Entity Class Referenceabstract

Base class for all physics objects in Gazebo. More...

#include <physics/physics.hh>

Inherits Base.

Inherited by Collision, Light, Link, and Model.

Public Types

enum  EntityType {
  BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004,
  COLLISION = 0x00000008, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040,
  BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400,
  SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000,
  ACTOR = 0x00008000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000,
  HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000,
  PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000,
  SENSOR_COLLISION = 0x10000000
}
 Unique identifiers for all entity types. More...
 

Public Member Functions

 Entity (BasePtr _parent)
 Constructor. More...
 
virtual ~Entity ()
 Destructor. More...
 
void AddChild (BasePtr _child)
 Add a child to this entity. More...
 
void AddType (EntityType _type)
 Add a type specifier. More...
 
virtual ignition::math::AxisAlignedBox BoundingBox () const
 Return the bounding box for the entity. More...
 
ignition::math::AxisAlignedBox CollisionBoundingBox () const
 Returns collision bounding box. More...
 
const ignition::math::Pose3d & DirtyPose () const
 Returns Entity::dirtyPose. More...
 
virtual void Fini ()
 Finalize the entity. More...
 
BasePtr GetByName (const std::string &_name)
 Get by name. More...
 
BasePtr GetChild (unsigned int _i) const
 Get a child by index. More...
 
BasePtr GetChild (const std::string &_name)
 Get a child by name. More...
 
CollisionPtr GetChildCollision (const std::string &_name)
 Get a child collision entity, if one exists. More...
 
unsigned int GetChildCount () const
 Get the number of children. More...
 
LinkPtr GetChildLink (const std::string &_name)
 Get a child linke entity, if one exists. More...
 
uint32_t GetId () const
 Return the ID of this entity. More...
 
std::string GetName () const
 Return the name of the entity. More...
 
void GetNearestEntityBelow (double &_distBelow, std::string &_entityName)
 Get the distance to the nearest entity below (along the Z-axis) this entity. More...
 
BasePtr GetParent () const
 Get the parent. More...
 
int GetParentId () const
 Return the ID of the parent. More...
 
ModelPtr GetParentModel ()
 Get the parent model, if one exists. More...
 
bool GetSaveable () const
 Get whether the object should be "saved", when the user selects to save the world to xml. More...
 
std::string GetScopedName (bool _prependWorldName=false) const
 Return the name of this entity with the model scope model1::...::modelN::entityName. More...
 
virtual const sdf::ElementPtr GetSDF ()
 Get the SDF values for the object. More...
 
unsigned int GetType () const
 Get the full type definition. More...
 
const WorldPtrGetWorld () const
 Get the World this object is in. More...
 
bool HasType (const EntityType &_t) const
 Returns true if this object's type definition has the given type. More...
 
virtual void Init ()
 Initialize the object. More...
 
ignition::math::Pose3d InitialRelativePose () const
 Get the initial relative pose. More...
 
bool IsCanonicalLink () const
 A helper function that checks if this is a canonical body. More...
 
bool IsSelected () const
 True if the entity is selected by the user. More...
 
bool IsStatic () const
 Return whether this entity is static. More...
 
virtual void Load (sdf::ElementPtr _sdf)
 Load the entity. More...
 
bool operator== (const Base &_ent) const
 Returns true if the entities are the same. More...
 
void PlaceOnEntity (const std::string &_entityName)
 Move this entity to be ontop of another entity by name. More...
 
void PlaceOnNearestEntityBelow ()
 Move this entity to be ontop of the nearest entity below. More...
 
void Print (const std::string &_prefix)
 Print this object to screen via gzmsg. More...
 
virtual ignition::math::Vector3d RelativeAngularAccel () const
 Get the angular acceleration of the entity. More...
 
virtual ignition::math::Vector3d RelativeAngularVel () const
 Get the angular velocity of the entity. More...
 
virtual ignition::math::Vector3d RelativeLinearAccel () const
 Get the linear acceleration of the entity. More...
 
virtual ignition::math::Vector3d RelativeLinearVel () const
 Get the linear velocity of the entity. More...
 
ignition::math::Pose3d RelativePose () const
 Get the pose of the entity relative to its parent. More...
 
virtual void RemoveChild (unsigned int _id)
 Remove a child from this entity. More...
 
void RemoveChild (const std::string &_name)
 Remove a child by name. More...
 
void RemoveChild (physics::BasePtr _child)
 Remove a child by pointer. More...
 
void RemoveChildren ()
 Remove all children. More...
 
virtual void Reset ()
 Reset the entity. More...
 
virtual void Reset (Base::EntityType _resetType)
 Calls recursive Reset on one of the Base::EntityType's. More...
 
ignition::math::Pose3d SDFPoseRelativeToParent () const
 Get the SDF pose of the object according to the sdf 1.6 convention. More...
 
virtual std::optional< sdf::SemanticPose > SDFSemanticPose () const
 Get the SDF SemanticPose object associated with the pose of this object. More...
 
void SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)
 Set an animation for this entity. More...
 
void SetAnimation (common::PoseAnimationPtr _anim)
 Set an animation for this entity. More...
 
void SetCanonicalLink (bool _value)
 Set to true if this entity is a canonical link for a model. More...
 
void SetInitialRelativePose (const ignition::math::Pose3d &_pose)
 Set the initial pose. More...
 
virtual void SetName (const std::string &_name)
 Set the name of the entity. More...
 
void SetParent (BasePtr _parent)
 Set the parent. More...
 
void SetRelativePose (const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)
 Set the pose of the entity relative to its parent. More...
 
void SetSaveable (bool _v)
 Set whether the object should be "saved", when the user selects to save the world to xml. More...
 
virtual bool SetSelected (bool _show)
 Set whether this entity has been selected by the user through the gui. More...
 
void SetStatic (const bool &_static)
 Set whether this entity is static: immovable. More...
 
void SetWorld (const WorldPtr &_newWorld)
 Set the world this object belongs to. More...
 
void SetWorldPose (const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)
 Set the world pose of the entity. More...
 
void SetWorldTwist (const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true)
 Set angular and linear rates of an physics::Entity. More...
 
virtual void StopAnimation ()
 Stop the current animation, if any. More...
 
std::string TypeStr () const
 Get the string name for the entity type. More...
 
virtual void Update ()
 Update the object. More...
 
virtual void UpdateParameters (sdf::ElementPtr _sdf)
 Update the parameters using new sdf values. More...
 
common::URI URI () const
 Return the common::URI of this entity. More...
 
virtual ignition::math::Vector3d WorldAngularAccel () const
 Get the angular acceleration of the entity in the world frame. More...
 
virtual ignition::math::Vector3d WorldAngularVel () const
 Get the angular velocity of the entity in the world frame. More...
 
virtual ignition::math::Vector3d WorldLinearAccel () const
 Get the linear acceleration of the entity in the world frame. More...
 
virtual ignition::math::Vector3d WorldLinearVel () const
 Get the linear velocity of the entity in the world frame. More...
 
virtual const ignition::math::Pose3d & WorldPose () const
 Get the absolute pose of the entity. More...
 

Protected Member Functions

void ComputeScopedName ()
 Compute the scoped name of this object based on its parents. More...
 
virtual void OnPoseChange ()=0
 This function is called when the entity's (or one of its parents) pose of the parent has changed. More...
 
virtual void RegisterIntrospectionItems ()
 Register items in the introspection service. More...
 
virtual void UnregisterIntrospectionItems ()
 Unregister items in the introspection service. More...
 

Protected Attributes

common::PoseAnimationPtr animation
 Current pose animation. More...
 
event::ConnectionPtr animationConnection
 Connection used to update an animation. More...
 
ignition::math::Pose3d animationStartPose
 Start pose of an animation. More...
 
Base_V children
 Children of this entity. More...
 
std::vector< event::ConnectionPtrconnections
 All our event connections. More...
 
ignition::math::Pose3d dirtyPose
 The pose set by a physics engine. More...
 
std::vector< common::URIintrospectionItems
 All the introspection items regsitered for this. More...
 
transport::NodePtr node
 Communication node. More...
 
ignition::transport::Node nodeIgn
 Ignition communication node. More...
 
BasePtr parent
 Parent of this entity. More...
 
EntityPtr parentEntity
 A helper that prevents numerous dynamic_casts. More...
 
common::Time prevAnimationTime
 Previous time an animation was updated. More...
 
transport::PublisherPtr requestPub
 Request publisher. More...
 
ignition::transport::Node::Publisher requestPubIgn
 Request publisher. More...
 
ignition::math::Vector3d scale
 Scale of the entity. More...
 
sdf::ElementPtr sdf
 The SDF values for this object. More...
 
transport::PublisherPtr visPub
 Visual publisher. More...
 
ignition::transport::Node::Publisher visPubIgn
 Visual publisher. More...
 
msgs::Visual * visualMsg
 Visual message container. More...
 
WorldPtr world
 Pointer to the world. More...
 
ignition::math::Pose3d worldPose
 World pose of the entity. More...
 

Detailed Description

Base class for all physics objects in Gazebo.

Member Enumeration Documentation

◆ EntityType

enum EntityType
inherited

Unique identifiers for all entity types.

Enumerator
BASE 

Base type.

ENTITY 

Entity type.

MODEL 

Model type.

LINK 

Link type.

COLLISION 

Collision type.

LIGHT 

Light type.

VISUAL 

Visual type.

JOINT 

Joint type.

BALL_JOINT 

BallJoint type.

HINGE2_JOINT 

Hing2Joint type.

HINGE_JOINT 

HingeJoint type.

SLIDER_JOINT 

SliderJoint type.

SCREW_JOINT 

ScrewJoint type.

UNIVERSAL_JOINT 

UniversalJoint type.

GEARBOX_JOINT 

GearboxJoint type.

FIXED_JOINT 

FixedJoint type.

ACTOR 

Actor type.

SHAPE 

Shape type.

BOX_SHAPE 

BoxShape type.

CYLINDER_SHAPE 

CylinderShape type.

HEIGHTMAP_SHAPE 

HeightmapShape type.

MAP_SHAPE 

MapShape type.

MULTIRAY_SHAPE 

MultiRayShape type.

RAY_SHAPE 

RayShape type.

PLANE_SHAPE 

PlaneShape type.

SPHERE_SHAPE 

SphereShape type.

MESH_SHAPE 

MeshShape type.

POLYLINE_SHAPE 

PolylineShape type.

SENSOR_COLLISION 

Indicates a collision shape used for sensing.

Constructor & Destructor Documentation

◆ Entity()

Entity ( BasePtr  _parent)
explicit

Constructor.

Parameters
[in]_parentParent of the entity.

◆ ~Entity()

virtual ~Entity ( )
virtual

Destructor.

Member Function Documentation

◆ AddChild()

void AddChild ( BasePtr  _child)
inherited

Add a child to this entity.

Parameters
[in]_childChild entity.

Referenced by Base::Update().

◆ AddType()

void AddType ( EntityType  _type)
inherited

Add a type specifier.

Parameters
[in]_typeNew type to append to this objects type definition.

Referenced by Base::Update().

◆ BoundingBox()

virtual ignition::math::AxisAlignedBox BoundingBox ( ) const
virtual

Return the bounding box for the entity.

Returns
The bounding box.

Reimplemented in Link, Model, Collision, ODECollision, BulletCollision, DARTCollision, and SimbodyCollision.

◆ CollisionBoundingBox()

ignition::math::AxisAlignedBox CollisionBoundingBox ( ) const

Returns collision bounding box.

Returns
Collsion bounding box.

◆ ComputeScopedName()

void ComputeScopedName ( )
protectedinherited

Compute the scoped name of this object based on its parents.

See also
Base::GetScopedName

Referenced by Base::Update().

◆ DirtyPose()

const ignition::math::Pose3d& DirtyPose ( ) const

Returns Entity::dirtyPose.

The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.

Returns
The dirty pose of the entity.

◆ Fini()

virtual void Fini ( )
virtual

Finalize the entity.

Reimplemented from Base.

Reimplemented in Actor, Model, Link, DARTModel, DARTCollision, DARTLink, ODECollision, SimbodyLink, BulletLink, ODELink, and Collision.

◆ GetByName()

BasePtr GetByName ( const std::string &  _name)
inherited

Get by name.

Parameters
[in]_nameGet a child (or self) object by name
Returns
A pointer to the object, NULL if not found

Referenced by Base::Update().

◆ GetChild() [1/2]

BasePtr GetChild ( unsigned int  _i) const
inherited

Get a child by index.

Parameters
[in]_iIndex of the child to retreive.
Returns
A pointer to the object, NULL if the index is invalid.

Referenced by Base::Update().

◆ GetChild() [2/2]

BasePtr GetChild ( const std::string &  _name)
inherited

Get a child by name.

Parameters
[in]_nameName of the child.
Returns
A pointer to the object, NULL if not found

◆ GetChildCollision()

CollisionPtr GetChildCollision ( const std::string &  _name)

Get a child collision entity, if one exists.

Parameters
[in]_nameName of the child collision object.
Returns
Pointer to the Collision object, or NULL if not found.

◆ GetChildCount()

unsigned int GetChildCount ( ) const
inherited

Get the number of children.

Returns
The number of children.

Referenced by Base::Update().

◆ GetChildLink()

LinkPtr GetChildLink ( const std::string &  _name)

Get a child linke entity, if one exists.

Parameters
[in]_nameName of the child Link object.
Returns
Pointer to the Link object, or NULL if not found.

◆ GetId()

uint32_t GetId ( ) const
inherited

Return the ID of this entity.

This id is unique.

Returns
Integer ID.

Referenced by Base::Update().

◆ GetName()

std::string GetName ( ) const
inherited

Return the name of the entity.

Returns
Name of the entity.

Referenced by Base::Update().

◆ GetNearestEntityBelow()

void GetNearestEntityBelow ( double &  _distBelow,
std::string &  _entityName 
)

Get the distance to the nearest entity below (along the Z-axis) this entity.

Parameters
[out]_distBelowThe distance to the nearest entity below.
[out]_entityNameThe name of the nearest entity below.

◆ GetParent()

BasePtr GetParent ( ) const
inherited

Get the parent.

Returns
Pointer to the parent entity.

Referenced by Base::Update().

◆ GetParentId()

int GetParentId ( ) const
inherited

Return the ID of the parent.

Returns
Integer ID.

Referenced by Base::Update().

◆ GetParentModel()

ModelPtr GetParentModel ( )

Get the parent model, if one exists.

Returns
Pointer to a model, or NULL if no parent model exists.

◆ GetSaveable()

bool GetSaveable ( ) const
inherited

Get whether the object should be "saved", when the user selects to save the world to xml.

Returns
True if the object is saveable.

Referenced by Base::Update().

◆ GetScopedName()

std::string GetScopedName ( bool  _prependWorldName = false) const
inherited

Return the name of this entity with the model scope model1::...::modelN::entityName.

Parameters
[in]_prependWorldNameTrue to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName.
Returns
The scoped name.

Referenced by Base::Update().

◆ GetSDF()

virtual const sdf::ElementPtr GetSDF ( )
virtualinherited

Get the SDF values for the object.

Returns
The SDF values for the object.

Reimplemented in Actor, and Model.

Referenced by Base::Update().

◆ GetType()

unsigned int GetType ( ) const
inherited

Get the full type definition.

Returns
The full type definition.

Referenced by Base::Update().

◆ GetWorld()

const WorldPtr& GetWorld ( ) const
inherited

Get the World this object is in.

Returns
The World this object is part of.

Referenced by Base::Update().

◆ HasType()

bool HasType ( const EntityType _t) const
inherited

Returns true if this object's type definition has the given type.

Parameters
[in]_tType to check.
Returns
True if this object's type definition has the.

Referenced by Base::Update().

◆ Init()

virtual void Init ( )
inlinevirtualinherited

◆ InitialRelativePose()

ignition::math::Pose3d InitialRelativePose ( ) const

Get the initial relative pose.

Returns
The initial relative pose.

◆ IsCanonicalLink()

bool IsCanonicalLink ( ) const
inline

A helper function that checks if this is a canonical body.

Returns
True if the link is canonical.

◆ IsSelected()

bool IsSelected ( ) const
inherited

True if the entity is selected by the user.

Returns
True if the entity is selected.

Referenced by Base::Update().

◆ IsStatic()

bool IsStatic ( ) const

Return whether this entity is static.

Returns
True if static.

◆ Load()

virtual void Load ( sdf::ElementPtr  _sdf)
virtual

Load the entity.

Parameters
[in]_sdfPointer to an SDF element.

Reimplemented from Base.

Reimplemented in Actor, Model, Link, BulletCollision, Collision, DARTModel, ODECollision, SimbodyCollision, DARTCollision, DARTLink, SimbodyLink, BulletLink, Light, ODELink, and SimbodyModel.

◆ OnPoseChange()

virtual void OnPoseChange ( )
protectedpure virtual

This function is called when the entity's (or one of its parents) pose of the parent has changed.

Implemented in Model, Link, ODECollision, Light, DARTCollision, DARTLink, SimbodyLink, BulletCollision, BulletLink, ODELink, and SimbodyCollision.

◆ operator==()

bool operator== ( const Base _ent) const
inherited

Returns true if the entities are the same.

Checks only the name.

Parameters
[in]_entBase object to compare with.
Returns
True if the entities are the same.

Referenced by Base::Update().

◆ PlaceOnEntity()

void PlaceOnEntity ( const std::string &  _entityName)

Move this entity to be ontop of another entity by name.

Parameters
[in]_entityNameName of the Entity this Entity should be ontop of.

◆ PlaceOnNearestEntityBelow()

void PlaceOnNearestEntityBelow ( )

Move this entity to be ontop of the nearest entity below.

◆ Print()

void Print ( const std::string &  _prefix)
inherited

Print this object to screen via gzmsg.

Parameters
[in]_prefixUsually a set of spaces.

Referenced by Base::Update().

◆ RegisterIntrospectionItems()

virtual void RegisterIntrospectionItems ( )
protectedvirtualinherited

Register items in the introspection service.

Reimplemented in Link, Joint, and Model.

Referenced by Base::Update().

◆ RelativeAngularAccel()

virtual ignition::math::Vector3d RelativeAngularAccel ( ) const
virtual

Get the angular acceleration of the entity.

Returns
A ignition::math::Vector3d for the acceleration.

Reimplemented in Link, Model, and Collision.

◆ RelativeAngularVel()

virtual ignition::math::Vector3d RelativeAngularVel ( ) const
virtual

Get the angular velocity of the entity.

Returns
A ignition::math::Vector3d for the velocity.

Reimplemented in Link, Model, and Collision.

◆ RelativeLinearAccel()

virtual ignition::math::Vector3d RelativeLinearAccel ( ) const
virtual

Get the linear acceleration of the entity.

Returns
A ignition::math::Vector3d for the acceleration.

Reimplemented in Link, Model, and Collision.

◆ RelativeLinearVel()

virtual ignition::math::Vector3d RelativeLinearVel ( ) const
virtual

Get the linear velocity of the entity.

Returns
A ignition::math::Vector3d for the linear velocity.

Reimplemented in Link, Model, and Collision.

◆ RelativePose()

ignition::math::Pose3d RelativePose ( ) const

Get the pose of the entity relative to its parent.

Returns
The pose of the entity relative to its parent.

◆ RemoveChild() [1/3]

virtual void RemoveChild ( unsigned int  _id)
virtualinherited

Remove a child from this entity.

Parameters
[in]_idID of the child to remove.

Referenced by Link::GetKinematic(), and Base::Update().

◆ RemoveChild() [2/3]

void RemoveChild ( const std::string &  _name)
inherited

Remove a child by name.

Parameters
[in]_nameName of the child.

◆ RemoveChild() [3/3]

void RemoveChild ( physics::BasePtr  _child)
inherited

Remove a child by pointer.

Parameters
[in]_childPointer to the child.

◆ RemoveChildren()

void RemoveChildren ( )
inherited

Remove all children.

Referenced by Base::Update().

◆ Reset() [1/2]

virtual void Reset ( )
virtual

Reset the entity.

Reimplemented from Base.

Reimplemented in Actor, Model, and Link.

◆ Reset() [2/2]

virtual void Reset ( Base::EntityType  _resetType)
virtualinherited

Calls recursive Reset on one of the Base::EntityType's.

Parameters
[in]_resetTypeThe type of reset operation

◆ SDFPoseRelativeToParent()

ignition::math::Pose3d SDFPoseRelativeToParent ( ) const
inherited

Get the SDF pose of the object according to the sdf 1.6 convention.

This convention is that the pose of an element is relative to its parent XML element, except for joints, whose pose is relative to the child link.

Returns
The pose of the object resolved according to the sdf 1.6 convention

Referenced by Base::Update().

◆ SDFSemanticPose()

virtual std::optional<sdf::SemanticPose> SDFSemanticPose ( ) const
virtualinherited

Get the SDF SemanticPose object associated with the pose of this object.

Objects that support frame semantics need to override this function and provide this function.

Reimplemented in Link, Joint, Model, Collision, and Light.

Referenced by Base::Update().

◆ SetAnimation() [1/2]

void SetAnimation ( const common::PoseAnimationPtr _anim,
boost::function< void()>  _onComplete 
)

Set an animation for this entity.

Parameters
[in]_animPose animation.
[in]_onCompleteCallback for when the animation completes.

◆ SetAnimation() [2/2]

void SetAnimation ( common::PoseAnimationPtr  _anim)

Set an animation for this entity.

Parameters
[in]_animPose animation.

◆ SetCanonicalLink()

void SetCanonicalLink ( bool  _value)

Set to true if this entity is a canonical link for a model.

Parameters
[in]_valueTrue if the link is canonical.

◆ SetInitialRelativePose()

void SetInitialRelativePose ( const ignition::math::Pose3d &  _pose)

Set the initial pose.

Parameters
[in]_poseThe initial pose.

◆ SetName()

virtual void SetName ( const std::string &  _name)
virtual

Set the name of the entity.

Parameters
[in]_nameThe new name.

Reimplemented from Base.

◆ SetParent()

void SetParent ( BasePtr  _parent)
inherited

Set the parent.

Parameters
[in]_parentParent object.

Referenced by Base::Update().

◆ SetRelativePose()

void SetRelativePose ( const ignition::math::Pose3d &  _pose,
const bool  _notify = true,
const bool  _publish = true 
)

Set the pose of the entity relative to its parent.

Parameters
[in]_poseThe new pose.
[in]_notifyTrue = tell children of the pose change.
[in]_publishTrue to publish the pose.

◆ SetSaveable()

void SetSaveable ( bool  _v)
inherited

Set whether the object should be "saved", when the user selects to save the world to xml.

Parameters
[in]_vSet to True if the object should be saved.

Referenced by Base::Update().

◆ SetSelected()

virtual bool SetSelected ( bool  _show)
virtualinherited

Set whether this entity has been selected by the user through the gui.

Parameters
[in]_showTrue to set this entity as selected.

Reimplemented in Link.

Referenced by Base::Update().

◆ SetStatic()

void SetStatic ( const bool &  _static)

Set whether this entity is static: immovable.

Parameters
[in]_staticTrue = static.

Referenced by Link::UpdateSurface().

◆ SetWorld()

void SetWorld ( const WorldPtr _newWorld)
inherited

Set the world this object belongs to.

This will also set the world for all children.

Parameters
[in]_newWorldThe new World this object is part of.

Referenced by Base::Update().

◆ SetWorldPose()

void SetWorldPose ( const ignition::math::Pose3d &  _pose,
const bool  _notify = true,
const bool  _publish = true 
)

Set the world pose of the entity.

Parameters
[in]_poseThe new world pose.
[in]_notifyTrue = tell children of the pose change.
[in]_publishTrue to publish the pose.

◆ SetWorldTwist()

void SetWorldTwist ( const ignition::math::Vector3d &  _linear,
const ignition::math::Vector3d &  _angular,
const bool  _updateChildren = true 
)

Set angular and linear rates of an physics::Entity.

Parameters
[in]_linearLinear twist.
[in]_angularAngular twist.
[in]_updateChildrenTrue to pass this update to child entities.

◆ StopAnimation()

virtual void StopAnimation ( )
virtual

Stop the current animation, if any.

Reimplemented in Model.

◆ TypeStr()

std::string TypeStr ( ) const
inherited

Get the string name for the entity type.

Returns
The string name for this entity.

Referenced by Base::Update().

◆ UnregisterIntrospectionItems()

virtual void UnregisterIntrospectionItems ( )
protectedvirtualinherited

Unregister items in the introspection service.

Referenced by Base::Update().

◆ Update()

◆ UpdateParameters()

virtual void UpdateParameters ( sdf::ElementPtr  _sdf)
virtual

Update the parameters using new sdf values.

Parameters
[in]_sdfSDF to update from.

Reimplemented from Base.

Reimplemented in Actor, Model, Link, and Collision.

◆ URI()

common::URI URI ( ) const
inherited

Return the common::URI of this entity.

The URI includes the world where the entity is contained and all the hierarchy of sub-entities that can compose this entity. E.g.: A link entity contains the name of the link and the model where the link is contained.

Returns
The URI of this entity.

Referenced by Base::Update().

◆ WorldAngularAccel()

virtual ignition::math::Vector3d WorldAngularAccel ( ) const
virtual

Get the angular acceleration of the entity in the world frame.

Returns
A ignition::math::Vector3d for the acceleration.

Reimplemented in Link, Model, and Collision.

◆ WorldAngularVel()

virtual ignition::math::Vector3d WorldAngularVel ( ) const
virtual

Get the angular velocity of the entity in the world frame.

Returns
A ignition::math::Vector3d for the velocity.

Reimplemented in Model, Collision, ODELink, DARTLink, SimbodyLink, and BulletLink.

◆ WorldLinearAccel()

virtual ignition::math::Vector3d WorldLinearAccel ( ) const
virtual

Get the linear acceleration of the entity in the world frame.

Returns
A ignition::math::Vector3d for the acceleration.

Reimplemented in Link, Model, and Collision.

◆ WorldLinearVel()

virtual ignition::math::Vector3d WorldLinearVel ( ) const
virtual

Get the linear velocity of the entity in the world frame.

Returns
A ignition::math::Vector3d for the linear velocity.

Reimplemented in Link, Model, and Collision.

◆ WorldPose()

virtual const ignition::math::Pose3d& WorldPose ( ) const
inlinevirtual

Get the absolute pose of the entity.

Returns
The absolute pose of the entity.

Reimplemented in Collision, and Light.

Member Data Documentation

◆ animation

common::PoseAnimationPtr animation
protected

Current pose animation.

◆ animationConnection

event::ConnectionPtr animationConnection
protected

Connection used to update an animation.

◆ animationStartPose

ignition::math::Pose3d animationStartPose
protected

Start pose of an animation.

◆ children

Base_V children
protectedinherited

Children of this entity.

◆ connections

std::vector<event::ConnectionPtr> connections
protected

All our event connections.

◆ dirtyPose

ignition::math::Pose3d dirtyPose
protected

The pose set by a physics engine.

◆ introspectionItems

std::vector<common::URI> introspectionItems
protectedinherited

All the introspection items regsitered for this.

◆ node

transport::NodePtr node
protected

Communication node.

◆ nodeIgn

ignition::transport::Node nodeIgn
protected

Ignition communication node.

◆ parent

BasePtr parent
protectedinherited

Parent of this entity.

◆ parentEntity

EntityPtr parentEntity
protected

A helper that prevents numerous dynamic_casts.

◆ prevAnimationTime

common::Time prevAnimationTime
protected

Previous time an animation was updated.

◆ requestPub

transport::PublisherPtr requestPub
protected

Request publisher.

◆ requestPubIgn

ignition::transport::Node::Publisher requestPubIgn
protected

Request publisher.

◆ scale

ignition::math::Vector3d scale
protected

Scale of the entity.

◆ sdf

sdf::ElementPtr sdf
protectedinherited

The SDF values for this object.

◆ visPub

transport::PublisherPtr visPub
protected

Visual publisher.

◆ visPubIgn

ignition::transport::Node::Publisher visPubIgn
protected

Visual publisher.

◆ visualMsg

msgs::Visual* visualMsg
protected

Visual message container.

◆ world

WorldPtr world
protectedinherited

Pointer to the world.

◆ worldPose

ignition::math::Pose3d worldPose
mutableprotected

World pose of the entity.


The documentation for this class was generated from the following file: