#include <Server.hh>
◆ Server()
◆ ~Server()
◆ Fini()
◆ GetInitialized()
bool GetInitialized |
( |
| ) |
const |
Get whether the Server has been initialized.
- Returns
- True if initialized.
◆ LoadFile()
bool LoadFile |
( |
const std::string & |
_filename = "worlds/empty.world" , |
|
|
const std::string & |
_physics = "" |
|
) |
| |
Load a world file and optionally override physics engine type.
- Parameters
-
[in] | _filename | Name of the world file to load. |
[in] | _physics | Physics engine type (ode|bullet|dart|simbody). |
- Returns
- True on success.
◆ LoadString()
bool LoadString |
( |
const std::string & |
_sdfString | ) |
|
Load the Server from an SDF string.
- Parameters
-
[in] | _sdfString | SDF string from which to load a World. |
- Returns
- True on success.
◆ ParseArgs()
bool ParseArgs |
( |
int |
_argc, |
|
|
char ** |
_argv |
|
) |
| |
Parse command line arguments.
- Parameters
-
[in] | _argc | Number of arguments. |
[in] | _argv | Array of argument values. |
- Returns
- True on success.
◆ PreLoad()
Preload the server.
- Returns
- True if load was successful.
◆ PrintUsage()
Output help about gzserver.
◆ Run()
◆ SetParams()
Set the parameters.
- Parameters
-
[in] | _params | Map of string parameters |
◆ Stop()
The documentation for this class was generated from the following file: