Bullet btMotionState encapsulation. More...
#include <BulletMotionState.hh>

Public Member Functions | |
| BulletMotionState (Link *_link) | |
| Constructor. | |
| virtual | ~BulletMotionState () |
| Constructor. | |
| math::Pose | GetWorldPose () const |
| Get the pose. | |
| virtual void | getWorldTransform (btTransform &_worldTrans) const |
| Get the world transform. | |
| void | SetCoG (const math::Vector3 &_cog) |
| Set the center of mass offset. | |
| void | SetWorldPose (const math::Pose &_pose) |
| Set the pose. | |
| virtual void | SetWorldPosition (const math::Vector3 &_pos) |
| Set the position of the body. | |
| virtual void | SetWorldRotation (const math::Quaternion &_rot) |
| Set the rotation of the body. | |
| virtual void | setWorldTransform (const btTransform &_worldTrans) |
| Set the world transform. | |
Bullet btMotionState encapsulation.
| gazebo::physics::BulletMotionState::BulletMotionState | ( | Link * | _link | ) |
Constructor.
|
virtual |
Constructor.
Destructor
| math::Pose gazebo::physics::BulletMotionState::GetWorldPose | ( | ) | const |
Get the pose.
|
virtual |
Get the world transform.
| void gazebo::physics::BulletMotionState::SetCoG | ( | const math::Vector3 & | _cog | ) |
Set the center of mass offset.
| void gazebo::physics::BulletMotionState::SetWorldPose | ( | const math::Pose & | _pose | ) |
Set the pose.
|
virtual |
Set the position of the body.
| pos | math::Vector position |
|
virtual |
Set the rotation of the body.
| rot | Quaternion rotation |
|
virtual |
Set the world transform.