#include <Scene.hh>
◆ Scene()
sdf::SDF_VERSION_NAMESPACE::Scene::Scene |
( |
| ) |
|
◆ Ambient()
gz::math::Color sdf::SDF_VERSION_NAMESPACE::Scene::Ambient |
( |
| ) |
const |
Get the ambient color of the scene.
- Returns
- Scene ambient color
◆ Background()
gz::math::Color sdf::SDF_VERSION_NAMESPACE::Scene::Background |
( |
| ) |
const |
Get the background color of the scene.
- Returns
- Scene background color
◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Grid()
bool sdf::SDF_VERSION_NAMESPACE::Scene::Grid |
( |
| ) |
const |
Get whether grid is enabled.
- Returns
- True if grid is enabled
◆ Load() [1/2]
Load the scene based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ Load() [2/2]
Load the scene based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
[in] | _sdf | The SDF Element pointer |
[in] | _config | Parser configuration |
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ OriginVisual()
bool sdf::SDF_VERSION_NAMESPACE::Scene::OriginVisual |
( |
| ) |
const |
Get whether origin visual is enabled.
- Returns
- True if origin visual is enabled
◆ SetAmbient()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetAmbient |
( |
const gz::math::Color & |
_ambient | ) |
|
Set the ambient color of the scene.
- Parameters
-
[in] | _ambient | Ambient color to set to |
◆ SetBackground()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetBackground |
( |
const gz::math::Color & |
_background | ) |
|
Set the background color of the scene.
- Parameters
-
[in] | _background | Background color to set to |
◆ SetGrid()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetGrid |
( |
const bool |
_enabled | ) |
|
Set whether the grid should be enabled.
- Parameters
-
[in] | enabled | True to enable grid |
◆ SetOriginVisual()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetOriginVisual |
( |
const bool |
_enabled | ) |
|
Set whether the origin visual should be enabled.
- Parameters
-
[in] | enabled | True to enable origin visual |
◆ SetShadows()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetShadows |
( |
const bool |
_shadows | ) |
|
Set whether shadows should be enabled.
- Parameters
-
[in] | enabled | True to enable shadows |
◆ SetSky()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetSky |
( |
const Sky & |
_sky | ) |
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◆ Shadows()
bool sdf::SDF_VERSION_NAMESPACE::Scene::Shadows |
( |
| ) |
const |
Get whether shadows are enabled.
- Returns
- True if shadows are enabled
◆ Sky()
const sdf::Sky* sdf::SDF_VERSION_NAMESPACE::Scene::Sky |
( |
| ) |
const |
◆ ToElement()
Create and return an SDF element filled with data from this scene.
Note that parameter passing functionality is not captured with this function.
- Returns
- SDF element pointer with updated scene values.
The documentation for this class was generated from the following file: