#include <Scene.hh>
◆ Scene()
      
        
          | sdf::SDF_VERSION_NAMESPACE::Scene::Scene  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Ambient()
      
        
          | gz::math::Color sdf::SDF_VERSION_NAMESPACE::Scene::Ambient  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get the ambient color of the scene. 
- Returns
 - Scene ambient color 
 
 
 
◆ Background()
      
        
          | gz::math::Color sdf::SDF_VERSION_NAMESPACE::Scene::Background  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get the background color of the scene. 
- Returns
 - Scene background color 
 
 
 
◆ Element()
Get a pointer to the SDF element that was used during load. 
- Returns
 - SDF element pointer. The value will be nullptr if Load has not been called. 
 
 
 
◆ Grid()
      
        
          | bool sdf::SDF_VERSION_NAMESPACE::Scene::Grid  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get whether grid is enabled. 
- Returns
 - True if grid is enabled 
 
 
 
◆ Load() [1/2]
Load the scene based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
 - 
  
  
 
- Returns
 - Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
 
◆ Load() [2/2]
Load the scene based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
 - 
  
    | [in] | _sdf | The SDF Element pointer  | 
    | [in] | _config | Parser configuration  | 
  
   
- Returns
 - Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
 
◆ OriginVisual()
      
        
          | bool sdf::SDF_VERSION_NAMESPACE::Scene::OriginVisual  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get whether origin visual is enabled. 
- Returns
 - True if origin visual is enabled 
 
 
 
◆ SetAmbient()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Scene::SetAmbient  | 
          ( | 
          const gz::math::Color &  | 
          _ambient | ) | 
           | 
        
      
 
Set the ambient color of the scene. 
- Parameters
 - 
  
    | [in] | _ambient | Ambient color to set to  | 
  
   
 
 
◆ SetBackground()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Scene::SetBackground  | 
          ( | 
          const gz::math::Color &  | 
          _background | ) | 
           | 
        
      
 
Set the background color of the scene. 
- Parameters
 - 
  
    | [in] | _background | Background color to set to  | 
  
   
 
 
◆ SetGrid()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Scene::SetGrid  | 
          ( | 
          const bool  | 
          _enabled | ) | 
           | 
        
      
 
Set whether the grid should be enabled. 
- Parameters
 - 
  
    | [in] | enabled | True to enable grid  | 
  
   
 
 
◆ SetOriginVisual()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Scene::SetOriginVisual  | 
          ( | 
          const bool  | 
          _enabled | ) | 
           | 
        
      
 
Set whether the origin visual should be enabled. 
- Parameters
 - 
  
    | [in] | enabled | True to enable origin visual  | 
  
   
 
 
◆ SetShadows()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Scene::SetShadows  | 
          ( | 
          const bool  | 
          _shadows | ) | 
           | 
        
      
 
Set whether shadows should be enabled. 
- Parameters
 - 
  
    | [in] | enabled | True to enable shadows  | 
  
   
 
 
◆ SetSky()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Scene::SetSky  | 
          ( | 
          const Sky &  | 
          _sky | ) | 
           | 
        
      
 
 
◆ Shadows()
      
        
          | bool sdf::SDF_VERSION_NAMESPACE::Scene::Shadows  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get whether shadows are enabled. 
- Returns
 - True if shadows are enabled 
 
 
 
◆ Sky()
      
        
          | const sdf::Sky* sdf::SDF_VERSION_NAMESPACE::Scene::Sky  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ ToElement()
Create and return an SDF element filled with data from this scene. 
Note that parameter passing functionality is not captured with this function. 
- Returns
 - SDF element pointer with updated scene values. 
 
 
 
The documentation for this class was generated from the following file: