Ray shape for bullet. More...
#include <BulletRayShape.hh>

| Public Member Functions | |
| BulletRayShape (PhysicsEnginePtr _physicsEngine) | |
| BulletRayShape (CollisionPtr _collision) | |
| Constructor.  More... | |
| virtual | ~BulletRayShape () | 
| Destructor.  More... | |
| virtual void | GetIntersection (double &_dist, std::string &_entity) | 
| Get the nearest intersection.  More... | |
| void | SetPoints (const math::Vector3 &_posStart, const math::Vector3 &_posEnd) | 
| Set the ray based on starting and ending points relative to the body.  More... | |
| virtual void | Update () | 
| Update the ray collision.  More... | |
|  Public Member Functions inherited from gazebo::physics::RayShape | |
| RayShape (PhysicsEnginePtr _physicsEngine) | |
| Constructor for a global ray.  More... | |
| RayShape (CollisionPtr _parent) | |
| Constructor.  More... | |
| virtual | ~RayShape () | 
| Destructor.  More... | |
| virtual double | ComputeVolume () const | 
| Documentation inherited.  More... | |
| void | FillMsg (msgs::Geometry &_msg) | 
| Fill a message with data from this object.  More... | |
| int | GetFiducial () const | 
| Get the fiducial id detected by this ray.  More... | |
| virtual void | GetGlobalPoints (math::Vector3 &_posA, math::Vector3 &_posB) | 
| Get the global starting and ending points.  More... | |
| double | GetLength () const | 
| Get the length of the ray.  More... | |
| virtual void | GetRelativePoints (math::Vector3 &_posA, math::Vector3 &_posB) | 
| Get the relative starting and ending points.  More... | |
| float | GetRetro () const | 
| Get the retro-reflectivness detected by this ray.  More... | |
| virtual void | Init () | 
| In the ray.  More... | |
| virtual void | ProcessMsg (const msgs::Geometry &_msg) | 
| Update this shape from a message.  More... | |
| void | SetFiducial (int _fid) | 
| Set the fiducial id detected by this ray.  More... | |
| virtual void | SetLength (double _len) | 
| Set the length of the ray.  More... | |
| void | SetRetro (float _retro) | 
| Set the retro-reflectivness detected by this ray.  More... | |
| virtual void | SetScale (const math::Vector3 &_scale) | 
| Set the scale of the ray.  More... | |
|  Public Member Functions inherited from gazebo::physics::Shape | |
| Shape (CollisionPtr _parent) | |
| Constructor.  More... | |
| virtual | ~Shape () | 
| Destructor.  More... | |
| virtual math::Vector3 | GetScale () const | 
| Get the scale of the shape.  More... | |
|  Public Member Functions inherited from gazebo::physics::Base | |
| Base (BasePtr _parent) | |
| Constructor.  More... | |
| virtual | ~Base () | 
| Destructor.  More... | |
| void | AddChild (BasePtr _child) | 
| Add a child to this entity.  More... | |
| void | AddType (EntityType _type) | 
| Add a type specifier.  More... | |
| virtual void | Fini () | 
| Finialize the object.  More... | |
| BasePtr | GetByName (const std::string &_name) | 
| Get by name.  More... | |
| BasePtr | GetChild (unsigned int _i) const | 
| Get a child by index.  More... | |
| BasePtr | GetChild (const std::string &_name) | 
| Get a child by name.  More... | |
| unsigned int | GetChildCount () const | 
| Get the number of children.  More... | |
| uint32_t | GetId () const | 
| Return the ID of this entity.  More... | |
| std::string | GetName () const | 
| Return the name of the entity.  More... | |
| BasePtr | GetParent () const | 
| Get the parent.  More... | |
| int | GetParentId () const | 
| Return the ID of the parent.  More... | |
| bool | GetSaveable () const | 
| Get whether the object should be "saved", when the user selects to save the world to xml.  More... | |
| std::string | GetScopedName (bool _prependWorldName=false) const | 
| Return the name of this entity with the model scope model1::...::modelN::entityName.  More... | |
| virtual const sdf::ElementPtr | GetSDF () | 
| Get the SDF values for the object.  More... | |
| unsigned int | GetType () const | 
| Get the full type definition.  More... | |
| const WorldPtr & | GetWorld () const | 
| Get the World this object is in.  More... | |
| bool | HasType (const EntityType &_t) const | 
| Returns true if this object's type definition has the given type.  More... | |
| bool | IsSelected () const | 
| True if the entity is selected by the user.  More... | |
| virtual void | Load (sdf::ElementPtr _sdf) | 
| Load.  More... | |
| bool | operator== (const Base &_ent) const | 
| Returns true if the entities are the same.  More... | |
| void | Print (const std::string &_prefix) | 
| Print this object to screen via gzmsg.  More... | |
| virtual void | RemoveChild (unsigned int _id) | 
| Remove a child from this entity.  More... | |
| void | RemoveChild (const std::string &_name) | 
| Remove a child by name.  More... | |
| void | RemoveChildren () | 
| Remove all children.  More... | |
| virtual void | Reset () | 
| Reset the object.  More... | |
| virtual void | Reset (Base::EntityType _resetType) | 
| Calls recursive Reset on one of the Base::EntityType's.  More... | |
| virtual void | SetName (const std::string &_name) | 
| Set the name of the entity.  More... | |
| void | SetParent (BasePtr _parent) | 
| Set the parent.  More... | |
| void | SetSaveable (bool _v) | 
| Set whether the object should be "saved", when the user selects to save the world to xml.  More... | |
| virtual bool | SetSelected (bool _show) | 
| Set whether this entity has been selected by the user through the gui.  More... | |
| void | SetWorld (const WorldPtr &_newWorld) | 
| Set the world this object belongs to.  More... | |
| virtual void | UpdateParameters (sdf::ElementPtr _sdf) | 
| Update the parameters using new sdf values.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from gazebo::physics::Base | |
| enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } | 
| Unique identifiers for all entity types.  More... | |
|  Protected Member Functions inherited from gazebo::physics::Base | |
| void | ComputeScopedName () | 
| Compute the scoped name of this object based on its parents.  More... | |
|  Protected Attributes inherited from gazebo::physics::RayShape | |
| int | contactFiducial | 
| Fiducial ID value.  More... | |
| double | contactLen | 
| Length of the ray.  More... | |
| double | contactRetro | 
| Retro reflectance value.  More... | |
| math::Vector3 | globalEndPos | 
| End position of the ray in global cs.  More... | |
| math::Vector3 | globalStartPos | 
| Start position of the ray in global cs.  More... | |
| math::Vector3 | relativeEndPos | 
| End position of the ray, relative to the body.  More... | |
| math::Vector3 | relativeStartPos | 
| Start position of the ray, relative to the body.  More... | |
|  Protected Attributes inherited from gazebo::physics::Shape | |
| CollisionPtr | collisionParent | 
| This shape's collision parent.  More... | |
| math::Vector3 | scale | 
| This shape's scale;.  More... | |
|  Protected Attributes inherited from gazebo::physics::Base | |
| Base_V | children | 
| Children of this entity.  More... | |
| BasePtr | parent | 
| Parent of this entity.  More... | |
| sdf::ElementPtr | sdf | 
| The SDF values for this object.  More... | |
| WorldPtr | world | 
| Pointer to the world.  More... | |
Ray shape for bullet.
| gazebo::physics::BulletRayShape::BulletRayShape | ( | PhysicsEnginePtr | _physicsEngine | ) | 
| gazebo::physics::BulletRayShape::BulletRayShape | ( | CollisionPtr | _collision | ) | 
Constructor.
| body | Link the ray is attached to | 
| 
 | virtual | 
Destructor.
| 
 | virtual | 
Get the nearest intersection.
Implements gazebo::physics::RayShape.
| 
 | virtual | 
Set the ray based on starting and ending points relative to the body.
| posStart | Start position, relative the body | 
| posEnd | End position, relative to the body | 
Reimplemented from gazebo::physics::RayShape.
| 
 | virtual | 
Update the ray collision.
Implements gazebo::physics::RayShape.