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| UserCamera (const std::string &_name, ScenePtr _scene) |
| Constructor.
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virtual | ~UserCamera () |
| Destructor.
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void | EnableViewController (bool _value) const |
| Set whether the view controller is enabled.
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void | Fini () |
| Finialize.
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float | GetAvgFPS () const |
| Get the average frames per second.
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GUIOverlay * | GetGUIOverlay () |
| Get the GUI overlay.
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virtual unsigned int | GetImageHeight () const |
| Get the height of the image.
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virtual unsigned int | GetImageWidth () const |
| Get the width of the image.
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float | GetTriangleCount () const |
| Get the triangle count.
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std::string | GetViewControllerTypeString () |
| Get current view controller type.
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VisualPtr | GetVisual (const math::Vector2i &_mousePos, std::string &_mod) |
| Get an entity at a pixel location using a camera.
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VisualPtr | GetVisual (const math::Vector2i &_mousePos) const |
| Get a visual at a mouse position.
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void | HandleKeyPressEvent (const std::string &_key) |
| Handle a key press.
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void | HandleKeyReleaseEvent (const std::string &_key) |
| Handle a key release.
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void | HandleMouseEvent (const common::MouseEvent &_evt) |
| Handle a mouse event.
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void | Init () |
| Initialize.
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void | Load (sdf::ElementPtr _sdf) |
| Load the user camera.
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void | Load () |
| Generic load function.
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virtual bool | MoveToPosition (const math::Pose &_pose, double _time) |
| Move the camera to a position (this is an animated motion).
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void | MoveToVisual (VisualPtr _visual) |
| Move the camera to focus on a visual.
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void | MoveToVisual (const std::string &_visualName) |
| Move the camera to focus on a visual.
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virtual void | PostRender () |
| Post render.
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void | Resize (unsigned int _w, unsigned int _h) |
| Resize the camera.
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void | SetFocalPoint (const math::Vector3 &_pt) |
| Set the point the camera should orbit around.
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virtual void | SetRenderTarget (Ogre::RenderTarget *_target) |
| Set to true to enable rendering.
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void | SetViewController (const std::string &_type) |
| Set view controller.
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void | SetViewController (const std::string &_type, const math::Vector3 &_pos) |
| Set view controller.
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void | SetViewportDimensions (float _x, float _y, float _w, float _h) |
| Set the dimensions of the viewport.
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virtual void | SetWorldPose (const math::Pose &_pose) |
| Set the pose in the world coordinate frame.
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virtual void | Update () |
| Render the camera.
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| Camera (const std::string &_namePrefix, ScenePtr _scene, bool _autoRender=true) |
| Constructor.
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virtual | ~Camera () |
| Destructor.
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void | AttachToVisual (const std::string &_visualName, bool _inheritOrientation, double _minDist=0.0, double _maxDist=0.0) |
| Attach the camera to a scene node.
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template<typename T > |
event::ConnectionPtr | ConnectNewImageFrame (T _subscriber) |
| Connect a to the new image signal.
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void | CreateRenderTexture (const std::string &_textureName) |
| Set the render target.
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void | DisconnectNewImageFrame (event::ConnectionPtr &_c) |
| Disconnect from an image frame.
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void | EnableSaveFrame (bool _enable) |
| Enable or disable saving.
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float | GetAspectRatio () const |
| Get the apect ratio.
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virtual float | GetAvgFPS () |
| Get the average FPS.
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void | GetCameraToViewportRay (int _screenx, int _screeny, math::Vector3 &_origin, math::Vector3 &_dir) |
| Get a world space ray as cast from the camera through the viewport.
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math::Vector3 | GetDirection () const |
| Get the camera's direction vector.
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double | GetFarClip () |
| Get the far clip distance.
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math::Angle | GetHFOV () const |
| Get the camera FOV (horizontal)
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size_t | GetImageByteSize () const |
| Get the image size in bytes.
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virtual const unsigned char * | GetImageData (unsigned int i=0) |
| Get a pointer to the image data.
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unsigned int | GetImageDepth () const |
| Get the depth of the image.
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std::string | GetImageFormat () const |
| Get the string representation of the image format.
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bool | GetInitialized () const |
| Return true if the camera has been initialized.
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common::Time | GetLastRenderWallTime () |
| Get the last time the camera was rendered.
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std::string | GetName () const |
| Get the camera's name.
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double | GetNearClip () |
| Get the near clip distance.
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Ogre::Camera * | GetOgreCamera () const |
| Get a pointer to the ogre camera.
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Ogre::SceneNode * | GetPitchNode () const |
| Get the camera's pitch scene node.
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double | GetRenderRate () const |
| Get the render Hz rate.
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Ogre::Texture * | GetRenderTexture () const |
| Get the render texture.
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math::Vector3 | GetRight () |
| Get the viewport right vector.
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ScenePtr | GetScene () const |
| Get the scene this camera is in.
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Ogre::SceneNode * | GetSceneNode () const |
| Get the camera's scene node.
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unsigned int | GetTextureHeight () const |
| Get the height of the off-screen render texture.
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unsigned int | GetTextureWidth () const |
| Get the width of the off-screen render texture.
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virtual unsigned int | GetTriangleCount () |
| Get the triangle count.
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math::Vector3 | GetUp () |
| Get the viewport up vector.
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math::Angle | GetVFOV () const |
| Get the camera FOV (vertical)
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Ogre::Viewport * | GetViewport () const |
| Get a pointer to the Ogre::Viewport.
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unsigned int | GetViewportHeight () const |
| Get the viewport height in pixels.
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unsigned int | GetViewportWidth () const |
| Get the viewport width in pixels.
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unsigned int | GetWindowId () const |
| Get the ID of the window this camera is rendering into.
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bool | GetWorldPointOnPlane (int _x, int _y, const math::Plane &_plane, math::Vector3 &_result) |
| Get point on a plane.
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math::Pose | GetWorldPose () |
| Get the global pose of the camera.
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math::Vector3 | GetWorldPosition () const |
| Get the camera position in the world.
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math::Quaternion | GetWorldRotation () const |
| Get the camera's orientation in the world.
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double | GetZValue (int _x, int _y) |
| Get the Z-buffer value at the given image coordinate.
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bool | IsAnimating () const |
| Return true if the camera is moving due to an animation.
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bool | IsInitialized () const GAZEBO_DEPRECATED |
| Deprecated.
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bool | IsVisible (VisualPtr _visual) |
| Return true if the visual is within the camera's view frustum.
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bool | IsVisible (const std::string &_visualName) |
| Return true if the visual is within the camera's view frustum.
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bool | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
| Move the camera to a series of poses (this is an animated motion).
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void | Render () |
| Render the camera.
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void | RotatePitch (math::Angle _angle) |
| Rotate the camera around the pitch axis.
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void | RotateYaw (math::Angle _angle) |
| Rotate the camera around the yaw axis.
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bool | SaveFrame (const std::string &_filename) |
| Save the last frame to disk.
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void | SetAspectRatio (float _ratio) |
| Set the aspect ratio.
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void | SetCaptureData (bool _value) |
| Set whether to capture data.
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void | SetClipDist (float _near, float _far) |
| Set the clip distances.
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void | SetHFOV (math::Angle _angle) |
| Set the camera FOV (horizontal)
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void | SetImageHeight (unsigned int _h) |
| Set the image height.
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void | SetImageSize (unsigned int _w, unsigned int _h) |
| Set the image size.
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void | SetImageWidth (unsigned int _w) |
| Set the image height.
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void | SetName (const std::string &_name) |
| Set the camera's name.
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void | SetRenderRate (double _hz) |
| Set the render Hz rate.
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void | SetSaveFramePathname (const std::string &_pathname) |
| Set the save frame pathname.
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void | SetScene (ScenePtr _scene) |
| Set the scene this camera is viewing.
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void | SetSceneNode (Ogre::SceneNode *_node) |
| Set the camera's scene node.
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void | SetWindowId (unsigned int _windowId) |
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void | SetWorldPosition (const math::Vector3 &_pos) |
| Set the world position.
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void | SetWorldRotation (const math::Quaternion &_quat) |
| Set the world orientation.
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void | ShowWireframe (bool _s) |
| Set whether to view the world in wireframe.
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void | ToggleShowWireframe () |
| Toggle whether to view the world in wireframe.
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void | TrackVisual (const std::string &_visualName) |
| Set the camera to track a scene node.
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void | Translate (const math::Vector3 &_direction) |
| Translate the camera.
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static size_t | GetImageByteSize (unsigned int _width, unsigned int _height, const std::string &_format) |
| Calculate image byte size base on a few parameters.
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static bool | SaveFrame (const unsigned char *_image, unsigned int _width, unsigned int _height, int _depth, const std::string &_format, const std::string &_filename) |
| Save a frame using an image buffer.
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Ogre::AnimationState * | animState |
| Animation state, used to animate the camera.
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unsigned char * | bayerFrameBuffer |
| Buffer for a bayer image frame.
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Ogre::Camera * | camera |
| The OGRE camera.
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bool | captureData |
| True to capture frames into an image buffer.
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std::vector< event::ConnectionPtr > | connections |
| The camera's event connections.
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int | imageFormat |
| Format for saving images.
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int | imageHeight |
| Save image height.
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int | imageWidth |
| Save image width.
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bool | initialized |
| True if initialized.
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common::Time | lastRenderWallTime |
| Time the last frame was rendered.
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std::string | name |
| Name of the camera.
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bool | newData |
| True if new data is available.
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event::EventT< void(const
unsigned char *, unsigned int,
unsigned int, unsigned int,
const std::string &)> | newImageFrame |
| Event triggered when a new frame is generated.
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boost::function< void()> | onAnimationComplete |
| User callback for when an animation completes.
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Ogre::SceneNode * | pitchNode |
| Scene nod that controls camera pitch.
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common::Time | prevAnimTime |
| Previous time the camera animation was updated.
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Ogre::RenderTarget * | renderTarget |
| Target that renders frames.
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Ogre::Texture * | renderTexture |
| Texture that receives results from rendering.
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std::list< msgs::Request > | requests |
| List of requests.
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unsigned int | saveCount |
| Number of saved frames.
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unsigned char * | saveFrameBuffer |
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ScenePtr | scene |
| Pointer to the scene.
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Ogre::SceneNode * | sceneNode |
| Scene node that controls camera position.
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sdf::ElementPtr | sdf |
| Camera's SDF values.
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unsigned int | textureHeight |
| Height of the render texture.
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unsigned int | textureWidth |
| Width of the render texture.
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Ogre::Viewport * | viewport |
| Viewport the ogre camera uses.
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unsigned int | windowId |
| ID of the window that the camera is attached to.
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A camera used for user visualization of a scene.