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| | UserCamera (const std::string &_name, Scene *_scene) |
| | Constructor.
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| virtual | ~UserCamera () |
| | Destructor.
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| void | EnableViewController (bool _value) const |
| | Set whether the view controller is enabled.
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| void | Fini () |
| | Finialize.
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| float | GetAvgFPS () const |
| | Get the average frames per second.
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| GUIOverlay * | GetGUIOverlay () |
| | Get the GUI overlay.
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| float | GetTriangleCount () const |
| | Get the triangle count.
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| VisualPtr | GetVisual (const math::Vector2i &mousePos, std::string &mod) |
| | Get an entity at a pixel location using a camera.
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| VisualPtr | GetVisual (const math::Vector2i &_mousePos) const |
| | Get a visual at a mouse position.
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| void | HandleKeyPressEvent (const std::string &_key) |
| | Handle a key press.
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| void | HandleKeyReleaseEvent (const std::string &_key) |
| | Handle a key release.
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| void | HandleMouseEvent (const common::MouseEvent &_evt) |
| | Handle a mouse event.
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| void | Init () |
| | Initialize.
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| void | Load (sdf::ElementPtr _sdf) |
| | Load the user camera.
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| void | Load () |
| | Generic load function.
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| virtual bool | MoveToPosition (const math::Pose &_pose, double _time) |
| | Move the camera to a position.
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| void | MoveToVisual (VisualPtr _visual) |
| | Move the camera to focus on a visual.
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| void | MoveToVisual (const std::string &_visualName) |
| | Move the camera to focus on a visual.
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| virtual void | PostRender () |
| | Post render.
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| void | Resize (unsigned int _w, unsigned int _h) |
| | Resize the camera.
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| void | SetFocalPoint (const math::Vector3 &_pt) |
| | Set the point the camera should orbit around.
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| virtual void | SetRenderTarget (Ogre::RenderTarget *_target) |
| | Set to true to enable rendering.
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| void | SetViewController (const std::string &_type) |
| | Set view controller.
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| void | SetViewController (const std::string &_type, const math::Vector3 &_pos) |
| | Set view controller.
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| void | SetViewportDimensions (float _x, float _y, float _w, float _h) |
| | Set the dimensions of the viewport.
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| virtual void | SetWorldPose (const math::Pose &_pose) |
| | Set the pose in the world coordinate frame.
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| virtual void | Update () |
| | Render the camera.
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| | Camera (const std::string &_namePrefix, Scene *_scene, bool _autoRender=true) |
| | Constructor.
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| virtual | ~Camera () |
| | Destructor.
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| void | AttachToVisual (const std::string &_visualName, bool _inheritOrientation, double _minDist=0.0, double _maxDist=0.0) |
| | Attach the camera to a scene node.
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| template<typename T > |
| event::ConnectionPtr | ConnectNewImageFrame (T _subscriber) |
| | Connect a to the new image signal.
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| void | CreateRenderTexture (const std::string &_textureName) |
| | Set the render target.
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| void | DisconnectNewImageFrame (event::ConnectionPtr &_c) |
| | Disconnect from an image frame.
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| void | EnableSaveFrame (bool _enable) |
| | Enable or disable saving.
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| void | Fini () |
| | Finalize the camera.
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| float | GetAspectRatio () const |
| | Get the apect ratio.
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| virtual float | GetAvgFPS () |
| | Get the average FPS.
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| void | GetCameraToViewportRay (int _screenx, int _screeny, math::Vector3 &_origin, math::Vector3 &_dir) |
| | Get a world space ray as cast from the camera through the viewport.
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| math::Vector3 | GetDirection () const |
| | Get the camera's direction vector.
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| double | GetFarClip () |
| | Get the far clip distance.
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| math::Angle | GetHFOV () const |
| | Get the camera FOV (horizontal)
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| size_t | GetImageByteSize () const |
| | Get the image size in bytes.
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| virtual const unsigned char * | GetImageData (unsigned int i=0) |
| | Get a pointer to the image data.
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| unsigned int | GetImageDepth () const |
| | Get the depth of the image.
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| std::string | GetImageFormat () const |
| | Get the height of the image.
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| unsigned int | GetImageHeight () const |
| | Get the height of the image.
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| unsigned int | GetImageWidth () const |
| | Get the width of the image.
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| bool | GetInitialized () const |
| | Returns true if initialized.
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| common::Time | GetLastRenderWallTime () |
| | Get the last time the camera was rendered.
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| std::string | GetName () const |
| | Get the camera's name.
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| double | GetNearClip () |
| | Get the near clip distance.
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| Ogre::Camera * | GetOgreCamera () const |
| | Get a pointer to the ogre camera.
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| Ogre::Texture * | GetRenderTexture () const |
| | Get the render texture.
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| math::Vector3 | GetRight () |
| | Get the viewport right vector.
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| Scene * | GetScene () const |
| | Get the scene this camera is in.
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| Ogre::SceneNode * | GetSceneNode () const |
| | Get the camera's scene node.
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| unsigned int | GetTextureHeight () const |
| | Get the height of the off-screen render texture.
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| unsigned int | GetTextureWidth () const |
| | Get the width of the off-screen render texture.
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| virtual unsigned int | GetTriangleCount () |
| | Get the triangle count.
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| math::Vector3 | GetUp () |
| | Get the viewport up vector.
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| math::Angle | GetVFOV () const |
| | Get the camera FOV (vertical)
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| Ogre::Viewport * | GetViewport () const |
| | Get a pointer to the Ogre::Viewport.
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| unsigned int | GetViewportHeight () const |
| | Get the viewport height in pixels.
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| unsigned int | GetViewportWidth () const |
| | Get the viewport width in pixels.
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| unsigned int | GetWindowId () const |
| | Get the ID of the window this camera is rendering into.
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| bool | GetWorldPointOnPlane (int _x, int _y, const math::Plane &_plane, math::Vector3 &_result) |
| | Get point on a plane.
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| math::Pose | GetWorldPose () |
| | Get the global pose of the camera.
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| math::Vector3 | GetWorldPosition () const |
| | Get the camera position in the world.
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| math::Quaternion | GetWorldRotation () const |
| | Get the camera's orientation in the world.
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| double | GetZValue (int _x, int _y) |
| | Get the Z-buffer value at the given image coordinate.
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| void | Init () |
| | Initialize the camera.
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| bool | IsInitialized () const |
| | Return true if the camera has been initialized.
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| bool | IsVisible (VisualPtr _visual) |
| | Return true if the visual is within the camera's view frustum.
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| bool | IsVisible (const std::string &_visualName) |
| | Return true if the visual is within the camera's view frustum.
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| void | Load (sdf::ElementPtr _sdf) |
| | Load the camera with a set of parmeters.
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| void | Load () |
| | Load the camera with default parmeters.
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| bool | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
| | Move the camera to a series of positions.
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| void | Render () |
| | Render the camera.
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| void | RotatePitch (math::Angle _angle) |
| | Rotate the camera around the pitch axis.
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| void | RotateYaw (math::Angle _angle) |
| | Rotate the camera around the yaw axis.
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| bool | SaveFrame (const std::string &_filename) |
| | Save the last frame to disk.
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| void | SetAspectRatio (float _ratio) |
| | Set the aspect ratio.
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| void | SetCaptureData (bool _value) |
| | Set whether to capture data.
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| void | SetClipDist (float _near, float _far) |
| | Set the clip distances.
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| void | SetHFOV (math::Angle _angle) |
| | Set the camera FOV (horizontal)
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| void | SetImageHeight (unsigned int _h) |
| | Set the image height.
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| void | SetImageSize (unsigned int _w, unsigned int _h) |
| | Set the image size.
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| void | SetImageWidth (unsigned int _w) |
| | Set the image height.
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| void | SetName (const std::string &_name) |
| | Set the camera's name.
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| void | SetRenderRate (double _hz) |
| | Set the render Hz rate.
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| void | SetSaveFramePathname (const std::string &_pathname) |
| | Set the save frame pathname.
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| void | SetScene (Scene *_scene) |
| | Set the scene this camera is viewing.
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| void | SetSceneNode (Ogre::SceneNode *_node) |
| | Set the camera's scene node.
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| void | SetWindowId (unsigned int _windowId) |
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| void | SetWorldPosition (const math::Vector3 &_pos) |
| | Set the world position.
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| void | SetWorldRotation (const math::Quaternion &_quat) |
| | Set the world orientation.
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| void | ShowWireframe (bool _s) |
| | Set whether to view the world in wireframe.
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| void | ToggleShowWireframe () |
| | Toggle whether to view the world in wireframe.
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| void | TrackVisual (const std::string &_visualName) |
| | Set the camera to track a scene node.
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| void | Translate (const math::Vector3 &_direction) |
| | Translate the camera.
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| |
A camera used for user visualization of a scene.