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src
sdformat
include
sdf
Heightmap.hh
Go to the documentation of this file.
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/*
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* Copyright 2020 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef SDF_HEIGHTMAP_HH_
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#define SDF_HEIGHTMAP_HH_
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#include <string>
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#include <gz/math/Vector3.hh>
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#include <gz/utils/ImplPtr.hh>
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#include <
sdf/Element.hh
>
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#include <
sdf/Error.hh
>
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#include <
sdf/sdf_config.h
>
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namespace
sdf
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{
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// Inline bracket to help doxygen filtering.
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inline
namespace
SDF_VERSION_NAMESPACE {
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class
SDFORMAT_VISIBLE
HeightmapTexture
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{
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public
:
HeightmapTexture
();
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public
:
Errors
Load(
ElementPtr
_sdf);
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public
:
double
Size()
const
;
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public
:
void
SetSize(
double
_size);
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public
: std::string Diffuse()
const
;
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public
:
void
SetDiffuse(
const
std::string &_diffuse);
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public
: std::string Normal()
const
;
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public
:
void
SetNormal(
const
std::string &_normal);
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public
:
sdf::ElementPtr
Element
()
const
;
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GZ_UTILS_IMPL_PTR(dataPtr)
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};
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class
SDFORMAT_VISIBLE
HeightmapBlend
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{
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public
:
HeightmapBlend
();
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public
:
Errors
Load(
ElementPtr
_sdf);
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public
:
double
MinHeight()
const
;
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public
:
void
SetMinHeight(
double
_minHeight);
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public
:
double
FadeDistance()
const
;
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public
:
void
SetFadeDistance(
double
_fadeDistance);
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public
:
sdf::ElementPtr
Element
()
const
;
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GZ_UTILS_IMPL_PTR(dataPtr)
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};
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class
SDFORMAT_VISIBLE
Heightmap
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{
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public
:
Heightmap
();
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public
:
Errors
Load(
ElementPtr
_sdf);
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public
: std::string Uri()
const
;
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public
:
void
SetUri(
const
std::string &_uri);
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public
:
const
std::string &FilePath()
const
;
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public
:
void
SetFilePath(
const
std::string &_filePath);
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public
: gz::math::Vector3d Size()
const
;
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public
:
void
SetSize(
const
gz::math::Vector3d &_size);
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public
: gz::math::Vector3d Position()
const
;
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public
:
void
SetPosition(
const
gz::math::Vector3d &_position);
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public
:
bool
UseTerrainPaging()
const
;
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public
:
void
SetUseTerrainPaging(
bool
_use);
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public
:
unsigned
int
Sampling()
const
;
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public
:
void
SetSampling(
unsigned
int
_sampling);
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public
: uint64_t TextureCount()
const
;
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public
:
const
HeightmapTexture
*TextureByIndex(uint64_t _index)
const
;
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public
:
void
AddTexture(
const
HeightmapTexture
&_texture);
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public
: uint64_t BlendCount()
const
;
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public
:
const
HeightmapBlend
*BlendByIndex(uint64_t _index)
const
;
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public
:
void
AddBlend(
const
HeightmapBlend
&_blend);
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public
:
sdf::ElementPtr
Element
()
const
;
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public
:
sdf::ElementPtr
ToElement()
const
;
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GZ_UTILS_IMPL_PTR(dataPtr)
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};
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}
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}
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#endif
sdf::SDF_VERSION_NAMESPACE::Heightmap
Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry.
Definition:
Heightmap.hh:119
Error.hh
sdf::SDF_VERSION_NAMESPACE::HeightmapBlend
Blend information to be used between textures on heightmaps.
Definition:
Heightmap.hh:79
sdf
namespace for Simulation Description Format parser
Definition:
Actor.hh:34
sdf::SDF_VERSION_NAMESPACE::HeightmapTexture
Texture to be used on heightmaps.
Definition:
Heightmap.hh:32
sdf_config.h
SDFORMAT_VISIBLE
#define SDFORMAT_VISIBLE
Definition:
system_util.hh:25
sdf::SDF_VERSION_NAMESPACE::Element
class GZ_SDFORMAT_VISIBLE Element
Definition:
Element.hh:50
sdf::SDF_VERSION_NAMESPACE::Errors
std::vector< Error > Errors
A vector of Error.
Definition:
Types.hh:80
sdf::SDF_VERSION_NAMESPACE::ElementPtr
std::shared_ptr< Element > ElementPtr
Definition:
Element.hh:54
Element.hh