Link.hh
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1/*
2 * Copyright 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_LINK_HH_
18#define SDF_LINK_HH_
19
20#include <memory>
21#include <string>
22#include <gz/math/Inertial.hh>
23#include <gz/math/Pose3.hh>
24#include <gz/utils/ImplPtr.hh>
25#include "sdf/Element.hh"
26#include "sdf/SemanticPose.hh"
27#include "sdf/Types.hh"
28#include "sdf/sdf_config.h"
29#include "sdf/system_util.hh"
30#include "sdf/ParserConfig.hh"
31#include "sdf/Error.hh"
32
33namespace sdf
34{
35 // Inline bracket to help doxygen filtering.
36 inline namespace SDF_VERSION_NAMESPACE {
37 //
38
39 // Forward declarations.
40 class Collision;
41 class Light;
42 class ParserConfig;
43 class ParticleEmitter;
44 class Projector;
45 class Sensor;
46 class Visual;
47 struct PoseRelativeToGraph;
48 template <typename T> class ScopedGraph;
49
51 {
53 public: Link();
54
61 public: Errors Load(ElementPtr _sdf);
62
70 public: Errors Load(ElementPtr _sdf, const ParserConfig &_config);
71
75 public: std::string Name() const;
76
80 public: void SetName(const std::string &_name);
81
84 public: uint64_t VisualCount() const;
85
91 public: const Visual *VisualByIndex(const uint64_t _index) const;
92
98 public: Visual *VisualByIndex(uint64_t _index);
99
103 public: bool VisualNameExists(const std::string &_name) const;
104
108 public: const Visual *VisualByName(const std::string &_name) const;
109
113 public: Visual *VisualByName(const std::string &_name);
114
117 public: uint64_t CollisionCount() const;
118
124 public: const Collision *CollisionByIndex(const uint64_t _index) const;
125
131 public: Collision *CollisionByIndex(uint64_t _index);
132
136 public: bool CollisionNameExists(const std::string &_name) const;
137
141 public: const Collision *CollisionByName(const std::string &_name) const;
142
146 public: Collision *CollisionByName(const std::string &_name);
147
150 public: uint64_t LightCount() const;
151
157 public: const Light *LightByIndex(const uint64_t _index) const;
158
164 public: Light *LightByIndex(uint64_t _index);
165
169 public: bool LightNameExists(const std::string &_name) const;
170
174 public: const Light *LightByName(const std::string &_name) const;
175
179 public: Light *LightByName(const std::string &_name);
180
183 public: uint64_t SensorCount() const;
184
190 public: const Sensor *SensorByIndex(const uint64_t _index) const;
191
197 public: Sensor *SensorByIndex(uint64_t _index);
198
202 public: bool SensorNameExists(const std::string &_name) const;
203
209 public: const Sensor *SensorByName(const std::string &_name) const;
210
216 public: Sensor *SensorByName(const std::string &_name);
217
220 public: uint64_t ParticleEmitterCount() const;
221
229 const uint64_t _index) const;
230
237 public: ParticleEmitter *ParticleEmitterByIndex(uint64_t _index);
238
242 public: bool ParticleEmitterNameExists(const std::string &_name) const;
243
250 const std::string &_name) const;
251
257 public: ParticleEmitter *ParticleEmitterByName(const std::string &_name);
258
261 public: uint64_t ProjectorCount() const;
262
270 const uint64_t _index) const;
271
278 public: Projector *ProjectorByIndex(uint64_t _index);
279
283 public: bool ProjectorNameExists(const std::string &_name) const;
284
291 const std::string &_name) const;
292
298 public: Projector *ProjectorByName(const std::string &_name);
299
313 public: const gz::math::Inertiald &Inertial() const;
314
319 public: bool SetInertial(const gz::math::Inertiald &_inertial);
320
328 public: Errors ResolveInertial(gz::math::Inertiald &_inertial,
329 const std::string &_resolveTo = "") const;
330
338 public: void ResolveAutoInertials(sdf::Errors &_errors,
339 const ParserConfig &_config);
340
344 public: const gz::math::Pose3d &RawPose() const;
345
349 public: void SetRawPose(const gz::math::Pose3d &_pose);
350
355 public: const std::string &PoseRelativeTo() const;
356
361 public: void SetPoseRelativeTo(const std::string &_frame);
362
367 public: sdf::ElementPtr Element() const;
368
373
377 private: void SetPoseRelativeToGraph(
379
381 friend class Model;
382
387 public: bool EnableWind() const;
388
393 public: void SetEnableWind(bool _enableWind);
394
401 public: bool AutoInertia() const;
402
406 public: void SetAutoInertia(bool _autoInertia);
407
415 public: bool AutoInertiaSaved() const;
416
419 public: void SetAutoInertiaSaved(bool _autoInertiaSaved);
420
425 public: bool AddCollision(const Collision &_collision);
426
431 public: bool AddVisual(const Visual &_visual);
432
437 public: bool AddLight(const Light &_light);
438
443 public: bool AddSensor(const Sensor &_sensor);
444
449 public: bool AddParticleEmitter(const ParticleEmitter &_emitter);
450
455 public: bool AddProjector(const Projector &_projector);
456
458 public: void ClearCollisions();
459
461 public: void ClearVisuals();
462
464 public: void ClearLights();
465
467 public: void ClearSensors();
468
470 public: void ClearParticleEmitters();
471
473 public: void ClearProjectors();
474
480 public: sdf::ElementPtr ToElement() const;
481
483 GZ_UTILS_IMPL_PTR(dataPtr)
484 };
485 }
486}
487#endif
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:50
Provides a description of a light source.
Definition: Light.hh:64
Definition: Model.hh:55
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:100
A description of a particle emitter, which can be attached to a link.
Definition: ParticleEmitter.hh:61
A description of a projector, which can be attached to a link.
Definition: Projector.hh:44
Definition: Collision.hh:43
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:55
Information about an SDF sensor.
Definition: Sensor.hh:141
Definition: Visual.hh:49
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25