gazebo::common Namespace Reference

Common namespace. More...

Classes

class  Animation
 Manages an animation, which is a collection of keyframes and the ability to interpolate between the keyframes. More...
 
class  AssertionInternalError
 Class for generating Exceptions which come from gazebo assertions. More...
 
class  AudioDecoder
 An audio decoder based on FFMPEG. More...
 
class  Battery
 A battery abstraction. More...
 
class  BVHLoader
 Handles loading BVH animation files. More...
 
class  ColladaExporter
 Class used to export Collada mesh files. More...
 
class  ColladaLoader
 Class used to load Collada mesh files. More...
 
class  Color
 Defines a color. More...
 
class  Console
 Container for loggers, and global logging options (such as verbose vs. More...
 
class  Dem
 
class  Exception
 Class for generating exceptions. More...
 
class  FileLogger
 A logger that outputs messages to a file. More...
 
class  GTSMeshUtils
 Creates GTS utilities for meshes. More...
 
class  HeightmapData
 Encapsulates a generic heightmap data file. More...
 
class  HeightmapDataLoader
 Helper class for loading heightmap data. More...
 
class  Image
 Encapsulates an image. More...
 
class  ImageHeightmap
 Encapsulates an image that will be interpreted as a heightmap. More...
 
class  InternalError
 Class for generating Internal Gazebo Errors: those errors which should never happend and represent programming bugs. More...
 
class  KeyEvent
 Generic description of a keyboard event. More...
 
class  KeyFrame
 A key frame in an animation. More...
 
class  Logger
 Terminal logger. More...
 
class  Material
 Encapsulates description of a material. More...
 
class  MaterialDensity
 Encapsulates density types. More...
 
class  Mesh
 A 3D mesh. More...
 
class  MeshCSG
 Creates CSG meshes. More...
 
class  MeshExporter
 Base class for exporting meshes. More...
 
class  MeshLoader
 Base class for loading meshes. More...
 
class  MeshManager
 Maintains and manages all meshes. More...
 
class  ModelDatabase
 Connects to model database, and has utility functions to find models. More...
 
class  MouseEvent
 Generic description of a mouse event. More...
 
class  MovingWindowFilter
 Base class for MovingWindowFilter. More...
 
class  NodeAnimation
 Node animation. More...
 
class  NodeAssignment
 Vertex to node weighted assignement for skeleton animation visualization. More...
 
class  NodeTransform
 NodeTransform Skeleton.hh common/common.hh More...
 
class  NumericAnimation
 A numeric animation. More...
 
class  NumericKeyFrame
 A keyframe for a NumericAnimation. More...
 
class  OBJLoader
 Class used to load obj mesh files. More...
 
class  ParamT
 
class  PID
 Generic PID controller class. More...
 
class  PoseAnimation
 A pose animation. More...
 
class  PoseKeyFrame
 A keyframe for a PoseAnimation. More...
 
class  SemanticVersion
 Version comparison class based on Semantic Versioning 2.0.0 http://semver.org/ Compares versions and converts versions from string. More...
 
class  Skeleton
 A skeleton. More...
 
class  SkeletonAnimation
 Skeleton animation. More...
 
class  SkeletonNode
 A skeleton node. More...
 
class  SphericalCoordinates
 Convert spherical coordinates for planetary surfaces. More...
 
class  STLLoader
 Class used to load STL mesh files. More...
 
class  SubMesh
 A child mesh. More...
 
class  SVGCommand
 SVG command data structure. More...
 
class  SvgError
 Handles errors during SVG parsing. More...
 
class  SVGLoader
 A loader for SVG files. More...
 
struct  SVGPath
 An SVG path element data structure. More...
 
class  SystemPaths
 Functions to handle getting system paths, keeps track of: More...
 
class  Time
 A Time class, can be used to hold wall- or sim-time. More...
 
class  Timer
 A timer class, used to time things in real world walltime. More...
 
class  UpdateInfo
 Information for use in an update event. More...
 
class  URI
 A complete URI. More...
 
class  URIPath
 The path component of a URI. More...
 
class  URIQuery
 The query component of a URI. More...
 
class  Video
 Handle video encoding and decoding using libavcodec. More...
 
class  VideoEncoder
 The VideoEncoder class supports encoding a series of images to a video format, and then writing the video to disk. More...
 

Typedefs

typedef boost::shared_ptr
< Animation
AnimationPtr
 
typedef std::shared_ptr< BatteryBatteryPtr
 
typedef boost::shared_ptr
< DiagnosticTimer > 
DiagnosticTimerPtr
 
typedef std::map< unsigned int,
SkeletonNode * > 
NodeMap
 
typedef std::map< unsigned int,
SkeletonNode * >::iterator 
NodeMapIter
 
typedef boost::shared_ptr
< NumericAnimation
NumericAnimationPtr
 
typedef std::vector
< common::Param * > 
Param_V
 
typedef boost::shared_ptr
< PoseAnimation
PoseAnimationPtr
 
typedef std::map< double,
std::vector< NodeTransform > > 
RawNodeAnim
 
typedef std::vector
< std::vector< std::pair
< std::string, double > > > 
RawNodeWeights
 
typedef std::map< std::string,
RawNodeAnim
RawSkeletonAnim
 
typedef boost::shared_ptr
< SphericalCoordinates
SphericalCoordinatesPtr
 
typedef std::map< std::string,
std::string > 
StrStr_M
 

Enumerations

enum  MaterialType {
  BEGIN = 0, STYROFOAM = BEGIN, PINE, WOOD,
  OAK, ICE, WATER, PLASTIC,
  CONCRETE, ALUMINUM, STEEL_ALLOY, STEEL_STAINLESS,
  IRON, BRASS, COPPER, TUNGSTEN,
  END
}
 Types of materials. More...
 

Functions

std::string absPath (const std::string &_path)
 Get the absolute path of a provided path. More...
 
void add_search_path_suffix (const std::string &_suffix)
 add path sufix to common::SystemPaths More...
 
AVFrame * AVFrameAlloc (void)
 Helper function to avoid deprecation warnings. More...
 
void AVFrameUnref (AVFrame *_frame)
 Helper function to avoid deprecation warnings. More...
 
void AVPacketUnref (AVPacket *_packet)
 Helper function to avoid deprecation warnings. More...
 
bool copyFile (const std::string &_existingFilename, const std::string &_newFilename)
 Copy a file. More...
 
std::string cwd ()
 Get the current working directory. More...
 
bool exists (const std::string &_path)
 Returns true if _path is a file or directory. More...
 
std::string find_file (const std::string &_file)
 search for file in common::SystemPaths More...
 
std::string find_file (const std::string &_file, bool _searchLocalPath)
 search for file in common::SystemPaths More...
 
std::string find_file_path (const std::string &_file)
 search for a file in common::SystemPaths More...
 
template<typename T >
std::string get_sha1 (const T &_buffer)
 Compute the SHA1 hash of an array of bytes. More...
 
const char * getEnv (const char *_name)
 Cross platform retrieval of an environment variable. More...
 
bool isDirectory (const std::string &_path)
 Check if the given path is a directory. More...
 
bool isFile (const std::string &_path)
 Check if the given path is a file. More...
 
void load ()
 Load the common library. More...
 
bool moveFile (const std::string &_existingFilename, const std::string &_newFilename)
 Move a file. More...
 
void replaceAll (std::string &_result, const std::string &_orig, const std::string &_key, const std::string &_replacement)
 Replace all occurances of _key with _replacement. More...
 
std::string replaceAll (const std::string &_orig, const std::string &_key, const std::string &_replacement)
 Replace all occurances of _key with _replacement. More...
 
std::vector< std::string > split (const std::string &_str, const std::string &_delim)
 Splits a string into tokens. More...
 
std::string unique_file_path (const std::string &_pathAndName, const std::string &_extension)
 Generates a path for a file which doesn't collide with existing files, by appending numbers to it (i.e. More...
 

Variables

static std::string PixelFormatNames []
 String names for the pixel formats. More...
 
static const double SpeedOfLight = 299792458
 Speed of light. More...
 

Detailed Description

Common namespace.

Typedef Documentation

typedef boost::shared_ptr<Animation> AnimationPtr
typedef std::shared_ptr<Battery> BatteryPtr
typedef boost::shared_ptr<DiagnosticTimer> DiagnosticTimerPtr
typedef std::map<unsigned int, SkeletonNode*> NodeMap
typedef std::map<unsigned int, SkeletonNode*>::iterator NodeMapIter
typedef boost::shared_ptr<NumericAnimation> NumericAnimationPtr
typedef std::vector<common::Param*> Param_V
typedef boost::shared_ptr<PoseAnimation> PoseAnimationPtr
typedef std::map<double, std::vector<NodeTransform> > RawNodeAnim
typedef std::vector<std::vector<std::pair<std::string, double> > > RawNodeWeights
typedef std::map<std::string, RawNodeAnim> RawSkeletonAnim
typedef boost::shared_ptr<SphericalCoordinates> SphericalCoordinatesPtr
typedef std::map<std::string, std::string> StrStr_M

Enumeration Type Documentation

enum MaterialType
strong

Types of materials.

Source: https://en.wikipedia.org/wiki/Density

Enumerator
BEGIN 
STYROFOAM 

Styrofoam, density = 75.0 kg/m^3.

PINE 

Pine, density = 373.0 kg/m^3.

WOOD 

Wood, density = 700.0 kg/m^3.

OAK 

Oak, density = 710.0 kg/m^3.

ICE 

Ice, density = 916.0 kg/m^3.

WATER 

Water, density = 1000.0 kg/m^3.

PLASTIC 

Plastic, density = 1175.0 kg/m^3.

CONCRETE 

Concrete, density = 2000.0 kg/m^3.

ALUMINUM 

Aluminum, density = 2700.0 kg/m^3.

STEEL_ALLOY 

Steel alloy, density = 7600.0 kg/m^3.

STEEL_STAINLESS 

Stainless steel, density = 7800.0 kg/m^3.

IRON 

Iron, density = 7870.0 kg/m^3.

BRASS 

Brass, density = 8600.0 kg/m^3.

COPPER 

Copper, density = 8940.0 kg/m^3.

TUNGSTEN 

Tungsten, density = 19300.0 kg/m^3.

END 

Function Documentation

AVFrame* gazebo::common::AVFrameAlloc ( void  )

Helper function to avoid deprecation warnings.

void gazebo::common::AVFrameUnref ( AVFrame *  _frame)

Helper function to avoid deprecation warnings.

void gazebo::common::AVPacketUnref ( AVPacket *  _packet)

Helper function to avoid deprecation warnings.

Parameters
[in]_packetAVPacket structure that stores compressed data

Variable Documentation

const double SpeedOfLight = 299792458
static

Speed of light.