TerrainEditor.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2012 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef GAZEBO_GUI_TERRAIN_TERRAINEDITOR_HH_
18 #define GAZEBO_GUI_TERRAIN_TERRAINEDITOR_HH_
19 
20 #include <memory>
21 
22 #include "gazebo/gui/qt.h"
23 #include "gazebo/gui/Editor.hh"
24 #include "gazebo/util/system.hh"
25 
26 namespace gazebo
27 {
28  namespace gui
29  {
30  class TerrainEditorPrivate;
31 
34  class GZ_GUI_VISIBLE TerrainEditor : public Editor
35  {
36  Q_OBJECT
37 
40  public: explicit TerrainEditor(MainWindow *_mainWindow);
41 
43  public: virtual ~TerrainEditor();
44 
47  private slots: void OnEdit(bool _checked);
48 
51  private: std::unique_ptr<TerrainEditorPrivate> dataPtr;
52  };
53  }
54 }
55 #endif
Forward declarations for the common classes.
Definition: Animation.hh:26
gui
Definition: KeyEventHandler.hh:29
Definition: MainWindow.hh:43
Interface to the terrain editor.
Definition: TerrainEditor.hh:34
Base class for editors, such as BuildingEditor and TerrainEditor.
Definition: Editor.hh:35