A numeric animation.
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#include <Animation.hh>
Inherits Animation.
◆ KeyFrame_V
array of keyframe type alias
◆ NumericAnimation()
Constructor.
- Parameters
-
[in] | _name | String name of the animation. This should be unique. |
[in] | _length | Length of the animation in seconds |
[in] | _loop | True == loop the animation |
◆ ~NumericAnimation()
◆ AddTime()
void AddTime |
( |
double |
_time | ) |
|
|
inherited |
Add time to the animation.
- Parameters
-
[in] | _time | The amount of time to add in seconds |
◆ CreateKeyFrame()
Create a numeric keyframe at the given time.
- Parameters
-
[in] | _time | Time at which to create the keyframe |
- Returns
- Pointer to the new keyframe
◆ GetInterpolatedKeyFrame()
Get a keyframe using the animation's current time.
- Parameters
-
◆ GetKeyFrame()
KeyFrame* GetKeyFrame |
( |
unsigned int |
_index | ) |
const |
|
inherited |
Get a key frame using an index value.
- Parameters
-
[in] | _index | The index of the key frame |
- Returns
- A pointer the keyframe, nullptr if the _index is invalid
◆ GetKeyFrameCount()
unsigned int GetKeyFrameCount |
( |
| ) |
const |
|
inherited |
Return the number of key frames in the animation.
- Returns
- The number of keyframes
◆ GetKeyFramesAtTime()
double GetKeyFramesAtTime |
( |
double |
_time, |
|
|
KeyFrame ** |
_kf1, |
|
|
KeyFrame ** |
_kf2, |
|
|
unsigned int & |
_firstKeyIndex |
|
) |
| const |
|
protectedinherited |
Get the two key frames that bound a time value.
- Parameters
-
[in] | _time | The time in seconds |
[out] | _kf1 | Lower bound keyframe that is returned |
[out] | _kf2 | Upper bound keyframe that is returned |
[out] | _firstKeyIndex | Index of the lower bound key frame |
- Returns
- The time between the two keyframe
◆ GetLength()
double GetLength |
( |
| ) |
const |
|
inherited |
Return the duration of the animation.
- Returns
- Duration of the animation in seconds
◆ GetTime()
Return the current time position.
- Returns
- The time position in seconds
◆ SetLength()
void SetLength |
( |
double |
_len | ) |
|
|
inherited |
Set the duration of the animation.
- Parameters
-
[in] | _len | The length of the animation in seconds |
◆ SetTime()
void SetTime |
( |
double |
_time | ) |
|
|
inherited |
Set the current time position of the animation.
- Parameters
-
[in] | _time | The time position in seconds |
◆ build
|
mutableprotectedinherited |
determines if the interpolation splines need building
◆ keyFrames
◆ length
◆ loop
true if animation repeats
◆ name
◆ timePos
The documentation for this class was generated from the following file: