARTLink, ODECollision, SimbodyLink, BulletLink, ODELink, and Collision.
|
virtual |
Return the bounding box for the entity.
Reimplemented in Model.
|
inherited |
Get by name.
[in] | _name | Get a child (or self) object by name |
|
inherited |
Get a child by index.
[in] | _i | Index of the child to retreive. |
|
inherited |
Get a child by name.
[in] | _name | Name of the child. |
CollisionPtr GetChildCollision | ( | const std::string & | _name | ) |
Get a child collision entity, if one exists.
[in] | _name | Name of the child collision object. |
|
inherited |
Get the number of children.
LinkPtr GetChildLink | ( | const std::string & | _name | ) |
math::Box GetCollisionBoundingBox | ( | ) | const |
Returns collision bounding box.
const math::Pose GetDirtyPose | ( | ) | const |
Returns Entity::dirtyPose.
The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.
|
inherited |
Return the ID of this entity.
This id is unique.
math::Pose GetInitialRelativePose | ( | ) | const |
Get the initial relative pose.
|
inherited |
Return the name of the entity.
void GetNearestEntityBelow | ( | double & | _distBelow, |
std::string & | _entityName | ||
) |
Get the distance to the nearest entity below (along the Z-axis) this entity.
[out] | _distBelow | The distance to the nearest entity below. |
[out] | _entityName | The name of the nearest entity below. |
|
inherited |
Get the parent.
|
inherited |
Return the ID of the parent.
ModelPtr GetParentModel | ( | ) |
Get the parent model, if one exists.
|
virtual |
Get the angular acceleration of the entity.
|
virtual |
Get the angular velocity of the entity.
|
virtual |
Get the linear acceleration of the entity.
|
virtual |
Get the linear velocity of the entity.
math::Pose GetRelativePose | ( | ) | const |
Get the pose of the entity relative to its parent.
|
inherited |
Get whether the object should be "saved", when the user selects to save the world to xml.
|
inherited |
Return the name of this entity with the model scope model1::...::modelN::entityName.
[in] | _prependWorldName | True to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName. |
|
virtualinherited |
|
inherited |
Get the full type definition.
|
inherited |
|
virtual |
Get the angular acceleration of the entity in the world frame.
|
virtual |
Get the angular velocity of the entity in the world frame.
|
virtual |
Get the linear acceleration of the entity in the world frame.
|
virtual |
Get the linear velocity of the entity in the world frame.
|
inlinevirtual |
Get the absolute pose of the entity.
Reimplemented in Collision.
References Entity::worldPose.
|
inherited |
Returns true if this object's type definition has the given type.
[in] | _t | Type to check. |
|
inlinevirtualinherited |
Initialize the object.
Reimplemented in RayShape, BulletJoint, Joint, Actor, ScrewJoint< ODEJoint >, ScrewJoint< DARTJoint >, ScrewJoint< SimbodyJoint >, ScrewJoint< BulletJoint >, GearboxJoint< ODEJoint >, Link, Model, UniversalJoint< ODEJoint >, UniversalJoint< DARTJoint >, UniversalJoint< SimbodyJoint >, UniversalJoint< BulletJoint >, BallJoint< ODEJoint >, BallJoint< DARTJoint >, BallJoint< SimbodyJoint >, BallJoint< BulletJoint >, BulletScrewJoint, MultiRayShape, MapShape, HeightmapShape, HingeJoint< ODEJoint >, HingeJoint< DARTJoint >, HingeJoint< SimbodyJoint >, HingeJoint< BulletJoint >, DARTScrewJoint, BulletBallJoint, Collision, Road, Shape, FixedJoint< ODEJoint >, FixedJoint< DARTJoint >, FixedJoint< SimbodyJoint >, FixedJoint< BulletJoint >, BulletHinge2Joint, DARTHeightmapShape, DARTJoint, DARTMeshShape, DARTModel, BulletHeightmapShape, BulletUniversalJoint, DARTCollision, DARTLink, BulletFixedJoint, BulletHingeJoint, BulletSliderJoint, ODEGearboxJoint, SimbodyLink, BulletLink, MeshShape, SphereShape, CylinderShape, DARTFixedJoint, DARTHinge2Joint, DARTHingeJoint, ODELink, PlaneShape, PolylineShape, DARTPolylineShape, DARTUniversalJoint, ODEMeshShape, SimbodyMeshShape, BulletMeshShape, BulletPolylineShape, DARTBallJoint, DARTSliderJoint, ODEPolylineShape, SimbodyHeightmapShape, SimbodyModel, SimbodyPolylineShape, ODEHeightmapShape, BoxShape, and Light.
ignition::math::Pose3d InitialRelativePose | ( | ) | const |
Get the initial relative pose.
|
inline |
A helper function that checks if this is a canonical body.
|
inherited |
True if the entity is selected by the user.
bool IsStatic | ( | ) | const |
Return whether this entity is static.
|
virtual |
Load the entity.
[in] | _sdf | Pointer to an SDF element. |
Reimplemented from Base.
Reimplemented in Actor, Link, Model, BulletCollision, Collision, DARTModel, ODECollision, SimbodyCollision, DARTCollision, DARTLink, SimbodyLink, BulletLink, ODELink, and SimbodyModel.
|
protectedpure virtual |
This function is called when the entity's (or one of its parents) pose of the parent has changed.
Implemented in Link, Model, ODECollision, DARTCollision, DARTLink, SimbodyLink, BulletCollision, BulletLink, Light, ODELink, and SimbodyCollision.
|
inherited |
Returns true if the entities are the same.
Checks only the name.
[in] | _ent | Base object to compare with. |
void PlaceOnEntity | ( | const std::string & | _entityName | ) |
void PlaceOnNearestEntityBelow | ( | ) |
Move this entity to be ontop of the nearest entity below.
|
inherited |
Print this object to screen via gzmsg.
[in] | _prefix | Usually a set of spaces. |
|
protectedvirtualinherited |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
ignition::math::Pose3d RelativePose | ( | ) | const |
Get the pose of the entity relative to its parent.
|
virtualinherited |
Remove a child from this entity.
[in] | _id | ID of the child to remove. |
|
inherited |
Remove a child by name.
[in] | _name | Name of the child. |
|
inherited |
Remove a child by pointer.
[in] | _child | Pointer to the child. |
|
inherited |
Remove all children.
|
virtual |
|
virtualinherited |
Calls recursive Reset on one of the Base::EntityType's.
[in] | _resetType | The type of reset operation |
void SetAnimation | ( | const common::PoseAnimationPtr & | _anim, |
boost::function< void()> | _onComplete | ||
) |
Set an animation for this entity.
[in] | _anim | Pose animation. |
[in] | _onComplete | Callback for when the animation completes. |
void SetAnimation | ( | common::PoseAnimationPtr | _anim | ) |
Set an animation for this entity.
[in] | _anim | Pose animation. |
void SetCanonicalLink | ( | bool | _value | ) |
Set to true if this entity is a canonical link for a model.
[in] | _value | True if the link is canonical. |
void SetInitialRelativePose | ( | const math::Pose & | _pose | ) |
Set the initial pose.
[in] | _pose | The initial pose. |
void SetInitialRelativePose | ( | const ignition::math::Pose3d & | _pose | ) |
Set the initial pose.
[in] | _pose | The initial pose. |
|
virtual |
|
inherited |
Set the parent.
[in] | _parent | Parent object. |
void SetRelativePose | ( | const math::Pose & | _pose, |
bool | _notify = true , |
||
bool | _publish = true |
||
) |
Set the pose of the entity relative to its parent.
[in] | _pose | The new pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
void SetRelativePose | ( | const ignition::math::Pose3d & | _pose, |
const bool | _notify = true , |
||
const bool | _publish = true |
||
) |
Set the pose of the entity relative to its parent.
[in] | _pose | The new pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
|
inherited |
Set whether the object should be "saved", when the user selects to save the world to xml.
[in] | _v | Set to True if the object should be saved. |
|
virtualinherited |
Set whether this entity has been selected by the user through the gui.
[in] | _show | True to set this entity as selected. |
Reimplemented in Link.
void SetStatic | ( | const bool & | _static | ) |
Set whether this entity is static: immovable.
[in] | _static | True = static. |
|
inherited |
Set the world this object belongs to.
This will also set the world for all children.
[in] | _newWorld | The new World this object is part of. |
void SetWorldPose | ( | const math::Pose & | _pose, |
bool | _notify = true , |
||
bool | _publish = true |
||
) |
Set the world pose of the entity.
[in] | _pose | The new world pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
void SetWorldPose | ( | const ignition::math::Pose3d & | _pose, |
const bool | _notify = true , |
||
const bool | _publish = true |
||
) |
Set the world pose of the entity.
[in] | _pose | The new world pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
void SetWorldTwist | ( | const math::Vector3 & | _linear, |
const math::Vector3 & | _angular, | ||
bool | _updateChildren = true |
||
) |
Set angular and linear rates of an physics::Entity.
[in] | _linear | Linear twist. |
[in] | _angular | Angular twist. |
[in] | _updateChildren | True to pass this update to child entities. |
void SetWorldTwist | ( | const ignition::math::Vector3d & | _linear, |
const ignition::math::Vector3d & | _angular, | ||
const bool | _updateChildren = true |
||
) |
Set angular and linear rates of an physics::Entity.
[in] | _linear | Linear twist. |
[in] | _angular | Angular twist. |
[in] | _updateChildren | True to pass this update to child entities. |
|
virtual |
Stop the current animation, if any.
Reimplemented in Model.
|
inherited |
Get the string name for the entity type.
|
protectedvirtualinherited |
Unregister items in the introspection service.
|
inlinevirtualinherited |
Update the object.
Reimplemented in MultiRayShape, Joint, RayShape, Actor, Model, DARTMeshShape, DARTModel, MapShape, DARTRayShape, ODERayShape, ODEMeshShape, ODEPolylineShape, SimbodyRayShape, BulletRayShape, and MeshShape.
|
virtual |
|
inherited |
Return the common::URI of this entity.
The URI includes the world where the entity is contained and all the hierarchy of sub-entities that can compose this entity. E.g.: A link entity contains the name of the link and the model where the link is contained.
|
virtual |
|
virtual |
Get the angular velocity of the entity in the world frame.
Reimplemented in Model, Collision, ODELink, DARTLink, SimbodyLink, and BulletLink.
|
virtual |
|
virtual |
|
inlinevirtual |
Get the absolute pose of the entity.
Reimplemented in Collision.
References Entity::worldPose.
|
protected |
Current pose animation.
|
protected |
Connection used to update an animation.
|
protected |
Start pose of an animation.
|
protectedinherited |
Children of this entity.
|
protected |
All our event connections.
|
protected |
The pose set by a physics engine.
|
protectedinherited |
All the introspection items regsitered for this.
|
protected |
Communication node.
|
protected |
Ignition communication node.
|
protectedinherited |
Parent of this entity.
|
protected |
A helper that prevents numerous dynamic_casts.
|
protected |
Previous time an animation was updated.
|
protected |
Request publisher.
|
protected |
Request publisher.
|
protected |
Scale of the entity.
|
protectedinherited |
The SDF values for this object.
|
protected |
Visual publisher.
|
protected |
Visual publisher.
|
protected |
Visual message container.
|
protectedinherited |
Pointer to the world.
|
mutableprotected |
World pose of the entity.
Referenced by Entity::GetWorldPose(), and Entity::WorldPose().