Common namespace. More...
Classes | |
| class | Animation |
| Manages an animation, which is a collection of keyframes and the ability to interpolate between the keyframes. More... | |
| class | AssertionInternalError |
| Class for generating Exceptions which come from gazebo assertions. More... | |
| class | BVHLoader |
| Handles loading BVH animation files. More... | |
| class | ColladaLoader |
| Class used to load Collada mesh files. More... | |
| class | Color |
| Defines a color. More... | |
| class | Console |
| Message, error, warning functionality. More... | |
| class | Exception |
| Class for generating exceptions. More... | |
| class | Image |
| Encapsulates an image. More... | |
| class | InternalError |
| Class for generating Internal Gazebo Errors: those errors which should never happend and represent programming bugs. More... | |
| class | KeyEvent |
| Generic description of a keyboard event. More... | |
| class | KeyFrame |
| A key frame in an animation. More... | |
| class | Material |
| Encapsulates description of a material. More... | |
| class | Mesh |
| A 3D mesh. More... | |
| class | MeshCSG |
| Creates CSG meshes. More... | |
| class | MeshLoader |
| Base class for loading meshes. More... | |
| class | MeshManager |
| Maintains and manages all meshes. More... | |
| class | ModelDatabase |
| Connects to model database, and has utility functions to find models. More... | |
| class | MouseEvent |
| Generic description of a mouse event. More... | |
| class | NodeAnimation |
| Node animation. More... | |
| struct | NodeAssignment |
| Vertex to node weighted assignement for skeleton animation visualization. More... | |
| class | NodeTransform |
| NodeTransform Skeleton.hh common/common.hh More... | |
| class | NumericAnimation |
| A numeric animation. More... | |
| class | NumericKeyFrame |
| A keyframe for a NumericAnimation. More... | |
| class | PID |
| Generic PID controller class. More... | |
| class | PoseAnimation |
| A pose animation. More... | |
| class | PoseKeyFrame |
| A keyframe for a PoseAnimation. More... | |
| class | Skeleton |
| A skeleton. More... | |
| class | SkeletonAnimation |
| Skeleton animation. More... | |
| class | SkeletonNode |
| A skeleton node. More... | |
| class | STLLoader |
| Class used to load STL mesh files. More... | |
| class | SubMesh |
| A child mesh. More... | |
| class | SystemPaths |
| Functions to handle getting system paths, keeps track of: More... | |
| class | Time |
| A Time class, can be used to hold wall- or sim-time. More... | |
| class | Timer |
| A timer class, used to time things in real world walltime. More... | |
| class | UpdateInfo |
| Information for use in an update event. More... | |
| class | Video |
| Handle video encoding and decoding using libavcodec. More... | |
Typedefs | |
| typedef boost::shared_ptr < Animation > | AnimationPtr |
| typedef boost::shared_ptr < DiagnosticTimer > | DiagnosticTimerPtr |
| typedef std::map< unsigned int, SkeletonNode * > | NodeMap |
| typedef std::map< unsigned int, SkeletonNode * >::iterator | NodeMapIter |
| typedef boost::shared_ptr < NumericAnimation > | NumericAnimationPtr |
| typedef std::vector < common::Param * > | Param_V |
| typedef boost::shared_ptr < PoseAnimation > | PoseAnimationPtr |
| typedef std::map< double, std::vector< NodeTransform > > | RawNodeAnim |
| typedef std::vector < std::vector< std::pair < std::string, double > > > | RawNodeWeights |
| typedef std::map< std::string, RawNodeAnim > | RawSkeletonAnim |
| typedef std::map< std::string, std::string > | StrStr_M |
Functions | |
| void | add_search_path_suffix (const std::string &_suffix) |
| add path prefix to common::SystemPaths | |
| std::string | find_file (const std::string &_file) |
| search for file in common::SystemPaths | |
| std::string | find_file (const std::string &_file, bool _searchLocalPath) |
| search for file in common::SystemPaths | |
| std::string | find_file_path (const std::string &_file) |
| search for a file in common::SystemPaths | |
Variables | |
| static std::string | PixelFormatNames [] |
| String names for the pixel formats. | |
Common namespace.
| typedef boost::shared_ptr<Animation> gazebo::common::AnimationPtr |
| typedef boost::shared_ptr<DiagnosticTimer> gazebo::common::DiagnosticTimerPtr |
| typedef std::map<unsigned int, SkeletonNode*> gazebo::common::NodeMap |
| typedef std::map<unsigned int, SkeletonNode*>::iterator gazebo::common::NodeMapIter |
| typedef boost::shared_ptr<NumericAnimation> gazebo::common::NumericAnimationPtr |
| typedef std::vector<common::Param*> gazebo::common::Param_V |
| typedef boost::shared_ptr<PoseAnimation> gazebo::common::PoseAnimationPtr |
| typedef std::map<double, std::vector<NodeTransform> > gazebo::common::RawNodeAnim |
| typedef std::vector<std::vector<std::pair<std::string, double> > > gazebo::common::RawNodeWeights |
| typedef std::map<std::string, RawNodeAnim> gazebo::common::RawSkeletonAnim |
| typedef std::map<std::string, std::string> gazebo::common::StrStr_M |