#include <Visual.hh>
Public Member Functions | |
| Visual () | |
| Default constructor.  More... | |
| Visual (const Visual &_visual) | |
| Copy constructor.  More... | |
| Visual (Visual &&_visual) noexcept | |
| Move constructor.  More... | |
| ~Visual () | |
| Destructor.  More... | |
| bool | CastShadows () const | 
| Get whether the visual casts shadows.  More... | |
| sdf::ElementPtr | Element () const | 
| Get a pointer to the SDF element that was used during load.  More... | |
| const Geometry * | Geom () const | 
| Get a pointer to the visual's geometry.  More... | |
| bool | HasLaserRetro () const | 
| Get whether the lidar reflective intensity was set was set.  More... | |
| double | LaserRetro () const | 
| Get the flidar reflective intensity.  More... | |
| Errors | Load (ElementPtr _sdf) | 
| Load the visual based on a element pointer.  More... | |
| sdf::Material * | Material () const | 
| Get a pointer to the visual's material properties.  More... | |
| std::string | Name () const | 
| Get the name of the visual.  More... | |
| Visual & | operator= (Visual &&_visual) | 
| Move assignment operator.  More... | |
| Visual & | operator= (const Visual &_visual) | 
| Copy assignment operator.  More... | |
| const ignition::math::Pose3d & | Pose () const SDF_DEPRECATED(9.0) | 
| Get the pose of the visual object.  More... | |
| const std::string & | PoseFrame () const SDF_DEPRECATED(9.0) | 
| Get the name of the coordinate frame in which this visual object's pose is expressed.  More... | |
| const std::string & | PoseRelativeTo () const | 
| Get the name of the coordinate frame relative to which this object's pose is expressed.  More... | |
| const ignition::math::Pose3d & | RawPose () const | 
| Get the pose of the visual object.  More... | |
| sdf::SemanticPose | SemanticPose () const | 
| Get SemanticPose object of this object to aid in resolving poses.  More... | |
| void | SetCastShadows (bool _castShadows) | 
| Set whether the visual casts shadows.  More... | |
| void | SetGeom (const Geometry &_geom) | 
| Set the visual's geometry.  More... | |
| void | SetHasLaserRetro (bool _laserRetro) | 
| Set whether the lidar reflective intensity has been specified.  More... | |
| void | SetLaserRetro (double _laserRetro) | 
| Set the lidar reflective intensity.  More... | |
| void | SetMaterial (const sdf::Material &_material) | 
| Set the visual's material.  More... | |
| void | SetName (const std::string &_name) const | 
| Set the name of the visual.  More... | |
| void | SetPose (const ignition::math::Pose3d &_pose) SDF_DEPRECATED(9.0) | 
| Set the pose of the visual object.  More... | |
| void | SetPoseFrame (const std::string &_frame) SDF_DEPRECATED(9.0) | 
| Set the name of the coordinate frame in which this visual object's pose is expressed.  More... | |
| void | SetPoseRelativeTo (const std::string &_frame) | 
| Set the name of the coordinate frame relative to which this object's pose is expressed.  More... | |
| void | SetRawPose (const ignition::math::Pose3d &_pose) | 
| Set the pose of the visual object.  More... | |
| void | SetTransparency (float _transparency) | 
| Set the transparency value for the visual.  More... | |
| void | SetVisibilityFlags (uint32_t _flags) | 
| Set the visibility flags of a visual.  More... | |
| float | Transparency () const | 
| Get the transparency value of the visual.  More... | |
| uint32_t | VisibilityFlags () const | 
| Get the visibility flags of a visual.  More... | |
| sdf::v9::Visual::Visual | ( | ) | 
Default constructor.
| sdf::v9::Visual::Visual | ( | const Visual & | _visual | ) | 
Copy constructor.
| [in] | _visual | Visual to copy. | 
      
  | 
  noexcept | 
Move constructor.
| [in] | _visual | Visual to move. | 
| sdf::v9::Visual::~Visual | ( | ) | 
Destructor.
| bool sdf::v9::Visual::CastShadows | ( | ) | const | 
Get whether the visual casts shadows.
| sdf::ElementPtr sdf::v9::Visual::Element | ( | ) | const | 
| const Geometry* sdf::v9::Visual::Geom | ( | ) | const | 
Get a pointer to the visual's geometry.
| bool sdf::v9::Visual::HasLaserRetro | ( | ) | const | 
Get whether the lidar reflective intensity was set was set.
| double sdf::v9::Visual::LaserRetro | ( | ) | const | 
Get the flidar reflective intensity.
| Errors sdf::v9::Visual::Load | ( | ElementPtr | _sdf | ) | 
| sdf::Material* sdf::v9::Visual::Material | ( | ) | const | 
Get a pointer to the visual's material properties.
This can be a nullptr if material properties have not been set.
| std::string sdf::v9::Visual::Name | ( | ) | const | 
Get the name of the visual.
The name of the visual must be unique within the scope of a Link.
| const ignition::math::Pose3d& sdf::v9::Visual::Pose | ( | ) | const | 
Get the pose of the visual object.
This is the pose of the visual as specified in SDF (<visual><pose> ... </pose></visual>).
| const std::string& sdf::v9::Visual::PoseFrame | ( | ) | const | 
Get the name of the coordinate frame in which this visual object's pose is expressed.
A empty value indicates that the frame is the parent link.
| const std::string& sdf::v9::Visual::PoseRelativeTo | ( | ) | const | 
Get the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link.
| const ignition::math::Pose3d& sdf::v9::Visual::RawPose | ( | ) | const | 
Get the pose of the visual object.
This is the pose of the visual as specified in SDF (<visual><pose> ... </pose></visual>).
| sdf::SemanticPose sdf::v9::Visual::SemanticPose | ( | ) | const | 
Get SemanticPose object of this object to aid in resolving poses.
| void sdf::v9::Visual::SetCastShadows | ( | bool | _castShadows | ) | 
Set whether the visual casts shadows.
| [in] | _castShadows | True to cast shadows, false to not cast shadows | 
| void sdf::v9::Visual::SetGeom | ( | const Geometry & | _geom | ) | 
Set the visual's geometry.
| [in] | _geom | The geometry of the visual object | 
| void sdf::v9::Visual::SetHasLaserRetro | ( | bool | _laserRetro | ) | 
Set whether the lidar reflective intensity has been specified.
| [in] | _laserRetro | True if the lidar reflective intensity has been set in the sdf. | 
| void sdf::v9::Visual::SetLaserRetro | ( | double | _laserRetro | ) | 
Set the lidar reflective intensity.
| [in] | _laserRetro | The lidar reflective intensity. | 
| void sdf::v9::Visual::SetMaterial | ( | const sdf::Material & | _material | ) | 
Set the visual's material.
| [in] | _material | The material of the visual object | 
| void sdf::v9::Visual::SetName | ( | const std::string & | _name | ) | const | 
Set the name of the visual.
The name of the visual must be unique within the scope of a Link.
| [in] | _name | Name of the visual. | 
| void sdf::v9::Visual::SetPose | ( | const ignition::math::Pose3d & | _pose | ) | 
Set the pose of the visual object.
| [in] | _pose | The pose of the visual object. | 
| void sdf::v9::Visual::SetPoseFrame | ( | const std::string & | _frame | ) | 
Set the name of the coordinate frame in which this visual object's pose is expressed.
A empty value indicates that the frame is the parent link.
| void sdf::v9::Visual::SetPoseRelativeTo | ( | const std::string & | _frame | ) | 
Set the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link.
| [in] | _frame | The name of the pose relative-to frame. | 
| void sdf::v9::Visual::SetRawPose | ( | const ignition::math::Pose3d & | _pose | ) | 
Set the pose of the visual object.
| [in] | _pose | The pose of the visual object. | 
| void sdf::v9::Visual::SetTransparency | ( | float | _transparency | ) | 
Set the transparency value for the visual.
| [in] | _transparency | Transparency value between 0 and 1 | 
| void sdf::v9::Visual::SetVisibilityFlags | ( | uint32_t | _flags | ) | 
Set the visibility flags of a visual.
| [in] | _flags | visibility flags | 
| float sdf::v9::Visual::Transparency | ( | ) | const | 
Get the transparency value of the visual.
| uint32_t sdf::v9::Visual::VisibilityFlags | ( | ) | const | 
Get the visibility flags of a visual.