22 #ifndef _BULLETRAYGEOM_HH_ 
   23 #define _BULLETRAYGEOM_HH_ 
   50       public: 
virtual void Update();
 
   53       public: 
virtual void GetIntersection(
double &_dist, std::string &_entity);
 
#define GZ_PHYSICS_VISIBLE
Definition: system.hh:318
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
Ray shape for bullet. 
Definition: BulletRayShape.hh:38
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:96
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:108
Base class for Ray collision geometry. 
Definition: RayShape.hh:40
boost::shared_ptr< BulletPhysics > BulletPhysicsPtr
Definition: BulletTypes.hh:46