Namespaces | Macros | Typedefs | Enumerations
RenderTypes.hh File Reference
#include <boost/shared_ptr.hpp>
#include "gazebo/gazebo_config.h"
#include "gazebo/util/system.hh"
Include dependency graph for RenderTypes.hh:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

 gazebo
 Forward declarations for the common classes.
 
 gazebo::rendering
 Rendering namespace.
 

Macros

#define GZ_VISIBILITY_ALL   0x0FFFFFFF
 Render everything visibility mask. More...
 
#define GZ_VISIBILITY_GUI   0x00000001
 Render GUI visuals mask. More...
 
#define GZ_VISIBILITY_SELECTABLE   0x00000002
 Render visuals that are selectable mask. More...
 
#define GZ_VISIBILITY_SELECTION   0x10000000
 Renders only objects that can be selected. More...
 

Typedefs

typedef boost::shared_ptr
< ApplyWrenchVisual > 
gazebo::rendering::ApplyWrenchVisualPtr
 
typedef boost::shared_ptr
< ArrowVisual > 
gazebo::rendering::ArrowVisualPtr
 
typedef boost::shared_ptr
< AxisVisual > 
gazebo::rendering::AxisVisualPtr
 
typedef boost::shared_ptr< Camera > gazebo::rendering::CameraPtr
 
typedef boost::shared_ptr
< CameraVisual > 
gazebo::rendering::CameraVisualPtr
 
typedef boost::shared_ptr
< COMVisual > 
gazebo::rendering::COMVisualPtr
 
typedef boost::shared_ptr
< ContactVisual > 
gazebo::rendering::ContactVisualPtr
 
typedef boost::shared_ptr
< DepthCamera > 
gazebo::rendering::DepthCameraPtr
 
typedef boost::shared_ptr
< Distortion > 
gazebo::rendering::DistortionPtr
 
typedef boost::shared_ptr
< DynamicLines > 
gazebo::rendering::DynamicLinesPtr
 
typedef boost::shared_ptr
< GpuLaser > 
gazebo::rendering::GpuLaserPtr
 
typedef boost::shared_ptr
< InertiaVisual > 
gazebo::rendering::InertiaVisualPtr
 
typedef boost::shared_ptr
< JointVisual > 
gazebo::rendering::JointVisualPtr
 
typedef boost::shared_ptr
< LaserVisual > 
gazebo::rendering::LaserVisualPtr
 
typedef boost::shared_ptr< Light > gazebo::rendering::LightPtr
 
typedef boost::shared_ptr
< LinkFrameVisual > 
gazebo::rendering::LinkFrameVisualPtr
 
typedef boost::shared_ptr
< LogicalCameraVisual > 
gazebo::rendering::LogicalCameraVisualPtr
 
typedef boost::shared_ptr
< OriginVisual > 
gazebo::rendering::OriginVisualPtr
 
typedef boost::shared_ptr
< RayQuery > 
gazebo::rendering::RayQueryPtr
 
typedef boost::shared_ptr
< RFIDTagVisual > 
gazebo::rendering::RFIDTagVisualPtr
 
typedef boost::shared_ptr
< RFIDVisual > 
gazebo::rendering::RFIDVisualPtr
 
typedef boost::shared_ptr< Scene > gazebo::rendering::ScenePtr
 
typedef boost::shared_ptr
< SelectionObj > 
gazebo::rendering::SelectionObjPtr
 
typedef boost::shared_ptr
< SonarVisual > 
gazebo::rendering::SonarVisualPtr
 
typedef boost::shared_ptr
< UserCamera > 
gazebo::rendering::UserCameraPtr
 
typedef boost::shared_ptr< Visual > gazebo::rendering::VisualPtr
 
typedef boost::shared_ptr
< WindowManager > 
gazebo::rendering::WindowManagerPtr
 
typedef boost::shared_ptr
< WrenchVisual > 
gazebo::rendering::WrenchVisualPtr
 

Enumerations

enum  gazebo::rendering::RenderOpType {
  gazebo::rendering::RENDERING_POINT_LIST = 0, gazebo::rendering::RENDERING_LINE_LIST = 1, gazebo::rendering::RENDERING_LINE_STRIP = 2, gazebo::rendering::RENDERING_TRIANGLE_LIST = 3,
  gazebo::rendering::RENDERING_TRIANGLE_STRIP = 4, gazebo::rendering::RENDERING_TRIANGLE_FAN = 5, gazebo::rendering::RENDERING_MESH_RESOURCE = 6
}
 Type of render operation for a drawable. More...
 

Macro Definition Documentation

#define GZ_VISIBILITY_ALL   0x0FFFFFFF

Render everything visibility mask.

#define GZ_VISIBILITY_GUI   0x00000001

Render GUI visuals mask.

#define GZ_VISIBILITY_SELECTABLE   0x00000002

Render visuals that are selectable mask.

#define GZ_VISIBILITY_SELECTION   0x10000000

Renders only objects that can be selected.