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ignition::math::Pose3< T > Class Template Reference

Encapsulates a position and rotation in three space. More...

#include <ignition/math/Pose3.hh>

Public Member Functions

 Pose3 ()
 Default constructors. More...
 
 Pose3 (const Vector3< T > &_pos, const Quaternion< T > &_rot)
 Constructor. More...
 
 Pose3 (T _x, T _y, T _z, T _roll, T _pitch, T _yaw)
 Constructor. More...
 
 Pose3 (T _x, T _y, T _z, T _qw, T _qx, T _qy, T _qz)
 Constructor. More...
 
 Pose3 (const Pose3< T > &_pose)
 Copy constructor. More...
 
virtual ~Pose3 ()
 Destructor. More...
 
Pose3< T > CoordPoseSolve (const Pose3< T > &_b) const
 Find the inverse of a pose; i.e., if b = this + a, given b and this, find a. More...
 
Vector3< T > CoordPositionAdd (const Vector3< T > &_pos) const
 Add one point to a vector: result = this + pos. More...
 
Vector3< T > CoordPositionAdd (const Pose3< T > &_pose) const
 Add one point to another: result = this + pose. More...
 
Vector3< T > CoordPositionSub (const Pose3< T > &_pose) const
 Subtract one position from another: result = this - pose. More...
 
Quaternion< T > CoordRotationAdd (const Quaternion< T > &_rot) const
 Add one rotation to another: result = this->q + rot. More...
 
Quaternion< T > CoordRotationSub (const Quaternion< T > &_rot) const
 Subtract one rotation from another: result = this->q - rot. More...
 
void Correct ()
 Fix any nan values. More...
 
Pose3< T > Inverse () const
 Get the inverse of this pose. More...
 
bool IsFinite () const
 See if a pose is finite (e.g., not nan) More...
 
bool operator!= (const Pose3< T > &_pose) const
 Inequality operator. More...
 
Pose3< T > operator* (const Pose3< T > &_pose)
 Multiplication operator. More...
 
Pose3< T > operator+ (const Pose3< T > &_pose) const
 Addition operator A is the transform from O to P specified in frame O B is the transform from P to Q specified in frame P then, B + A is the transform from O to Q specified in frame O. More...
 
const Pose3< T > & operator+= (const Pose3< T > &_pose)
 Add-Equals operator. More...
 
Pose3< T > operator- () const
 Negation operator A is the transform from O to P in frame O then -A is transform from P to O specified in frame P. More...
 
Pose3< T > operator- (const Pose3< T > &_pose) const
 Subtraction operator A is the transform from O to P in frame O B is the transform from O to Q in frame O B - A is the transform from P to Q in frame P. More...
 
const Pose3< T > & operator-= (const Pose3< T > &_pose)
 Subtraction operator. More...
 
Pose3< T > & operator= (const Pose3< T > &_pose)
 Equal operator. More...
 
bool operator== (const Pose3< T > &_pose) const
 Equality operator. More...
 
const Vector3< T > & Pos () const
 Get the position. More...
 
Vector3< T > & Pos ()
 Get a mutable reference to the position. More...
 
void Reset ()
 Reset the pose. More...
 
const Quaternion< T > & Rot () const
 Get the rotation. More...
 
Quaternion< T > & Rot ()
 Get a mutuable reference to the rotation. More...
 
Pose3< T > RotatePositionAboutOrigin (const Quaternion< T > &_q) const
 Rotate vector part of a pose about the origin. More...
 
void Round (int _precision)
 Round all values to _precision decimal places. More...
 
void Set (const Vector3< T > &_pos, const Quaternion< T > &_rot)
 Set the pose from a Vector3 and a Quaternion<T> More...
 
void Set (const Vector3< T > &_pos, const Vector3< T > &_rpy)
 Set the pose from pos and rpy vectors. More...
 
void Set (T _x, T _y, T _z, T _roll, T _pitch, T _yaw)
 Set the pose from a six tuple. More...
 

Static Public Attributes

static const Pose3< T > Zero
 math::Pose3<T>(0, 0, 0, 0, 0, 0) More...
 

Friends

std::ostream & operator<< (std::ostream &_out, const ignition::math::Pose3< T > &_pose)
 Stream insertion operator. More...
 
std::istream & operator>> (std::istream &_in, ignition::math::Pose3< T > &_pose)
 Stream extraction operator. More...
 

Detailed Description

template<typename T>
class ignition::math::Pose3< T >

Encapsulates a position and rotation in three space.

Constructor & Destructor Documentation

template<typename T>
ignition::math::Pose3< T >::Pose3 ( )
inline

Default constructors.

template<typename T>
ignition::math::Pose3< T >::Pose3 ( const Vector3< T > &  _pos,
const Quaternion< T > &  _rot 
)
inline

Constructor.

Parameters
[in]_posA position
[in]_rotA rotation
template<typename T>
ignition::math::Pose3< T >::Pose3 ( _x,
_y,
_z,
_roll,
_pitch,
_yaw 
)
inline

Constructor.

Parameters
[in]_xx position in meters.
[in]_yy position in meters.
[in]_zz position in meters.
[in]_rollRoll (rotation about X-axis) in radians.
[in]_pitchPitch (rotation about y-axis) in radians.
[in]_yawYaw (rotation about z-axis) in radians.
template<typename T>
ignition::math::Pose3< T >::Pose3 ( _x,
_y,
_z,
_qw,
_qx,
_qy,
_qz 
)
inline

Constructor.

Parameters
[in]_xx position in meters.
[in]_yy position in meters.
[in]_zz position in meters.
[in]_qwQuaternion w value.
[in]_qxQuaternion x value.
[in]_qyQuaternion y value.
[in]_qzQuaternion z value.
template<typename T>
ignition::math::Pose3< T >::Pose3 ( const Pose3< T > &  _pose)
inline

Copy constructor.

Parameters
[in]_posePose3<T> to copy
template<typename T>
virtual ignition::math::Pose3< T >::~Pose3 ( )
inlinevirtual

Destructor.

Member Function Documentation

template<typename T>
Pose3<T> ignition::math::Pose3< T >::CoordPoseSolve ( const Pose3< T > &  _b) const
inline

Find the inverse of a pose; i.e., if b = this + a, given b and this, find a.

Parameters
[in]_bthe other pose

References ignition::math::Quaternion< T >::X(), ignition::math::Quaternion< T >::Y(), and ignition::math::Quaternion< T >::Z().

template<typename T>
Vector3<T> ignition::math::Pose3< T >::CoordPositionAdd ( const Vector3< T > &  _pos) const
inline
template<typename T>
Vector3<T> ignition::math::Pose3< T >::CoordPositionAdd ( const Pose3< T > &  _pose) const
inline

Add one point to another: result = this + pose.

Parameters
[in]_poseThe Pose3<T> to add
Returns
The resulting position

References ignition::math::Quaternion< T >::X(), ignition::math::Quaternion< T >::Y(), and ignition::math::Quaternion< T >::Z().

template<typename T>
Vector3<T> ignition::math::Pose3< T >::CoordPositionSub ( const Pose3< T > &  _pose) const
inline

Subtract one position from another: result = this - pose.

Parameters
[in]_posePose3<T> to subtract
Returns
The resulting position

References ignition::math::Quaternion< T >::X(), ignition::math::Quaternion< T >::Y(), and ignition::math::Quaternion< T >::Z().

Referenced by ignition::math::Pose3< T >::operator-(), and ignition::math::Pose3< T >::operator-=().

template<typename T>
Quaternion<T> ignition::math::Pose3< T >::CoordRotationAdd ( const Quaternion< T > &  _rot) const
inline

Add one rotation to another: result = this->q + rot.

Parameters
[in]_rotRotation to add
Returns
The resulting rotation

Referenced by ignition::math::Pose3< T >::operator+(), and ignition::math::Pose3< T >::operator+=().

template<typename T>
Quaternion<T> ignition::math::Pose3< T >::CoordRotationSub ( const Quaternion< T > &  _rot) const
inline

Subtract one rotation from another: result = this->q - rot.

Parameters
[in]_rotThe rotation to subtract
Returns
The resulting rotation

References ignition::math::Quaternion< T >::Inverse(), and ignition::math::Quaternion< T >::Normalize().

Referenced by ignition::math::Pose3< T >::operator-(), and ignition::math::Pose3< T >::operator-=().

template<typename T>
void ignition::math::Pose3< T >::Correct ( )
inline

Fix any nan values.

template<typename T>
Pose3<T> ignition::math::Pose3< T >::Inverse ( ) const
inline

Get the inverse of this pose.

Returns
the inverse pose
template<typename T>
bool ignition::math::Pose3< T >::IsFinite ( ) const
inline

See if a pose is finite (e.g., not nan)

template<typename T>
bool ignition::math::Pose3< T >::operator!= ( const Pose3< T > &  _pose) const
inline

Inequality operator.

Parameters
[in]_posePose3<T> for comparison
Returns
True if not equal
template<typename T>
Pose3<T> ignition::math::Pose3< T >::operator* ( const Pose3< T > &  _pose)
inline

Multiplication operator.

Parameters
[in]_posethe other pose
Returns
itself

References ignition::math::Pose3< T >::CoordPositionAdd().

template<typename T>
Pose3<T> ignition::math::Pose3< T >::operator+ ( const Pose3< T > &  _pose) const
inline

Addition operator A is the transform from O to P specified in frame O B is the transform from P to Q specified in frame P then, B + A is the transform from O to Q specified in frame O.

Parameters
[in]_posePose3<T> to add to this pose
Returns
The resulting pose

References ignition::math::Pose3< T >::CoordPositionAdd(), and ignition::math::Pose3< T >::CoordRotationAdd().

template<typename T>
const Pose3<T>& ignition::math::Pose3< T >::operator+= ( const Pose3< T > &  _pose)
inline

Add-Equals operator.

Parameters
[in]_posePose3<T> to add to this pose
Returns
The resulting pose

References ignition::math::Pose3< T >::CoordPositionAdd(), and ignition::math::Pose3< T >::CoordRotationAdd().

template<typename T>
Pose3<T> ignition::math::Pose3< T >::operator- ( ) const
inline

Negation operator A is the transform from O to P in frame O then -A is transform from P to O specified in frame P.

Returns
The resulting pose
template<typename T>
Pose3<T> ignition::math::Pose3< T >::operator- ( const Pose3< T > &  _pose) const
inline

Subtraction operator A is the transform from O to P in frame O B is the transform from O to Q in frame O B - A is the transform from P to Q in frame P.

Parameters
[in]_posePose3<T> to subtract from this one
Returns
The resulting pose

References ignition::math::Pose3< T >::CoordPositionSub(), and ignition::math::Pose3< T >::CoordRotationSub().

template<typename T>
const Pose3<T>& ignition::math::Pose3< T >::operator-= ( const Pose3< T > &  _pose)
inline

Subtraction operator.

Parameters
[in]_posePose3<T> to subtract from this one
Returns
The resulting pose

References ignition::math::Pose3< T >::CoordPositionSub(), and ignition::math::Pose3< T >::CoordRotationSub().

template<typename T>
Pose3<T>& ignition::math::Pose3< T >::operator= ( const Pose3< T > &  _pose)
inline

Equal operator.

Parameters
[in]_posePose3<T> to copy
template<typename T>
bool ignition::math::Pose3< T >::operator== ( const Pose3< T > &  _pose) const
inline

Equality operator.

Parameters
[in]_posePose3<T> for comparison
Returns
True if equal
template<typename T>
const Vector3<T>& ignition::math::Pose3< T >::Pos ( ) const
inline

Get the position.

Returns
Origin of the pose.
template<typename T>
Vector3<T>& ignition::math::Pose3< T >::Pos ( )
inline

Get a mutable reference to the position.

Returns
Origin of the pose.
template<typename T>
void ignition::math::Pose3< T >::Reset ( )
inline

Reset the pose.

References ignition::math::Quaternion< T >::Identity.

template<typename T>
const Quaternion<T>& ignition::math::Pose3< T >::Rot ( ) const
inline

Get the rotation.

Returns
Quaternion representation of the rotation.
template<typename T>
Quaternion<T>& ignition::math::Pose3< T >::Rot ( )
inline

Get a mutuable reference to the rotation.

Returns
Quaternion representation of the rotation.
template<typename T>
Pose3<T> ignition::math::Pose3< T >::RotatePositionAboutOrigin ( const Quaternion< T > &  _q) const
inline

Rotate vector part of a pose about the origin.

Parameters
[in]_rotrotation
Returns
the rotated pose

References ignition::math::Quaternion< T >::W(), ignition::math::Quaternion< T >::X(), ignition::math::Quaternion< T >::Y(), and ignition::math::Quaternion< T >::Z().

template<typename T>
void ignition::math::Pose3< T >::Round ( int  _precision)
inline

Round all values to _precision decimal places.

Parameters
[in]_precision
template<typename T>
void ignition::math::Pose3< T >::Set ( const Vector3< T > &  _pos,
const Quaternion< T > &  _rot 
)
inline

Set the pose from a Vector3 and a Quaternion<T>

Parameters
[in]_posThe position.
[in]_rotThe rotation.
template<typename T>
void ignition::math::Pose3< T >::Set ( const Vector3< T > &  _pos,
const Vector3< T > &  _rpy 
)
inline

Set the pose from pos and rpy vectors.

Parameters
[in]_posThe position.
[in]_rpyThe rotation expressed as Euler angles.
template<typename T>
void ignition::math::Pose3< T >::Set ( _x,
_y,
_z,
_roll,
_pitch,
_yaw 
)
inline

Set the pose from a six tuple.

Parameters
[in]_xx position in meters.
[in]_yy position in meters.
[in]_zz position in meters.
[in]_rollRoll (rotation about X-axis) in radians.
[in]_pitchPitch (rotation about y-axis) in radians.
[in]_yawPitch (rotation about z-axis) in radians.

Friends And Related Function Documentation

template<typename T>
std::ostream& operator<< ( std::ostream &  _out,
const ignition::math::Pose3< T > &  _pose 
)
friend

Stream insertion operator.

Parameters
[in]_outoutput stream
[in]_posepose to output
Returns
the stream
template<typename T>
std::istream& operator>> ( std::istream &  _in,
ignition::math::Pose3< T > &  _pose 
)
friend

Stream extraction operator.

Parameters
[in]_inthe input stream
[in]_posethe pose
Returns
the stream

Member Data Documentation

template<typename T>
const Pose3< T > ignition::math::Pose3< T >::Zero
static

math::Pose3<T>(0, 0, 0, 0, 0, 0)


The documentation for this class was generated from the following file: