A set of functions for converting between the math types used by gazebo and bullet.
More...
#include <BulletTypes.hh>
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static btTransform | ConvertPose (const ignition::math::Pose3d &_pose) |
| Convert an ignition math pose to a bullet transform. More...
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static ignition::math::Pose3d | ConvertPoseIgn (const btTransform &_bt) |
| Convert a bullet transform to an ignition math pose. More...
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static btVector3 | ConvertVector3 (const ignition::math::Vector3d &_vec) |
| Convert an ignition Vector3d to a bullet btVector3. More...
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static ignition::math::Vector3d | ConvertVector3Ign (const btVector3 &_bt) |
| Convert a bullet btVector3 to an ignition Vector3d. More...
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static ignition::math::Vector4d | ConvertVector4dIgn (const btVector4 &_bt) |
| Convert a bullet btVector4 to an ignition math Vector4d. More...
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static btVector4 | ConvertVector4dIgn (const ignition::math::Vector4d &_vec) |
| Convert an ignition math Vector4d to a bullet btVector4. More...
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A set of functions for converting between the math types used by gazebo and bullet.
◆ ConvertPose()
static btTransform ConvertPose |
( |
const ignition::math::Pose3d & |
_pose | ) |
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inlinestatic |
◆ ConvertPoseIgn()
static ignition::math::Pose3d ConvertPoseIgn |
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const btTransform & |
_bt | ) |
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inlinestatic |
Convert a bullet transform to an ignition math pose.
- Parameters
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[in] | _bt | Bullet pose (btTransform). |
- Returns
- Ignition math pose.
References BulletTypes::ConvertVector3Ign().
◆ ConvertVector3()
static btVector3 ConvertVector3 |
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const ignition::math::Vector3d & |
_vec | ) |
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inlinestatic |
Convert an ignition Vector3d to a bullet btVector3.
- Parameters
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[in] | _vec | Ignition Vector3d. |
- Returns
- Bullet Vector3.
Referenced by BulletTypes::ConvertPose().
◆ ConvertVector3Ign()
static ignition::math::Vector3d ConvertVector3Ign |
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const btVector3 & |
_bt | ) |
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inlinestatic |
◆ ConvertVector4dIgn() [1/2]
static ignition::math::Vector4d ConvertVector4dIgn |
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const btVector4 & |
_bt | ) |
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inlinestatic |
Convert a bullet btVector4 to an ignition math Vector4d.
- Parameters
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- Returns
- Ignition math vector 4d.
◆ ConvertVector4dIgn() [2/2]
static btVector4 ConvertVector4dIgn |
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const ignition::math::Vector4d & |
_vec | ) |
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inlinestatic |
Convert an ignition math Vector4d to a bullet btVector4.
- Parameters
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[in] | _vec | Ignition math Vector4d. |
- Returns
- Bullet Vector4.
The documentation for this class was generated from the following file: