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| | ContactVisual (const std::string &_name, VisualPtr _vis, const std::string &_topicName) |
| | Constructor.
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| virtual | ~ContactVisual () |
| | Destructor.
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| void | SetEnabled (bool _enabled) |
| | Set to true to enable contact visualization.
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| | Visual (const std::string &_name, VisualPtr _parent, bool _useRTShader=true) |
| | Constructor.
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| | Visual (const std::string &_name, ScenePtr _scene, bool _useRTShader=true) |
| | Constructor.
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| virtual | ~Visual () |
| | Destructor.
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| void | AttachAxes () |
| | Attach visualization axes.
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| void | AttachLineVertex (DynamicLines *_line, unsigned int _index) |
| | Attach a vertex of a line to the position of the visual.
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| Ogre::MovableObject * | AttachMesh (const std::string &_meshName, const std::string &_objName="") |
| | Attach a mesh to this visual by name.
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| void | AttachObject (Ogre::MovableObject *_obj) |
| | Attach a renerable object to the visual.
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| void | AttachVisual (VisualPtr _vis) |
| | Attach a visual to this visual.
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| void | ClearParent () |
| | Clear parents.
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| VisualPtr | Clone (const std::string &_name, VisualPtr _newParent) |
| | Clone the visual with a new name.
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| DynamicLines * | CreateDynamicLine (RenderOpType _type=RENDERING_LINE_STRIP) |
| | Add a line to the visual.
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| void | DeleteDynamicLine (DynamicLines *_line) |
| | Delete a dynamic line.
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| void | DetachObjects () |
| | Detach all objects.
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| void | DetachVisual (VisualPtr _vis) |
| | Detach a visual.
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| void | DetachVisual (const std::string &_name) |
| | Detach a visual.
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| void | DisableTrackVisual () |
| | Disable tracking of a visual.
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| void | EnableTrackVisual (VisualPtr _vis) |
| | Set one visual to track/follow another.
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| void | Fini () |
| | Helper for the destructor.
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| unsigned int | GetAttachedObjectCount () const |
| | Return the number of attached movable objects.
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| math::Box | GetBoundingBox () const |
| | Get the bounding box for the visual.
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| VisualPtr | GetChild (unsigned int _index) |
| | Get an attached visual based on an index.
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| unsigned int | GetChildCount () |
| | Get the number of attached visuals.
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| std::string | GetMaterialName () const |
| | Get the name of the material.
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| std::string | GetMeshName () const |
| | The name of the mesh set in the visual's SDF.
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| std::string | GetName () const |
| | Get the name of the visual.
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| std::string | GetNormalMap () const |
| | Get the normal map.
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| VisualPtr | GetParent () const |
| | Get the parent visual, if one exists.
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| math::Pose | GetPose () const |
| | Get the pose of the visual.
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| math::Vector3 | GetPosition () const |
| | Get the position of the visual.
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| VisualPtr | GetRootVisual () |
| | Get the root visual.
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| math::Quaternion | GetRotation () const |
| | Get the rotation of the visual.
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| math::Vector3 | GetScale () |
| | Get the scale.
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| ScenePtr | GetScene () const |
| | Get current.
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| Ogre::SceneNode * | GetSceneNode () const |
| | Return the scene Node of this visual entity.
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| std::string | GetShaderType () const |
| | Get the shader type.
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| float | GetTransparency () |
| | Get the transparency.
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| uint32_t | GetVisibilityFlags () |
| | Get visibility flags for this visual and all children.
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| bool | GetVisible () const |
| | Get whether the visual is visible.
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| math::Pose | GetWorldPose () const |
| | Get the global pose of the node.
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| bool | HasAttachedObject (const std::string &_name) |
| | Returns true if an object with _name is attached.
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| void | Init () |
| | Helper for the contructor.
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| void | InsertMesh (const std::string &_meshName) |
| | Insert a mesh into Ogre.
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| bool | IsPlane () const |
| | Return true if the visual is a plane.
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| bool | IsStatic () const |
| | Return true if the visual is a static geometry.
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| void | Load (sdf::ElementPtr _sdf) |
| | Load the visual with a set of parameters.
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| virtual void | Load () |
| | Load the visual with default parameters.
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| void | LoadFromMsg (ConstVisualPtr &_msg) |
| | Load from a message.
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| void | LoadPlugin (const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) |
| | Load a plugin.
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| void | MakeStatic () |
| | Make the visual objects static renderables.
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| void | MoveToPosition (const math::Pose &_pose, double _time) |
| | Move to a pose and over a given time.
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| void | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
| | Move to a series of pose and over a given time.
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| void | RemovePlugin (const std::string &_name) |
| | Remove a running plugin.
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| void | SetAmbient (const common::Color &_color) |
| | Set the ambient color of the visual.
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| void | SetCastShadows (bool _shadows) |
| | Set whether the visual should cast shadows.
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| void | SetDiffuse (const common::Color &_color) |
| | Set the diffuse color of the visual.
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| virtual void | SetEmissive (const common::Color &_color) |
| | Set the emissive value.
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| void | SetHighlighted (bool _highlighted) |
| | Set the visual to be visually highlighted.
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| void | SetMaterial (const std::string &_materialName, bool _unique=true) |
| | Set the material.
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| void | SetName (const std::string &_name) |
| | Set the name of the visual.
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| void | SetNormalMap (const std::string &_nmap) |
| | Set the normal map.
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| void | SetPose (const math::Pose &_pose) |
| | Set the pose of the visual.
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| void | SetPosition (const math::Vector3 &_pos) |
| | Set the position of the visual.
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| void | SetRibbonTrail (bool _value, const common::Color &_initialColor, const common::Color &_changeColor) |
| | True on or off a ribbon trail.
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| void | SetRotation (const math::Quaternion &_rot) |
| | Set the rotation of the visual.
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| void | SetScale (const math::Vector3 &_scale) |
| | Set the scale.
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| void | SetScene (ScenePtr _scene) |
| | Set current scene.
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| void | SetShaderType (const std::string &_type) |
| | Set the shader type for the visual's material.
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| void | SetSkeletonPose (const msgs::PoseAnimation &_pose) |
| | Set animation skeleton pose.
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| void | SetSpecular (const common::Color &_color) |
| | Set the specular color of the visual.
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| void | SetTransparency (float _trans) |
| | Set the transparency.
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| void | SetVisibilityFlags (uint32_t _flags) |
| | Set visibility flags for this visual and all children.
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| void | SetVisible (bool _visible, bool _cascade=true) |
| | Set whether the visual is visible.
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| void | SetWorldPose (const math::Pose _pose) |
| | Set the world pose of the visual.
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| void | SetWorldPosition (const math::Vector3 &_pos) |
| | Set the world linear position of the visual.
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| void | SetWorldRotation (const math::Quaternion &_rot) |
| | Set the world orientation of the visual.
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| void | ShowBoundingBox () |
| | Display the bounding box visual.
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| void | ShowCollision (bool _show) |
| | Display the collision visuals.
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| void | ShowCOM (bool _show) |
| | Display Center of Mass visuals.
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| void | ShowJoints (bool _show) |
| | Display joint visuals.
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| void | ShowSkeleton (bool _show) |
| | Display the skeleton visuals.
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| void | ToggleVisible () |
| | Toggle whether this visual is visible.
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| void | Update () |
| | Update the visual.
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| void | UpdateFromMsg (ConstVisualPtr &_msg) |
| | Update a visual based on a message.
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Contact visualization.
This class visualizes contact points by drawing arrows in the 3D environment.