SurfaceParams defines various Surface contact parameters. More...
#include <SurfaceParams.hh>
Public Member Functions | |
SurfaceParams () | |
Constructor. | |
virtual | ~SurfaceParams () |
Constructor. | |
void | FillSurfaceMsg (msgs::Surface &_msg) |
Fill in a surface message. | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the contact params. | |
virtual void | ProcessMsg (const msgs::Surface &_msg) |
Public Attributes | |
double | bounce |
bounce restitution coefficient [0,1], with 0 being inelastic, and 1 being perfectly elastic. | |
double | bounceThreshold |
minimum contact velocity for bounce to take effect, otherwise the collision is treated as an inelastic collision. | |
double | cfm |
Constraint Force Mixing parameter. | |
double | erp |
Error Reduction Parameter. | |
math::Vector3 | fdir1 |
Primary friction direction for dry friction coefficient (SurfaceParams::mu1) of the friction pyramid. | |
double | kd |
spring damping constant equivalents of a contact as a function of SurfaceParams::cfm and SurfaceParams::erp. | |
double | kp |
spring constant equivalents of a contact as a function of SurfaceParams::cfm and SurfaceParams::erp. | |
double | maxVel |
Maximum interpenetration error correction velocity. | |
double | minDepth |
Minimum depth before ERP takes effect. | |
double | mu1 |
Dry friction coefficient in the primary friction direction as defined by the friction pyramid. | |
double | mu2 |
Dry friction coefficient in the second friction direction as defined by the friction pyramid. | |
double | slip1 |
Artificial contact slip in the primary friction direction. | |
double | slip2 |
Artificial contact slip in the secondary friction dirction. | |
SurfaceParams defines various Surface contact parameters.
These parameters defines the properties of a physics::Contact constraint.
gazebo::physics::SurfaceParams::SurfaceParams | ( | ) |
Constructor.
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virtual |
Constructor.
void gazebo::physics::SurfaceParams::FillSurfaceMsg | ( | msgs::Surface & | _msg | ) |
Fill in a surface message.
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virtual |
Load the contact params.
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virtual |
double gazebo::physics::SurfaceParams::bounce |
bounce restitution coefficient [0,1], with 0 being inelastic, and 1 being perfectly elastic.
double gazebo::physics::SurfaceParams::bounceThreshold |
minimum contact velocity for bounce to take effect, otherwise the collision is treated as an inelastic collision.
double gazebo::physics::SurfaceParams::cfm |
Constraint Force Mixing parameter.
See for example http://www.ode.org/ode-latest-userguide.html#sec_3_8_0 for more details.
double gazebo::physics::SurfaceParams::erp |
Error Reduction Parameter.
math::Vector3 gazebo::physics::SurfaceParams::fdir1 |
Primary friction direction for dry friction coefficient (SurfaceParams::mu1) of the friction pyramid.
If undefined, a vector consstrained to be perpendicular to the contact normal in the global y-z plane is used.
double gazebo::physics::SurfaceParams::kd |
spring damping constant equivalents of a contact as a function of SurfaceParams::cfm and SurfaceParams::erp.
double gazebo::physics::SurfaceParams::kp |
spring constant equivalents of a contact as a function of SurfaceParams::cfm and SurfaceParams::erp.
double gazebo::physics::SurfaceParams::maxVel |
Maximum interpenetration error correction velocity.
If set to 0, two objects interpenetrating each other will not be pushed apart.
double gazebo::physics::SurfaceParams::minDepth |
Minimum depth before ERP takes effect.
double gazebo::physics::SurfaceParams::mu1 |
Dry friction coefficient in the primary friction direction as defined by the friction pyramid.
This is fdir1 if defined, otherwise, a vector consstrained to be perpendicular to the contact normal in the global y-z plane is used.
double gazebo::physics::SurfaceParams::mu2 |
Dry friction coefficient in the second friction direction as defined by the friction pyramid.
This is fdir1 if defined, otherwise, a vector consstrained to be perpendicular to the contact normal in the global y-z plane is used.
double gazebo::physics::SurfaceParams::slip1 |
Artificial contact slip in the primary friction direction.
double gazebo::physics::SurfaceParams::slip2 |
Artificial contact slip in the secondary friction dirction.