CoordPoseSolve(const Pose3< T > &_b) const | ignition::math::Pose3< T > | inline |
CoordPositionAdd(const Vector3< T > &_pos) const | ignition::math::Pose3< T > | inline |
CoordPositionAdd(const Pose3< T > &_pose) const | ignition::math::Pose3< T > | inline |
CoordPositionSub(const Pose3< T > &_pose) const | ignition::math::Pose3< T > | inline |
CoordRotationAdd(const Quaternion< T > &_rot) const | ignition::math::Pose3< T > | inline |
CoordRotationSub(const Quaternion< T > &_rot) const | ignition::math::Pose3< T > | inline |
Correct() | ignition::math::Pose3< T > | inline |
Inverse() const | ignition::math::Pose3< T > | inline |
IsFinite() const | ignition::math::Pose3< T > | inline |
operator!=(const Pose3< T > &_pose) const | ignition::math::Pose3< T > | inline |
operator*(const Pose3< T > &_pose) | ignition::math::Pose3< T > | inline |
operator+(const Pose3< T > &_pose) const | ignition::math::Pose3< T > | inline |
operator+=(const Pose3< T > &_pose) | ignition::math::Pose3< T > | inline |
operator-() const | ignition::math::Pose3< T > | inline |
operator-(const Pose3< T > &_pose) const | ignition::math::Pose3< T > | inline |
operator-=(const Pose3< T > &_pose) | ignition::math::Pose3< T > | inline |
operator<<(std::ostream &_out, const ignition::math::Pose3< T > &_pose) | ignition::math::Pose3< T > | friend |
operator=(const Pose3< T > &_pose) | ignition::math::Pose3< T > | inline |
operator==(const Pose3< T > &_pose) const | ignition::math::Pose3< T > | inline |
operator>>(std::istream &_in, ignition::math::Pose3< T > &_pose) | ignition::math::Pose3< T > | friend |
Pos() const | ignition::math::Pose3< T > | inline |
Pos() | ignition::math::Pose3< T > | inline |
Pose3() | ignition::math::Pose3< T > | inline |
Pose3(const Vector3< T > &_pos, const Quaternion< T > &_rot) | ignition::math::Pose3< T > | inline |
Pose3(T _x, T _y, T _z, T _roll, T _pitch, T _yaw) | ignition::math::Pose3< T > | inline |
Pose3(T _x, T _y, T _z, T _qw, T _qx, T _qy, T _qz) | ignition::math::Pose3< T > | inline |
Pose3(const Pose3< T > &_pose) | ignition::math::Pose3< T > | inline |
Reset() | ignition::math::Pose3< T > | inline |
Rot() const | ignition::math::Pose3< T > | inline |
Rot() | ignition::math::Pose3< T > | inline |
RotatePositionAboutOrigin(const Quaternion< T > &_q) const | ignition::math::Pose3< T > | inline |
Round(int _precision) | ignition::math::Pose3< T > | inline |
Set(const Vector3< T > &_pos, const Quaternion< T > &_rot) | ignition::math::Pose3< T > | inline |
Set(const Vector3< T > &_pos, const Vector3< T > &_rpy) | ignition::math::Pose3< T > | inline |
Set(T _x, T _y, T _z, T _roll, T _pitch, T _yaw) | ignition::math::Pose3< T > | inline |
Zero | ignition::math::Pose3< T > | static |
~Pose3() | ignition::math::Pose3< T > | inlinevirtual |