Wind.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef GAZEBO_PHYSICS_WIND_HH_
18 #define GAZEBO_PHYSICS_WIND_HH_
19 
20 #include <string>
21 #include <functional>
22 #include <memory>
23 #include <boost/any.hpp>
24 
25 #include "gazebo/msgs/msgs.hh"
27 #include "gazebo/util/system.hh"
28 
29 namespace gazebo
30 {
31  namespace physics
32  {
33  // Forward declare private data class.
34  class WindPrivate;
35 
38 
41  class GZ_PHYSICS_VISIBLE Wind
42  {
46  public: explicit Wind(World &_world, sdf::ElementPtr _sdf);
47 
49  public: virtual ~Wind();
50 
53  public: virtual void Load(sdf::ElementPtr _sdf);
54 
63  public: bool SetParam(const std::string &_key,
64  const boost::any &_value);
65 
70  public: boost::any Param(const std::string &_key) const;
71 
77  public: bool Param(const std::string &_key, boost::any &_value) const;
78 
81  private: void OnWindMsg(ConstWindPtr &_msg);
82 
85  private: void OnRequest(ConstRequestPtr &_msg);
86 
91  public: ignition::math::Vector3d WorldLinearVel(const Entity *_entity)
92  const;
93 
97  public: ignition::math::Vector3d RelativeLinearVel(const Entity *_entity)
98  const;
99 
102  public: const ignition::math::Vector3d& LinearVel(void) const;
103 
106  public: void SetLinearVel(const ignition::math::Vector3d& _vel);
107 
114  public: void SetLinearVelFunc(std::function< ignition::math::Vector3d (
115  const Wind *_wind, const Entity *_entity) > _linearVelFunc);
116 
122  private: ignition::math::Vector3d LinearVelDefault(const Wind *_wind,
123  const Entity *_entity);
124 
127  private: std::unique_ptr<WindPrivate> dataPtr;
128  };
130  }
131 }
132 #endif
Forward declarations for the common classes.
Definition: Animation.hh:26
default namespace for gazebo
The world provides access to all other object within a simulated environment.
Definition: World.hh:74
Base class for wind.
Definition: Wind.hh:41
Base class for all physics objects in Gazebo.
Definition: Entity.hh:52