|  ▼Nsdf | Namespace for Simulation Description Format parser  | 
|  ▼NSDF_VERSION_NAMESPACE |  | 
|  CSensor | Information about an SDF sensor  | 
|  ▼Nv9 |  | 
|  ▼Nfilesystem |  | 
|  CDirIter | A class for iterating over all items in a directory  | 
|  CActor | Provides a description of an actor  | 
|  CAirPressure | AirPressure contains information about a general purpose fluid pressure sensor  | 
|  CAltimeter | Altimeter contains information about an altimeter sensor  | 
|  CAnimation | Animation in Actor  | 
|  CAssertionInternalError | Class for generating Exceptions which come from sdf assertions  | 
|  CAtmosphere | Information about an atmospheric model and related parameters such as temperature and pressure at sea level  | 
|  CBox | Box represents a box shape, and is usually accessed through a Geometry  | 
|  CCamera | Information about a monocular camera sensor  | 
|  CCollision | A collision element descibes the collision properties associated with a link  | 
|  CColor | Defines a color  | 
|  ▼CConsole | Message, error, warning, and logging functionality  | 
|  CConsoleStream | An ostream-like class that we'll use for logging  | 
|  CConsolePrivate |  | 
|  CContact | Contact information for a surface  | 
|  CCylinder | Cylinder represents a cylinder shape, and is usually accessed through a Geometry  | 
|  CElement | SDF Element class  | 
|  CElementPrivate |  | 
|  CError |  | 
|  CException | Class for generating exceptions  | 
|  CFrame | A Frame element descibes the properties associated with an explicit frame defined in a Model or World  | 
|  CGeometry | Geometry provides access to a shape, such as a Box  | 
|  CGui |  | 
|  CHeightmap | Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry  | 
|  CHeightmapBlend | Blend information to be used between textures on heightmaps  | 
|  CHeightmapTexture | Texture to be used on heightmaps  | 
|  CImu | Imu contains information about an imu sensor  | 
|  CInertia | A class for inertial information about a link  | 
|  CInternalError | Class for generating Internal Gazebo Errors: those errors which should never happend and represent programming bugs  | 
|  CJoint |  | 
|  CJointAxis | Parameters related to the axis of rotation for rotational joints, and the axis of translation for prismatic joints  | 
|  CLidar | Lidar contains information about a Lidar sensor  | 
|  CLight | Provides a description of a light source  | 
|  CLink |  | 
|  CMagnetometer | Magnetometer contains information about a magnetometer sensor  | 
|  CMaterial | This class contains visual material properties  | 
|  CMesh | Mesh represents a mesh shape, and is usually accessed through a Geometry  | 
|  CModel |  | 
|  CNoise | Information about a noise model, such as a Gaussian distribution  | 
|  CParam | A parameter class  | 
|  CParamPrivate |  | 
|  CParamStreamer |  | 
|  CPbr | This class provides access to Physically-Based-Rendering (PBR) material workflows  | 
|  CPbrWorkflow | This class contains Physically-Based-Rendering (PBR) workflow properties  | 
|  CPhysics | The physics element specifies the type and properties of a dynamics engine  | 
|  CPlane | Plane represents a plane shape, and is usually accessed through a Geometry  | 
|  CRoot | Root class that acts as an entry point to the SDF document model  | 
|  CScene |  | 
|  CSDF | Base SDF class  | 
|  CSemanticPose | SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a PoseRelativeToGraph  | 
|  CSky |  | 
|  CSphere | Sphere represents a sphere shape, and is usually accessed through a Geometry  | 
|  CSurface | Surface information for a collision  | 
|  CTime | A Time class, can be used to hold wall- or sim-time  | 
|  CTrajectory | Trajectory for Animation  | 
|  CVisual |  | 
|  CWaypoint | Waypoint for Trajectory  | 
|  CWorld |  |