Store state information of a physics::Collision object. More...
#include <physics/phyiscs.hh>
Public Member Functions | |
CollisionState () | |
Default constructor. | |
CollisionState (const CollisionPtr _collision) | |
Constructor. | |
CollisionState (const sdf::ElementPtr _sdf) | |
Constructor. | |
virtual | ~CollisionState () |
Destructor. | |
void | FillSDF (sdf::ElementPtr _sdf) |
Populate a state SDF element with data from the object. | |
const math::Pose & | GetPose () const |
Get the Collision pose. | |
bool | IsZero () const |
Return true if the values in the state are zero. | |
virtual void | Load (const sdf::ElementPtr _elem) |
Load state from SDF element. | |
CollisionState | operator+ (const CollisionState &_state) const |
Addition operator. | |
CollisionState | operator- (const CollisionState &_state) const |
Subtraction operator. | |
CollisionState & | operator= (const CollisionState &_state) |
Assignment operator. | |
Public Member Functions inherited from gazebo::physics::State | |
State () | |
Default constructor. | |
State (const std::string &_name, const common::Time &_realTime, const common::Time &_simTime) | |
Constructor. | |
virtual | ~State () |
Destructor. | |
std::string | GetName () const |
Get the name associated with this State. | |
common::Time | GetRealTime () const |
Get the real time when this state was generated. | |
common::Time | GetSimTime () const |
Get the sim time when this state was generated. | |
common::Time | GetWallTime () const |
Get the wall time when this state was generated. | |
State | operator- (const State &_state) const |
Subtraction operator. | |
State & | operator= (const State &_state) |
Assignment operator. | |
void | SetName (const std::string &_name) |
Set the name associated with this State. | |
virtual void | SetRealTime (const common::Time &_time) |
Set the real time when this state was generated. | |
virtual void | SetSimTime (const common::Time &_time) |
Set the sim time when this state was generated. | |
virtual void | SetWallTime (const common::Time &_time) |
Set the wall time when this state was generated. |
Friends | |
std::ostream & | operator<< (std::ostream &_out, const gazebo::physics::CollisionState &_state) |
Stream insertion operator. |
Additional Inherited Members | |
Protected Attributes inherited from gazebo::physics::State | |
std::string | name |
Name associated with this State. | |
common::Time | realTime |
common::Time | simTime |
common::Time | wallTime |
Times for the state data. |
Store state information of a physics::Collision object.
This class captures the entire state of a Collision at one specific time during a simulation run.
gazebo::physics::CollisionState::CollisionState | ( | ) |
Default constructor.
|
explicit |
Constructor.
Build a CollisionState from an existing Collision.
[in] | _model | Pointer to the Link from which to gather state info. |
|
explicit |
Constructor.
Build a CollisionState from SDF data
[in] | _sdf | SDF data to load a collision state from. |
|
virtual |
Destructor.
void gazebo::physics::CollisionState::FillSDF | ( | sdf::ElementPtr | _sdf | ) |
Populate a state SDF element with data from the object.
[out] | _sdf | SDF element to populate. |
const math::Pose& gazebo::physics::CollisionState::GetPose | ( | ) | const |
Get the Collision pose.
bool gazebo::physics::CollisionState::IsZero | ( | ) | const |
Return true if the values in the state are zero.
|
virtual |
Load state from SDF element.
Load CollisionState information from stored data in and SDF::Element
[in] | _elem | Pointer to the SDF::Element containing state info. |
Reimplemented from gazebo::physics::State.
CollisionState gazebo::physics::CollisionState::operator+ | ( | const CollisionState & | _state | ) | const |
Addition operator.
[in] | _pt | A state to add. |
CollisionState gazebo::physics::CollisionState::operator- | ( | const CollisionState & | _state | ) | const |
Subtraction operator.
[in] | _pt | A state to substract. |
CollisionState& gazebo::physics::CollisionState::operator= | ( | const CollisionState & | _state | ) |
|
friend |
Stream insertion operator.
[in] | _out | output stream |
[in] | _state | Collision state to output |