Public Attributes | List of all members
gazebo::rendering::LaserVisualPrivate Class Reference

Private data for the Laser Visual class. More...

#include <LaserVisualPrivate.hh>

Inheritance diagram for gazebo::rendering::LaserVisualPrivate:
Inheritance graph
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Public Attributes

event::ConnectionPtr connection
 Pre render connection. More...
 
boost::shared_ptr
< msgs::LaserScanStamped const > 
laserMsg
 The current contact message. More...
 
transport::SubscriberPtr laserScanSub
 Subscription to the laser data. More...
 
boost::mutex mutex
 Mutex to protect the contact message. More...
 
transport::NodePtr node
 Pointer to a node that handles communication. More...
 
std::vector< DynamicLines * > noHitRayFans
 Renders laser data for rays that do not hit obstacles. More...
 
std::vector< DynamicLines * > rayFans
 Renders the laser data as a triangle fan. More...
 
std::vector< DynamicLines * > rayLines
 Renders the laser data as a line list. More...
 
bool receivedMsg
 True if we have received a message. More...
 
- Public Attributes inherited from gazebo::rendering::VisualPrivate
common::Color ambient
 Ambient color of the visual. More...
 
Ogre::AnimationState * animState
 Used to animate the visual. More...
 
WireBoxboundingBox
 A wire frame bounding box. More...
 
bool castShadows
 True if visual casts shadows. More...
 
std::vector< VisualPtrchildren
 Children visuals. More...
 
common::Color diffuse
 Diffuse color of the visual. More...
 
common::Color emissive
 Emissive color of the visual. More...
 
uint32_t id
 Unique id of this visual. More...
 
bool initialized
 True if initialized. More...
 
bool isStatic
 True if the visual is static, which allows Ogre to improve performance. More...
 
int32_t layer
 Index of the layer to which this visual belongs. More...
 
bool lighting
 True if lighting will be applied to this visual. More...
 
std::list< DynamicLines * > lines
 List of all the lines created. More...
 
std::list< std::pair
< DynamicLines *, unsigned int > > 
lineVertices
 Lines and their vertices connected to this visual. More...
 
std::string meshName
 The visual's mesh name. More...
 
std::string myMaterialName
 The unique name for the visual's material. More...
 
std::string name
 Name of the visual. More...
 
boost::function< void()> onAnimationComplete
 Callback for the animation complete event. More...
 
std::string origMaterialName
 The original name for the visual's material. More...
 
VisualPtr parent
 Parent visual. More...
 
std::vector< VisualPluginPtrplugins
 A list of visual plugins. More...
 
event::ConnectionPtr preRenderConnection
 Connection for the pre render event. More...
 
common::Time prevAnimTime
 Time of the previous animation step. More...
 
Ogre::RibbonTrail * ribbonTrail
 The ribbon train created by the visual. More...
 
math::Vector3 scale
 Scale of visual. More...
 
ScenePtr scene
 Pointer to the visual's scene. More...
 
Ogre::SceneNode * sceneNode
 Pointer to the visual's scene node in Ogre. More...
 
sdf::ElementPtr sdf
 The SDF element for the visual. More...
 
Ogre::SkeletonInstance * skeleton
 The visual's skeleton, used only for person simulation. More...
 
common::Color specular
 Specular color of the visual. More...
 
Ogre::StaticGeometry * staticGeom
 Pointer to the static geometry. More...
 
std::string subMeshName
 The visual's submesh name. More...
 
float transparency
 Transparency value. More...
 
Visual::VisualType type
 type More...
 
bool useRTShader
 True to use RT shader system. More...
 
uint32_t visibilityFlags
 Visibility flags of the visual. More...
 
bool visible
 True if rendered. More...
 

Additional Inherited Members

- Public Member Functions inherited from gazebo::rendering::VisualPrivate
 VisualPrivate ()
 Constructor. More...
 
virtual ~VisualPrivate ()=default
 Default destructor. More...
 
- Static Public Attributes inherited from gazebo::rendering::VisualPrivate
static uint32_t visualIdCount
 Counter used to create unique ids. More...
 

Detailed Description

Private data for the Laser Visual class.

Member Data Documentation

event::ConnectionPtr gazebo::rendering::LaserVisualPrivate::connection

Pre render connection.

boost::shared_ptr<msgs::LaserScanStamped const> gazebo::rendering::LaserVisualPrivate::laserMsg

The current contact message.

transport::SubscriberPtr gazebo::rendering::LaserVisualPrivate::laserScanSub

Subscription to the laser data.

boost::mutex gazebo::rendering::LaserVisualPrivate::mutex

Mutex to protect the contact message.

transport::NodePtr gazebo::rendering::LaserVisualPrivate::node

Pointer to a node that handles communication.

std::vector<DynamicLines *> gazebo::rendering::LaserVisualPrivate::noHitRayFans

Renders laser data for rays that do not hit obstacles.

std::vector<DynamicLines *> gazebo::rendering::LaserVisualPrivate::rayFans

Renders the laser data as a triangle fan.

std::vector<DynamicLines *> gazebo::rendering::LaserVisualPrivate::rayLines

Renders the laser data as a line list.

bool gazebo::rendering::LaserVisualPrivate::receivedMsg

True if we have received a message.


The documentation for this class was generated from the following file: