Road2d Member List

This is the complete list of members for Road2d, including all inherited members.

AddPendingChild(std::pair< VisualType, const google::protobuf::Message *> _pair)Visual
Ambient() constVisual
AttachLineVertex(DynamicLines *_line, unsigned int _index)Visual
AttachMesh(const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="")Visual
AttachObject(Ogre::MovableObject *_obj)Visual
AttachVisual(VisualPtr _vis)Visual
BoundingBox() constVisual
ClearParent()Visual
Clone(const std::string &_name, VisualPtr _newParent)Visual
ConvertVisualType(const msgs::Visual::Type &_type)Visualstatic
ConvertVisualType(const Visual::VisualType &_type)Visualstatic
CreateDynamicLine(RenderOpType _type=RENDERING_LINE_STRIP)Visual
dataPtrVisualprotected
DeleteDynamicLine(DynamicLines *_line)Visual
DerivedScale() constVisual
DerivedTransparency() constVisual
DetachObjects()Visual
DetachVisual(VisualPtr _vis)Visual
DetachVisual(const std::string &_name)Visual
Diffuse() constVisual
DisableTrackVisual()Visual
Emissive() constVisual
EnableTrackVisual(VisualPtr _vis)Visual
FillMaterialMsg(ignition::msgs::Material &_msg) constVisual
Fini()Visualvirtual
GetAttachedObjectCount() constVisual
GetCastShadows() constVisual
GetChild(unsigned int _index)Visual
GetChildCount()Visual
GetDepth() constVisual
GetGeometrySize() constVisual
GetGeometryType() constVisual
GetHighlighted() constVisual
GetId() constVisual
GetLighting() constVisual
GetMaterialName() constVisual
GetMeshName() constVisual
GetNormalMap() constVisual
GetNthAncestor(unsigned int _n)Visual
GetParent() constVisual
GetRootVisual()Visual
GetScene() constVisual
GetSceneNode() constVisual
GetSDF() constVisual
GetShaderType() constVisual
GetSubMeshName() constVisual
GetTransparency()Visual
GetType() constVisual
GetVisibilityFlags()Visual
GetVisible() constVisual
HasAttachedObject(const std::string &_name)Visual
InheritTransparency() constVisual
Init()Visual
InitialRelativePose() constVisual
InsertMesh(const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false)Visual
InsertMesh(const common::Mesh *_mesh, const std::string &_subMesh="", bool _centerSubmesh=false)Visualstatic
IsAncestorOf(const rendering::VisualPtr _visual) constVisual
IsDescendantOf(const rendering::VisualPtr _visual) constVisual
IsPlane() constVisual
IsStatic() constVisual
Load(msgs::Road _msg)Road2d
gazebo::rendering::Visual::Load(sdf::ElementPtr _sdf)Visual
gazebo::rendering::Visual::Load()Visualvirtual
LoadFromMsg(ConstVisualPtr &_msg)Visual
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf)Visual
MakeStatic()Visual
MoveToPosition(const ignition::math::Pose3d &_pose, const double _time)Visual
MoveToPositions(const std::vector< ignition::math::Pose3d > &_pts, const double _time, std::function< void()> _onComplete=nullptr)Visual
Name() constVisual
Pose() constVisual
Position() constVisual
ProcessMaterialMsg(const msgs::Material &_msg)Visualprotected
ProcessMaterialMsg(const ignition::msgs::Material &_msg)Visualprotected
RemovePlugin(const std::string &_name)Visual
Road2d()Road2d
Road2d(const std::string &_name, VisualPtr _parent)Road2d
Rotation() constVisual
Scale() constVisual
SetAmbient(const ignition::math::Color &_color, const bool _cascade=true)Visual
SetCastShadows(bool _shadows)Visual
SetDiffuse(const ignition::math::Color &_color, const bool _cascade=true)Visual
SetEmissive(const ignition::math::Color &_color, const bool _cascade=true)Visualvirtual
SetHighlighted(bool _highlighted)Visualvirtual
SetId(uint32_t _id)Visual
SetInheritTransparency(const bool _inherit)Visual
SetLayer(const int32_t _layer)Visual
SetLighting(bool _lighting)Visual
SetMaterial(const std::string &_materialName, bool _unique=true, const bool _cascade=true)Visual
SetMaterialShaderParam(const std::string &_paramName, const std::string &_shaderType, const std::string &_value)Visual
SetName(const std::string &_name)Visual
SetNormalMap(const std::string &_nmap)Visual
SetPose(const ignition::math::Pose3d &_pose)Visual
SetPosition(const ignition::math::Vector3d &_pos)Visual
SetRibbonTrail(bool _value, const ignition::math::Color &_initialColor, const ignition::math::Color &_changeColor)Visual
SetRotation(const ignition::math::Quaterniond &_rot)Visual
SetScale(const ignition::math::Vector3d &_scale)Visual
SetScene(ScenePtr _scene)Visual
SetShaderType(const std::string &_type)Visual
SetSkeletonPose(const msgs::PoseAnimation &_pose)Visual
SetSpecular(const ignition::math::Color &_color, const bool _cascade=true)Visual
SetTransparency(float _trans)Visual
SetType(const Visual::VisualType _type)Visual
SetTypeMsg(const google::protobuf::Message *_msg)Visual
SetVisibilityFlags(uint32_t _flags)Visual
SetVisible(bool _visible, bool _cascade=true)Visualvirtual
SetWireframe(bool _show)Visual
SetWorldPose(const ignition::math::Pose3d &_pose)Visual
SetWorldPosition(const ignition::math::Vector3d &_pos)Visual
SetWorldRotation(const ignition::math::Quaterniond &_rot)Visual
ShowBoundingBox()Visual
ShowCollision(bool _show)Visual
ShowCOM(bool _show)Visual
ShowInertia(bool _show)Visual
ShowJoints(bool _show)Visual
ShowLinkFrame(bool _show)Visual
ShowSkeleton(bool _show)Visual
Specular() constVisual
ToggleLayer(const int32_t _layer)Visual
ToggleVisible()Visual
Update()Visual
UpdateFromMsg(ConstVisualPtr &_msg)Visual
UseRTShader() constVisual
Visual(const std::string &_name, VisualPtr _parent, bool _useRTShader=true)Visual
Visual(const std::string &_name, ScenePtr _scene, bool _useRTShader=true)Visual
Visual(VisualPrivate &_dataPtr, const std::string &_name, VisualPtr _parent, bool _useRTShader=true)Visualprotected
Visual(VisualPrivate &_dataPtr, const std::string &_name, ScenePtr _scene, bool _useRTShader=true)Visualprotected
VisualType enum nameVisual
VT_COLLISION enum valueVisual
VT_ENTITY enum valueVisual
VT_GUI enum valueVisual
VT_LINK enum valueVisual
VT_MODEL enum valueVisual
VT_PHYSICS enum valueVisual
VT_SENSOR enum valueVisual
VT_VISUAL enum valueVisual
Wireframe() constVisual
WorldPose() constVisual
~Road2d()Road2dvirtual
~Visual()Visualvirtual