Basic camera sensor. More...
#include <rendering/rendering.hh>

Public Member Functions | |
| Camera (const std::string &_namePrefix, ScenePtr _scene, bool _autoRender=true) | |
| Constructor. | |
| virtual | ~Camera () |
| Destructor. | |
| void | AttachToVisual (const std::string &_visualName, bool _inheritOrientation, double _minDist=0.0, double _maxDist=0.0) |
| Attach the camera to a scene node. | |
| template<typename T > | |
| event::ConnectionPtr | ConnectNewImageFrame (T _subscriber) |
| Connect a to the new image signal. | |
| void | CreateRenderTexture (const std::string &_textureName) |
| Set the render target. | |
| void | DisconnectNewImageFrame (event::ConnectionPtr &_c) |
| Disconnect from an image frame. | |
| void | EnableSaveFrame (bool _enable) |
| Enable or disable saving. | |
| virtual void | Fini () |
| Finalize the camera. | |
| float | GetAspectRatio () const |
| Get the apect ratio. | |
| virtual float | GetAvgFPS () |
| Get the average FPS. | |
| void | GetCameraToViewportRay (int _screenx, int _screeny, math::Vector3 &_origin, math::Vector3 &_dir) |
| Get a world space ray as cast from the camera through the viewport. | |
| math::Vector3 | GetDirection () const |
| Get the camera's direction vector. | |
| double | GetFarClip () |
| Get the far clip distance. | |
| math::Angle | GetHFOV () const |
| Get the camera FOV (horizontal) | |
| size_t | GetImageByteSize () const |
| Get the image size in bytes. | |
| virtual const unsigned char * | GetImageData (unsigned int i=0) |
| Get a pointer to the image data. | |
| unsigned int | GetImageDepth () const |
| Get the depth of the image. | |
| std::string | GetImageFormat () const |
| Get the string representation of the image format. | |
| unsigned int | GetImageHeight () const |
| Get the height of the image. | |
| unsigned int | GetImageWidth () const |
| Get the width of the image. | |
| bool | GetInitialized () const |
| Returns true if initialized. | |
| common::Time | GetLastRenderWallTime () |
| Get the last time the camera was rendered. | |
| std::string | GetName () const |
| Get the camera's name. | |
| double | GetNearClip () |
| Get the near clip distance. | |
| Ogre::Camera * | GetOgreCamera () const |
| Get a pointer to the ogre camera. | |
| Ogre::SceneNode * | GetPitchNode () const |
| Get the camera's pitch scene node. | |
| double | GetRenderRate () const |
| Get the render Hz rate. | |
| Ogre::Texture * | GetRenderTexture () const |
| Get the render texture. | |
| math::Vector3 | GetRight () |
| Get the viewport right vector. | |
| ScenePtr | GetScene () const |
| Get the scene this camera is in. | |
| Ogre::SceneNode * | GetSceneNode () const |
| Get the camera's scene node. | |
| unsigned int | GetTextureHeight () const |
| Get the height of the off-screen render texture. | |
| unsigned int | GetTextureWidth () const |
| Get the width of the off-screen render texture. | |
| virtual unsigned int | GetTriangleCount () |
| Get the triangle count. | |
| math::Vector3 | GetUp () |
| Get the viewport up vector. | |
| math::Angle | GetVFOV () const |
| Get the camera FOV (vertical) | |
| Ogre::Viewport * | GetViewport () const |
| Get a pointer to the Ogre::Viewport. | |
| unsigned int | GetViewportHeight () const |
| Get the viewport height in pixels. | |
| unsigned int | GetViewportWidth () const |
| Get the viewport width in pixels. | |
| unsigned int | GetWindowId () const |
| Get the ID of the window this camera is rendering into. | |
| bool | GetWorldPointOnPlane (int _x, int _y, const math::Plane &_plane, math::Vector3 &_result) |
| Get point on a plane. | |
| math::Pose | GetWorldPose () |
| Get the global pose of the camera. | |
| math::Vector3 | GetWorldPosition () const |
| Get the camera position in the world. | |
| math::Quaternion | GetWorldRotation () const |
| Get the camera's orientation in the world. | |
| double | GetZValue (int _x, int _y) |
| Get the Z-buffer value at the given image coordinate. | |
| virtual void | Init () |
| Initialize the camera. | |
| bool | IsAnimating () const |
| Return true if the camera is moving due to an animation. | |
| bool | IsInitialized () const |
| Return true if the camera has been initialized. | |
| bool | IsVisible (VisualPtr _visual) |
| Return true if the visual is within the camera's view frustum. | |
| bool | IsVisible (const std::string &_visualName) |
| Return true if the visual is within the camera's view frustum. | |
| virtual void | Load (sdf::ElementPtr _sdf) |
| Load the camera with a set of parmeters. | |
| virtual void | Load () |
| Load the camera with default parmeters. | |
| virtual bool | MoveToPosition (const math::Pose &_pose, double _time) |
| Move the camera to a position (this is an animated motion). | |
| bool | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
| Move the camera to a series of poses (this is an animated motion). | |
| virtual void | PostRender () |
| Post render. | |
| void | Render () |
| Render the camera. | |
| void | RotatePitch (math::Angle _angle) |
| Rotate the camera around the pitch axis. | |
| void | RotateYaw (math::Angle _angle) |
| Rotate the camera around the yaw axis. | |
| bool | SaveFrame (const std::string &_filename) |
| Save the last frame to disk. | |
| void | SetAspectRatio (float _ratio) |
| Set the aspect ratio. | |
| void | SetCaptureData (bool _value) |
| Set whether to capture data. | |
| void | SetClipDist (float _near, float _far) |
| Set the clip distances. | |
| void | SetHFOV (math::Angle _angle) |
| Set the camera FOV (horizontal) | |
| void | SetImageHeight (unsigned int _h) |
| Set the image height. | |
| void | SetImageSize (unsigned int _w, unsigned int _h) |
| Set the image size. | |
| void | SetImageWidth (unsigned int _w) |
| Set the image height. | |
| void | SetName (const std::string &_name) |
| Set the camera's name. | |
| void | SetRenderRate (double _hz) |
| Set the render Hz rate. | |
| virtual void | SetRenderTarget (Ogre::RenderTarget *_target) |
| Set the camera's render target. | |
| void | SetSaveFramePathname (const std::string &_pathname) |
| Set the save frame pathname. | |
| void | SetScene (ScenePtr _scene) |
| Set the scene this camera is viewing. | |
| void | SetSceneNode (Ogre::SceneNode *_node) |
| Set the camera's scene node. | |
| void | SetWindowId (unsigned int _windowId) |
| virtual void | SetWorldPose (const math::Pose &_pose) |
| Set the global pose of the camera. | |
| void | SetWorldPosition (const math::Vector3 &_pos) |
| Set the world position. | |
| void | SetWorldRotation (const math::Quaternion &_quat) |
| Set the world orientation. | |
| void | ShowWireframe (bool _s) |
| Set whether to view the world in wireframe. | |
| void | ToggleShowWireframe () |
| Toggle whether to view the world in wireframe. | |
| void | TrackVisual (const std::string &_visualName) |
| Set the camera to track a scene node. | |
| void | Translate (const math::Vector3 &_direction) |
| Translate the camera. | |
| virtual void | Update () |
Static Public Member Functions | |
| static size_t | GetImageByteSize (unsigned int _width, unsigned int _height, const std::string &_format) |
| Calculate image byte size base on a few parameters. | |
| static bool | SaveFrame (const unsigned char *_image, unsigned int _width, unsigned int _height, int _depth, const std::string &_format, const std::string &_filename) |
| Save a frame using an image buffer. | |
Protected Member Functions | |
| virtual void | AnimationComplete () |
| Internal function used to indicate that an animation has completed. | |
| virtual bool | AttachToVisualImpl (const std::string &_name, bool _inheritOrientation, double _minDist=0, double _maxDist=0) |
| Attach the camera to a scene node. | |
| virtual bool | AttachToVisualImpl (VisualPtr _visual, bool _inheritOrientation, double _minDist=0, double _maxDist=0) |
| Attach the camera to a visual. | |
| std::string | GetFrameFilename () |
| Get the next frame filename based on SDF parameters. | |
| virtual void | RenderImpl () |
| Implementation of the render call. | |
| bool | TrackVisualImpl (const std::string &_visualName) |
| Implementation of the Camera::TrackVisual call. | |
| virtual bool | TrackVisualImpl (VisualPtr _visual) |
| Set the camera to track a scene node. | |
Protected Attributes | |
| Ogre::AnimationState * | animState |
| Animation state, used to animate the camera. | |
| unsigned char * | bayerFrameBuffer |
| Buffer for a bayer image frame. | |
| Ogre::Camera * | camera |
| The OGRE camera. | |
| bool | captureData |
| True to capture frames into an image buffer. | |
| std::vector< event::ConnectionPtr > | connections |
| The camera's event connections. | |
| int | imageFormat |
| Format for saving images. | |
| int | imageHeight |
| Save image height. | |
| int | imageWidth |
| Save image width. | |
| bool | initialized |
| True if initialized. | |
| common::Time | lastRenderWallTime |
| Time the last frame was rendered. | |
| std::string | name |
| Name of the camera. | |
| bool | newData |
| True if new data is available. | |
| event::EventT< void(const unsigned char *, unsigned int, unsigned int, unsigned int, const std::string &)> | newImageFrame |
| Event triggered when a new frame is generated. | |
| boost::function< void()> | onAnimationComplete |
| User callback for when an animation completes. | |
| Ogre::SceneNode * | pitchNode |
| Scene nod that controls camera pitch. | |
| common::Time | prevAnimTime |
| Previous time the camera animation was updated. | |
| Ogre::RenderTarget * | renderTarget |
| Target that renders frames. | |
| Ogre::Texture * | renderTexture |
| Texture that receives results from rendering. | |
| std::list< msgs::Request > | requests |
| List of requests. | |
| unsigned int | saveCount |
| Number of saved frames. | |
| unsigned char * | saveFrameBuffer |
| ScenePtr | scene |
| Pointer to the scene. | |
| Ogre::SceneNode * | sceneNode |
| Scene node that controls camera position. | |
| sdf::ElementPtr | sdf |
| Camera's SDF values. | |
| unsigned int | textureHeight |
| Height of the render texture. | |
| unsigned int | textureWidth |
| Width of the render texture. | |
| Ogre::Viewport * | viewport |
| Viewport the ogre camera uses. | |
| unsigned int | windowId |
| ID of the window that the camera is attached to. | |
Basic camera sensor.
This is the base class for all cameras.
| gazebo::rendering::Camera::Camera | ( | const std::string & | _namePrefix, |
| ScenePtr | _scene, | ||
| bool | _autoRender = true |
||
| ) |
Constructor.
| [in] | _namePrefix | Unique prefix name for the camera. |
| [in] | _scene | Scene that will contain the camera |
| [in] | _autoRender | Almost everyone should leave this as true. |
|
virtual |
Destructor.
|
protectedvirtual |
Internal function used to indicate that an animation has completed.
Reimplemented in gazebo::rendering::UserCamera.
| void gazebo::rendering::Camera::AttachToVisual | ( | const std::string & | _visualName, |
| bool | _inheritOrientation, | ||
| double | _minDist = 0.0, |
||
| double | _maxDist = 0.0 |
||
| ) |
Attach the camera to a scene node.
| [in] | _visualName | Name of the visual to attach the camera to |
| [in] | _inheritOrientation | True means camera acquires the visual's orientation |
| [in] | _minDist | Minimum distance the camera is allowed to get to the visual |
| [in] | _maxDist | Maximum distance the camera is allowd to get from the visual |
|
protectedvirtual |
Attach the camera to a scene node.
| [in] | _visualName | Name of the visual to attach the camera to |
| [in] | _inheritOrientation | True means camera acquires the visual's orientation |
| [in] | _minDist | Minimum distance the camera is allowed to get to the visual |
| [in] | _maxDist | Maximum distance the camera is allowd to get from the visual |
|
protectedvirtual |
Attach the camera to a visual.
| [in] | _visual | The visual to attach the camera to |
| [in] | _inheritOrientation | True means camera acquires the visual's orientation |
| [in] | _minDist | Minimum distance the camera is allowed to get to the visual |
| [in] | _maxDist | Maximum distance the camera is allowd to get from the visual |
Reimplemented in gazebo::rendering::UserCamera.
|
inline |
Connect a to the new image signal.
| [in] | _subscriber | Callback that is called when a new image is generated |
References gazebo::event::EventT< T >::Connect(), and newImageFrame.
| void gazebo::rendering::Camera::CreateRenderTexture | ( | const std::string & | _textureName | ) |
Set the render target.
| [in] | _textureName | Name of the new render texture |
|
inline |
Disconnect from an image frame.
| [in] | _c | The connection to disconnect |
References gazebo::event::EventT< T >::Disconnect(), and newImageFrame.
| void gazebo::rendering::Camera::EnableSaveFrame | ( | bool | _enable | ) |
Enable or disable saving.
| [in] | _enable | Set to True to enable saving of frames |
|
virtual |
Finalize the camera.
This function is called before the camera is destructed
Reimplemented in gazebo::rendering::GpuLaser, gazebo::rendering::DepthCamera, and gazebo::rendering::UserCamera.
| float gazebo::rendering::Camera::GetAspectRatio | ( | ) | const |
Get the apect ratio.
|
inlinevirtual |
Get the average FPS.
| void gazebo::rendering::Camera::GetCameraToViewportRay | ( | int | _screenx, |
| int | _screeny, | ||
| math::Vector3 & | _origin, | ||
| math::Vector3 & | _dir | ||
| ) |
Get a world space ray as cast from the camera through the viewport.
| [in] | _screenx | X coordinate in the camera's viewport, in pixels. |
| [in] | _screeny | Y coordinate in the camera's viewport, in pixels. |
| [out] | _origin | Origin in the world coordinate frame of the resulting ray |
| [out] | _dir | Direction of the resulting ray |
| math::Vector3 gazebo::rendering::Camera::GetDirection | ( | ) | const |
Get the camera's direction vector.
| double gazebo::rendering::Camera::GetFarClip | ( | ) |
Get the far clip distance.
|
protected |
Get the next frame filename based on SDF parameters.
| math::Angle gazebo::rendering::Camera::GetHFOV | ( | ) | const |
Get the camera FOV (horizontal)
| size_t gazebo::rendering::Camera::GetImageByteSize | ( | ) | const |
Get the image size in bytes.
|
static |
Calculate image byte size base on a few parameters.
| [in] | _width | Width of an image |
| [in] | _height | Height of an image |
| [in] | _format | Image format |
|
virtual |
Get a pointer to the image data.
Get the raw image data from a camera's buffer.
| [in] | _i | Index of the camera's texture (0 = RGB, 1 = depth). |
| unsigned int gazebo::rendering::Camera::GetImageDepth | ( | ) | const |
Get the depth of the image.
| std::string gazebo::rendering::Camera::GetImageFormat | ( | ) | const |
Get the string representation of the image format.
| unsigned int gazebo::rendering::Camera::GetImageHeight | ( | ) | const |
Get the height of the image.
| unsigned int gazebo::rendering::Camera::GetImageWidth | ( | ) | const |
Get the width of the image.
| bool gazebo::rendering::Camera::GetInitialized | ( | ) | const |
Returns true if initialized.
| common::Time gazebo::rendering::Camera::GetLastRenderWallTime | ( | ) |
Get the last time the camera was rendered.
| std::string gazebo::rendering::Camera::GetName | ( | ) | const |
Get the camera's name.
| double gazebo::rendering::Camera::GetNearClip | ( | ) |
Get the near clip distance.
| Ogre::Camera* gazebo::rendering::Camera::GetOgreCamera | ( | ) | const |
Get a pointer to the ogre camera.
| Ogre::SceneNode* gazebo::rendering::Camera::GetPitchNode | ( | ) | const |
Get the camera's pitch scene node.
| double gazebo::rendering::Camera::GetRenderRate | ( | ) | const |
Get the render Hz rate.
| Ogre::Texture* gazebo::rendering::Camera::GetRenderTexture | ( | ) | const |
Get the render texture.
| math::Vector3 gazebo::rendering::Camera::GetRight | ( | ) |
Get the viewport right vector.
| ScenePtr gazebo::rendering::Camera::GetScene | ( | ) | const |
Get the scene this camera is in.
| Ogre::SceneNode* gazebo::rendering::Camera::GetSceneNode | ( | ) | const |
Get the camera's scene node.
| unsigned int gazebo::rendering::Camera::GetTextureHeight | ( | ) | const |
Get the height of the off-screen render texture.
| unsigned int gazebo::rendering::Camera::GetTextureWidth | ( | ) | const |
Get the width of the off-screen render texture.
|
inlinevirtual |
Get the triangle count.
| math::Vector3 gazebo::rendering::Camera::GetUp | ( | ) |
Get the viewport up vector.
| math::Angle gazebo::rendering::Camera::GetVFOV | ( | ) | const |
Get the camera FOV (vertical)
| Ogre::Viewport* gazebo::rendering::Camera::GetViewport | ( | ) | const |
Get a pointer to the Ogre::Viewport.
| unsigned int gazebo::rendering::Camera::GetViewportHeight | ( | ) | const |
Get the viewport height in pixels.
| unsigned int gazebo::rendering::Camera::GetViewportWidth | ( | ) | const |
Get the viewport width in pixels.
| unsigned int gazebo::rendering::Camera::GetWindowId | ( | ) | const |
Get the ID of the window this camera is rendering into.
| bool gazebo::rendering::Camera::GetWorldPointOnPlane | ( | int | _x, |
| int | _y, | ||
| const math::Plane & | _plane, | ||
| math::Vector3 & | _result | ||
| ) |
Get point on a plane.
| [in] | _x | X cooridnate in camera's viewport, in pixels |
| [in] | _y | Y cooridnate in camera's viewport, in pixels |
| [in] | _plane | Plane on which to find the intersecting point |
| [out] | _result | Point on the plane |
| math::Pose gazebo::rendering::Camera::GetWorldPose | ( | ) |
Get the global pose of the camera.
| math::Vector3 gazebo::rendering::Camera::GetWorldPosition | ( | ) | const |
Get the camera position in the world.
| math::Quaternion gazebo::rendering::Camera::GetWorldRotation | ( | ) | const |
Get the camera's orientation in the world.
| double gazebo::rendering::Camera::GetZValue | ( | int | _x, |
| int | _y | ||
| ) |
Get the Z-buffer value at the given image coordinate.
| [in] | _x | Image coordinate; (0, 0) specifies the top-left corner. |
| [in] | _y | Image coordinate; (0, 0) specifies the top-left corner. |
|
virtual |
Initialize the camera.
Reimplemented in gazebo::rendering::GpuLaser, gazebo::rendering::DepthCamera, and gazebo::rendering::UserCamera.
| bool gazebo::rendering::Camera::IsAnimating | ( | ) | const |
Return true if the camera is moving due to an animation.
|
inline |
Return true if the camera has been initialized.
References initialized.
| bool gazebo::rendering::Camera::IsVisible | ( | VisualPtr | _visual | ) |
Return true if the visual is within the camera's view frustum.
| [in] | _visual | The visual to check for visibility |
| bool gazebo::rendering::Camera::IsVisible | ( | const std::string & | _visualName | ) |
Return true if the visual is within the camera's view frustum.
| [in] | _visualName | Name of the visual to check for visibility |
|
virtual |
Load the camera with a set of parmeters.
| [in] | _sdf | The SDF camera info |
Reimplemented in gazebo::rendering::UserCamera.
|
virtual |
Load the camera with default parmeters.
Reimplemented in gazebo::rendering::GpuLaser, gazebo::rendering::DepthCamera, and gazebo::rendering::UserCamera.
|
virtual |
Move the camera to a position (this is an animated motion).
| [in] | _pose | End position of the camera |
| [in] | _time | Duration of the camera's movement |
Reimplemented in gazebo::rendering::UserCamera.
| bool gazebo::rendering::Camera::MoveToPositions | ( | const std::vector< math::Pose > & | _pts, |
| double | _time, | ||
| boost::function< void()> | _onComplete = NULL |
||
| ) |
Move the camera to a series of poses (this is an animated motion).
| [in] | _pts | Vector of poses to move to |
| [in] | _time | Duration of the entire move |
| [in] | _onComplete | Callback that is called when the move is complete |
|
virtual |
Post render.
Called afer the render signal.
Reimplemented in gazebo::rendering::GpuLaser, gazebo::rendering::DepthCamera, and gazebo::rendering::UserCamera.
| void gazebo::rendering::Camera::Render | ( | ) |
Render the camera.
Called after the pre-render signal. This function will generate camera images
|
protectedvirtual |
Implementation of the render call.
| void gazebo::rendering::Camera::RotatePitch | ( | math::Angle | _angle | ) |
Rotate the camera around the pitch axis.
| [in] | _angle | Pitch amount |
| void gazebo::rendering::Camera::RotateYaw | ( | math::Angle | _angle | ) |
Rotate the camera around the yaw axis.
| [in] | _angle | Rotation amount |
| bool gazebo::rendering::Camera::SaveFrame | ( | const std::string & | _filename | ) |
Save the last frame to disk.
| [in] | _filename | File in which to save a single frame |
|
static |
Save a frame using an image buffer.
| [in] | _image | The raw image buffer |
| [in] | _width | Width of the image |
| [in] | _height | Height of the image |
| [in] | _depth | Depth of the image data |
| [in] | _format | Format the image data is in |
| [in] | _filename | Name of the file in which to write the frame |
| void gazebo::rendering::Camera::SetAspectRatio | ( | float | _ratio | ) |
Set the aspect ratio.
| [in] | _ratio | The aspect ratio (width / height) in pixels |
| void gazebo::rendering::Camera::SetCaptureData | ( | bool | _value | ) |
Set whether to capture data.
| [in] | _value | Set to true to capture data into a memory buffer. |
| void gazebo::rendering::Camera::SetClipDist | ( | float | _near, |
| float | _far | ||
| ) |
Set the clip distances.
| [in] | _near | Near clip distance in meters |
| [in] | _far | Far clip distance in meters |
| void gazebo::rendering::Camera::SetHFOV | ( | math::Angle | _angle | ) |
Set the camera FOV (horizontal)
| [in] | _radians | Horizontal field of view |
| void gazebo::rendering::Camera::SetImageHeight | ( | unsigned int | _h | ) |
Set the image height.
| [in] | _h | Image height |
| void gazebo::rendering::Camera::SetImageSize | ( | unsigned int | _w, |
| unsigned int | _h | ||
| ) |
Set the image size.
| [in] | _w | Image width |
| [in] | _h | Image height |
| void gazebo::rendering::Camera::SetImageWidth | ( | unsigned int | _w | ) |
Set the image height.
| [in] | _w | Image width |
| void gazebo::rendering::Camera::SetName | ( | const std::string & | _name | ) |
Set the camera's name.
| [in] | _name | New name for the camera |
| void gazebo::rendering::Camera::SetRenderRate | ( | double | _hz | ) |
Set the render Hz rate.
| [in] | _hz | The Hz rate |
|
virtual |
Set the camera's render target.
| [in] | _target | Pointer to the render target |
Reimplemented in gazebo::rendering::UserCamera.
| void gazebo::rendering::Camera::SetSaveFramePathname | ( | const std::string & | _pathname | ) |
Set the save frame pathname.
| [in] | _pathname | Directory in which to store saved image frames |
| void gazebo::rendering::Camera::SetScene | ( | ScenePtr | _scene | ) |
Set the scene this camera is viewing.
| [in] | _scene | Pointer to the scene |
| void gazebo::rendering::Camera::SetSceneNode | ( | Ogre::SceneNode * | _node | ) |
Set the camera's scene node.
| [in] | _node | The scene nodes to attach the camera to |
| void gazebo::rendering::Camera::SetWindowId | ( | unsigned int | _windowId | ) |
|
virtual |
Set the global pose of the camera.
| [in] | _pose | The new math::Pose of the camera |
Reimplemented in gazebo::rendering::UserCamera.
| void gazebo::rendering::Camera::SetWorldPosition | ( | const math::Vector3 & | _pos | ) |
Set the world position.
| [in] | _pos | The new position of the camera |
| void gazebo::rendering::Camera::SetWorldRotation | ( | const math::Quaternion & | _quat | ) |
Set the world orientation.
| [in] | _quat | The new orientation of the camera |
| void gazebo::rendering::Camera::ShowWireframe | ( | bool | _s | ) |
Set whether to view the world in wireframe.
| [in] | _s | Set to True to render objects as wireframe |
| void gazebo::rendering::Camera::ToggleShowWireframe | ( | ) |
Toggle whether to view the world in wireframe.
| void gazebo::rendering::Camera::TrackVisual | ( | const std::string & | _visualName | ) |
Set the camera to track a scene node.
| [in] | _visualName | Name of the visual to track |
|
protected |
Implementation of the Camera::TrackVisual call.
| [in] | _visualName | Name of the visual to track |
|
protectedvirtual |
Set the camera to track a scene node.
| [in] | _visual | The visual to track |
Reimplemented in gazebo::rendering::UserCamera.
| void gazebo::rendering::Camera::Translate | ( | const math::Vector3 & | _direction | ) |
Translate the camera.
| [in] | _direction | The translation vector |
|
virtual |
Reimplemented in gazebo::rendering::UserCamera.
|
protected |
Animation state, used to animate the camera.
|
protected |
Buffer for a bayer image frame.
|
protected |
The OGRE camera.
|
protected |
True to capture frames into an image buffer.
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The camera's event connections.
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Format for saving images.
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Save image height.
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Save image width.
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True if initialized.
Referenced by IsInitialized().
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Time the last frame was rendered.
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Name of the camera.
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True if new data is available.
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Event triggered when a new frame is generated.
Referenced by ConnectNewImageFrame(), and DisconnectNewImageFrame().
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User callback for when an animation completes.
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Scene nod that controls camera pitch.
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Previous time the camera animation was updated.
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Target that renders frames.
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Texture that receives results from rendering.
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List of requests.
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Number of saved frames.
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protected |
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Pointer to the scene.
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Scene node that controls camera position.
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Camera's SDF values.
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Height of the render texture.
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Width of the render texture.
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Viewport the ogre camera uses.
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ID of the window that the camera is attached to.