Base class for editors, such as BuildingEditor and TerrainEditor.  
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#include <Editor.hh>
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| void | Init (const std::string &_objName, const std::string &_tabLabel, QWidget *_widget, QWidget *_cornerWidget=NULL) | 
|  | Initialize the editor.  More... 
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Base class for editors, such as BuildingEditor and TerrainEditor. 
      
        
          | gazebo::gui::Editor::Editor | ( | MainWindow * | _mainWindow | ) |  | 
      
 
Constuctor. 
- Parameters
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    | [in] | _mainWindow | Pointer to the main window. |  
 
 
 
  
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          | virtual gazebo::gui::Editor::~Editor | ( |  | ) |  |  | virtual | 
 
 
  
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          | void gazebo::gui::Editor::Init | ( | const std::string & | _objName, |  
          |  |  | const std::string & | _tabLabel, |  
          |  |  | QWidget * | _widget, |  
          |  |  | QWidget * | _cornerWidget = NULL |  
          |  | ) |  |  |  | protected | 
 
Initialize the editor. 
Each child class should call this function on construction. 
- Parameters
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    | [in] | _objName | Name of the object, which can be used in the style sheet. |  | [in] | _tabLabel | String used for the tab label. |  | [in] | _widget | Widget that is put inside the tab. |  | [in] | _cornerWidget | Optional widget to go on the top right corner. |  
 
 
 
List of Event based connections. 
 
 
Pointer to the main window. 
 
 
  
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          | QTabWidget* gazebo::gui::Editor::tabWidget |  | protected | 
 
The tab widget that holds the editor's set of buttons. 
 
 
The documentation for this class was generated from the following file: