Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry. More...
#include <Heightmap.hh>
Public Member Functions | |
| Heightmap () | |
| Constructor. More... | |
| Heightmap (const Heightmap &_heightmap) | |
| Copy constructor. More... | |
| Heightmap (Heightmap &&_heightmap) noexcept | |
| Move constructor. More... | |
| virtual | ~Heightmap () |
| Destructor. More... | |
| void | AddBlend (const HeightmapBlend &_blend) |
| Add a heightmap blend. More... | |
| void | AddTexture (const HeightmapTexture &_texture) |
| Add a heightmap texture. More... | |
| const HeightmapBlend * | BlendByIndex (uint64_t _index) const |
| Get a heightmap blend based on an index. More... | |
| uint64_t | BlendCount () const |
| Get the number of heightmap blends. More... | |
| sdf::ElementPtr | Element () const |
| Get a pointer to the SDF element that was used during load. More... | |
| const std::string & | FilePath () const |
| The path to the file where this element was loaded from. More... | |
| Errors | Load (ElementPtr _sdf) |
| Load the heightmap geometry based on a element pointer. More... | |
| Heightmap & | operator= (const Heightmap &_heightmap) |
| Copy Assignment operator. More... | |
| Heightmap & | operator= (Heightmap &&_heightmap) |
| Move assignment operator. More... | |
| ignition::math::Vector3d | Position () const |
| Get the heightmap's position offset. More... | |
| unsigned int | Sampling () const |
| Get the heightmap's sampling per datum. More... | |
| void | SetFilePath (const std::string &_filePath) |
| Set the path to the file where this element was loaded from. More... | |
| void | SetPosition (const ignition::math::Vector3d &_position) |
| Set the heightmap's position offset. More... | |
| void | SetSampling (unsigned int _sampling) |
| Set the heightmap's sampling. More... | |
| void | SetSize (const ignition::math::Vector3d &_size) |
| Set the heightmap's scaling factor. More... | |
| void | SetUri (const std::string &_uri) |
| Set the URI to a grayscale image. More... | |
| void | SetUseTerrainPaging (bool _use) |
| Set whether the heightmap uses terrain paging. More... | |
| ignition::math::Vector3d | Size () const |
| Get the heightmap's scaling factor. More... | |
| const HeightmapTexture * | TextureByIndex (uint64_t _index) const |
| Get a heightmap texture based on an index. More... | |
| uint64_t | TextureCount () const |
| Get the number of heightmap textures. More... | |
| std::string | Uri () const |
| Get the heightmap's URI. More... | |
| bool | UseTerrainPaging () const |
| Get whether the heightmap uses terrain paging. More... | |
| sdf::v10::Heightmap::Heightmap | ( | ) |
Constructor.
| sdf::v10::Heightmap::Heightmap | ( | const Heightmap & | _heightmap | ) |
Copy constructor.
| [in] | _heightmap | Heightmap to copy. |
|
noexcept |
Move constructor.
| [in] | _heightmap | Heightmap to move. |
|
virtual |
Destructor.
| void sdf::v10::Heightmap::AddBlend | ( | const HeightmapBlend & | _blend | ) |
Add a heightmap blend.
| [in] | _blend | Blend to add. |
| void sdf::v10::Heightmap::AddTexture | ( | const HeightmapTexture & | _texture | ) |
Add a heightmap texture.
| [in] | _texture | Texture to add. |
| const HeightmapBlend* sdf::v10::Heightmap::BlendByIndex | ( | uint64_t | _index | ) | const |
Get a heightmap blend based on an index.
| [in] | _index | Index of the heightmap blend. The index should be in the range [0..BlendCount()). |
| uint64_t sdf::v10::Heightmap::BlendCount | ( | ) | const |
Get the number of heightmap blends.
| sdf::ElementPtr sdf::v10::Heightmap::Element | ( | ) | const |
| const std::string& sdf::v10::Heightmap::FilePath | ( | ) | const |
The path to the file where this element was loaded from.
| Errors sdf::v10::Heightmap::Load | ( | ElementPtr | _sdf | ) |
Copy Assignment operator.
| [in] | _heightmap | The heightmap to set values from. |
| ignition::math::Vector3d sdf::v10::Heightmap::Position | ( | ) | const |
Get the heightmap's position offset.
| unsigned int sdf::v10::Heightmap::Sampling | ( | ) | const |
Get the heightmap's sampling per datum.
| void sdf::v10::Heightmap::SetFilePath | ( | const std::string & | _filePath | ) |
Set the path to the file where this element was loaded from.
\paramp[in] _filePath Full path to the file on disk.
| void sdf::v10::Heightmap::SetPosition | ( | const ignition::math::Vector3d & | _position | ) |
Set the heightmap's position offset.
| void sdf::v10::Heightmap::SetSampling | ( | unsigned int | _sampling | ) |
Set the heightmap's sampling.
Defaults to 2.
| [in] | _sampling | The heightmap's sampling per datum. |
| void sdf::v10::Heightmap::SetSize | ( | const ignition::math::Vector3d & | _size | ) |
Set the heightmap's scaling factor.
Defaults to 1x1x1.
| void sdf::v10::Heightmap::SetUri | ( | const std::string & | _uri | ) |
Set the URI to a grayscale image.
| [in] | _uri | The URI of the heightmap. |
| void sdf::v10::Heightmap::SetUseTerrainPaging | ( | bool | _use | ) |
Set whether the heightmap uses terrain paging.
Defaults to false.
| [in] | _use | True to use. |
| ignition::math::Vector3d sdf::v10::Heightmap::Size | ( | ) | const |
Get the heightmap's scaling factor.
| const HeightmapTexture* sdf::v10::Heightmap::TextureByIndex | ( | uint64_t | _index | ) | const |
Get a heightmap texture based on an index.
| [in] | _index | Index of the heightmap texture. The index should be in the range [0..TextureCount()). |
| uint64_t sdf::v10::Heightmap::TextureCount | ( | ) | const |
Get the number of heightmap textures.
| std::string sdf::v10::Heightmap::Uri | ( | ) | const |
Get the heightmap's URI.
| bool sdf::v10::Heightmap::UseTerrainPaging | ( | ) | const |
Get whether the heightmap uses terrain paging.