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PhysicsTypes.hh File Reference

default namespace for gazebo More...

#include <vector>
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
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Namespaces

namespace  gazebo
 Forward declarations for the common classes.
namespace  gazebo::physics
 namespace for physics

Macros

#define GZ_ALL_COLLIDE   0x0FFFFFFF
 Default collision bitmask.
#define GZ_FIXED_COLLIDE   0x00000001
 Collision object will collide only with fixed objects.
#define GZ_GHOST_COLLIDE   0x10000000
 Collides with everything else but other ghost.
#define GZ_NONE_COLLIDE   0x00000000
 Collision object will collide with nothing.
#define GZ_SENSOR_COLLIDE   0x00000002
 Collision object will collide only with sensors.

Typedefs

typedef std::vector< ActorPtr > gazebo::physics::Actor_V
typedef boost::shared_ptr< Actor > gazebo::physics::ActorPtr
typedef std::vector< BasePtr > gazebo::physics::Base_V
typedef boost::shared_ptr< Base > gazebo::physics::BasePtr
typedef boost::shared_ptr
< BoxShape > 
gazebo::physics::BoxShapePtr
typedef std::vector< CollisionPtr > gazebo::physics::Collision_V
typedef boost::shared_ptr
< Collision > 
gazebo::physics::CollisionPtr
typedef boost::shared_ptr
< Contact > 
gazebo::physics::ContactPtr
typedef boost::shared_ptr
< CylinderShape > 
gazebo::physics::CylinderShapePtr
typedef boost::shared_ptr< Entity > gazebo::physics::EntityPtr
typedef boost::shared_ptr
< HeightmapShape > 
gazebo::physics::HeightmapShapePtr
typedef boost::shared_ptr
< Inertial > 
gazebo::physics::InertialPtr
typedef std::vector< JointPtr > gazebo::physics::Joint_V
typedef std::vector
< JointControllerPtr > 
gazebo::physics::JointController_V
typedef boost::shared_ptr
< JointController > 
gazebo::physics::JointControllerPtr
typedef boost::shared_ptr< Joint > gazebo::physics::JointPtr
typedef std::map< std::string,
JointState > 
gazebo::physics::JointState_M
typedef std::vector< LinkPtr > gazebo::physics::Link_V
typedef boost::shared_ptr< Link > gazebo::physics::LinkPtr
typedef std::map< std::string,
LinkState > 
gazebo::physics::LinkState_M
typedef boost::shared_ptr
< MeshShape > 
gazebo::physics::MeshShapePtr
typedef std::vector< ModelPtr > gazebo::physics::Model_V
typedef boost::shared_ptr< Model > gazebo::physics::ModelPtr
typedef std::map< std::string,
ModelState > 
gazebo::physics::ModelState_M
typedef boost::shared_ptr
< MultiRayShape > 
gazebo::physics::MultiRayShapePtr
typedef boost::shared_ptr
< PhysicsEngine > 
gazebo::physics::PhysicsEnginePtr
typedef boost::shared_ptr
< RayShape > 
gazebo::physics::RayShapePtr
typedef boost::shared_ptr< Roadgazebo::physics::RoadPtr
typedef boost::shared_ptr< Shape > gazebo::physics::ShapePtr
typedef boost::shared_ptr
< SphereShape > 
gazebo::physics::SphereShapePtr
typedef boost::shared_ptr
< SurfaceParams > 
gazebo::physics::SurfaceParamsPtr
typedef boost::shared_ptr< World > gazebo::physics::WorldPtr

Detailed Description

default namespace for gazebo

Macro Definition Documentation

#define GZ_ALL_COLLIDE   0x0FFFFFFF

Default collision bitmask.

Collision objects will collide with everything.

#define GZ_FIXED_COLLIDE   0x00000001

Collision object will collide only with fixed objects.

#define GZ_GHOST_COLLIDE   0x10000000

Collides with everything else but other ghost.

#define GZ_NONE_COLLIDE   0x00000000

Collision object will collide with nothing.

#define GZ_SENSOR_COLLIDE   0x00000002

Collision object will collide only with sensors.