Information about a trajectory for an Actor. More...
#include <Actor.hh>
Public Member Functions | |
TrajectoryInfo () | |
Constructor. More... | |
Public Attributes | |
double | duration |
Duration of this keyframe in seconds. More... | |
double | endTime |
End time of this keyframe within the trajectory, in seconds. More... | |
unsigned int | id |
ID of the trajectory. More... | |
double | startTime |
Start time of this keyframe within the trajectory, in seconds. More... | |
bool | translated |
True if the trajectory is translated. More... | |
std::string | type |
Type of trajectory. More... | |
Information about a trajectory for an Actor.
This doesn't contain the keyframes information, just duration. Equivalent to ignition::common::TrajectoryInfo
TrajectoryInfo | ( | ) |
Constructor.
double duration |
Duration of this keyframe in seconds.
double endTime |
End time of this keyframe within the trajectory, in seconds.
unsigned int id |
ID of the trajectory.
double startTime |
Start time of this keyframe within the trajectory, in seconds.
bool translated |
True if the trajectory is translated.
std::string type |
Type of trajectory.
If it matches the name of a skeleton animation, they will be played together.