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ignition::math::Pose3< T > Member List

This is the complete list of members for ignition::math::Pose3< T >, including all inherited members.

CoordPoseSolve(const Pose3< T > &_b) const ignition::math::Pose3< T >inline
CoordPositionAdd(const Vector3< T > &_pos) const ignition::math::Pose3< T >inline
CoordPositionAdd(const Pose3< T > &_pose) const ignition::math::Pose3< T >inline
CoordPositionSub(const Pose3< T > &_pose) const ignition::math::Pose3< T >inline
CoordRotationAdd(const Quaternion< T > &_rot) const ignition::math::Pose3< T >inline
CoordRotationSub(const Quaternion< T > &_rot) const ignition::math::Pose3< T >inline
Correct()ignition::math::Pose3< T >inline
Inverse() const ignition::math::Pose3< T >inline
IsFinite() const ignition::math::Pose3< T >inline
operator!=(const Pose3< T > &_pose) const ignition::math::Pose3< T >inline
operator*(const Pose3< T > &_pose)ignition::math::Pose3< T >inline
operator+(const Pose3< T > &_pose) const ignition::math::Pose3< T >inline
operator+=(const Pose3< T > &_pose)ignition::math::Pose3< T >inline
operator-() const ignition::math::Pose3< T >inline
operator-(const Pose3< T > &_pose) const ignition::math::Pose3< T >inline
operator-=(const Pose3< T > &_pose)ignition::math::Pose3< T >inline
operator<<(std::ostream &_out, const ignition::math::Pose3< T > &_pose)ignition::math::Pose3< T >friend
operator=(const Pose3< T > &_pose)ignition::math::Pose3< T >inline
operator==(const Pose3< T > &_pose) const ignition::math::Pose3< T >inline
operator>>(std::istream &_in, ignition::math::Pose3< T > &_pose)ignition::math::Pose3< T >friend
Pos() const ignition::math::Pose3< T >inline
Pos()ignition::math::Pose3< T >inline
Pose3()ignition::math::Pose3< T >inline
Pose3(const Vector3< T > &_pos, const Quaternion< T > &_rot)ignition::math::Pose3< T >inline
Pose3(T _x, T _y, T _z, T _roll, T _pitch, T _yaw)ignition::math::Pose3< T >inline
Pose3(T _x, T _y, T _z, T _qw, T _qx, T _qy, T _qz)ignition::math::Pose3< T >inline
Pose3(const Pose3< T > &_pose)ignition::math::Pose3< T >inline
Reset()ignition::math::Pose3< T >inline
Rot() const ignition::math::Pose3< T >inline
Rot()ignition::math::Pose3< T >inline
RotatePositionAboutOrigin(const Quaternion< T > &_q) const ignition::math::Pose3< T >inline
Round(int _precision)ignition::math::Pose3< T >inline
Set(const Vector3< T > &_pos, const Quaternion< T > &_rot)ignition::math::Pose3< T >inline
Set(const Vector3< T > &_pos, const Vector3< T > &_rpy)ignition::math::Pose3< T >inline
Set(T _x, T _y, T _z, T _roll, T _pitch, T _yaw)ignition::math::Pose3< T >inline
Zeroignition::math::Pose3< T >static
~Pose3()ignition::math::Pose3< T >inlinevirtual