RenderTypes.hh File Reference
#include <boost/shared_ptr.hpp>
#include "gazebo/gazebo_config.h"
#include "gazebo/util/system.hh"

Go to the source code of this file.

Namespaces

 gazebo
 Forward declarations for the common classes.
 
 gazebo::rendering
 Rendering namespace.
 

Macros

#define GZ_VISIBILITY_ALL   0x0FFFFFFF
 Render everything visibility mask. More...
 
#define GZ_VISIBILITY_GUI   0x00000001
 Render GUI visuals mask. More...
 
#define GZ_VISIBILITY_SELECTABLE   0x00000002
 Render visuals that are selectable mask. More...
 
#define GZ_VISIBILITY_SELECTION   0x10000000
 Renders only objects that can be selected. More...
 

Typedefs

typedef std::shared_ptr
< ApplyWrenchVisual > 
ApplyWrenchVisualPtr
 
typedef std::shared_ptr
< ArrowVisual > 
ArrowVisualPtr
 
typedef std::shared_ptr
< AxisVisual > 
AxisVisualPtr
 
typedef boost::shared_ptr< Camera > CameraPtr
 
typedef std::shared_ptr
< CameraVisual > 
CameraVisualPtr
 
typedef std::shared_ptr
< COMVisual > 
COMVisualPtr
 
typedef std::shared_ptr
< ContactVisual > 
ContactVisualPtr
 
typedef boost::shared_ptr
< DepthCamera > 
DepthCameraPtr
 
typedef boost::shared_ptr
< Distortion > 
DistortionPtr
 
typedef boost::shared_ptr
< DynamicLines > 
DynamicLinesPtr
 
typedef boost::shared_ptr
< GpuLaser > 
GpuLaserPtr
 
typedef std::shared_ptr
< InertiaVisual > 
InertiaVisualPtr
 
typedef std::shared_ptr
< JointVisual > 
JointVisualPtr
 
typedef std::shared_ptr
< LaserVisual > 
LaserVisualPtr
 
typedef std::shared_ptr
< LensFlare > 
LensFlarePtr
 
typedef boost::shared_ptr< Light > LightPtr
 
typedef std::shared_ptr
< LinkFrameVisual > 
LinkFrameVisualPtr
 
typedef std::shared_ptr
< LogicalCameraVisual > 
LogicalCameraVisualPtr
 
typedef std::shared_ptr
< OriginVisual > 
OriginVisualPtr
 
typedef boost::shared_ptr
< RayQuery > 
RayQueryPtr
 
typedef std::shared_ptr
< RFIDTagVisual > 
RFIDTagVisualPtr
 
typedef std::shared_ptr
< RFIDVisual > 
RFIDVisualPtr
 
typedef std::shared_ptr< Road2d > Road2dPtr
 
typedef boost::shared_ptr< Scene > ScenePtr
 
typedef std::shared_ptr
< SelectionObj > 
SelectionObjPtr
 
typedef std::shared_ptr
< SonarVisual > 
SonarVisualPtr
 
typedef boost::shared_ptr
< UserCamera > 
UserCameraPtr
 
typedef std::shared_ptr< Visual > VisualPtr
 
typedef std::weak_ptr< Visual > VisualWeakPtr
 
typedef boost::shared_ptr
< WideAngleCamera > 
WideAngleCameraPtr
 
typedef boost::shared_ptr
< WindowManager > 
WindowManagerPtr
 
typedef std::shared_ptr
< WrenchVisual > 
WrenchVisualPtr
 

Enumerations

enum  ReferenceFrame { RF_LOCAL, RF_PARENT, RF_WORLD }
 Frame of reference. More...
 
enum  RenderOpType {
  RENDERING_POINT_LIST = 0, RENDERING_LINE_LIST = 1, RENDERING_LINE_STRIP = 2, RENDERING_TRIANGLE_LIST = 3,
  RENDERING_TRIANGLE_STRIP = 4, RENDERING_TRIANGLE_FAN = 5, RENDERING_MESH_RESOURCE = 6
}
 Type of render operation for a drawable. More...
 

Macro Definition Documentation

#define GZ_VISIBILITY_ALL   0x0FFFFFFF

Render everything visibility mask.

#define GZ_VISIBILITY_GUI   0x00000001

Render GUI visuals mask.

#define GZ_VISIBILITY_SELECTABLE   0x00000002

Render visuals that are selectable mask.

#define GZ_VISIBILITY_SELECTION   0x10000000

Renders only objects that can be selected.