Scene Member List

This is the complete list of members for Scene, including all inherited members.

AddLight(LightPtr _light)Scene
AddVisual(VisualPtr _vis)Scene
AmbientColor() constScene
BackgroundColor() constScene
CameraCount() constScene
Clear()Scene
CreateCamera(const std::string &_name, const bool _autoRender=true)Scene
CreateDepthCamera(const std::string &_name, const bool _autoRender=true)Scene
CreateGpuLaser(const std::string &_name, const bool _autoRender=true)Scene
CreateGrid(const uint32_t _cellCount, const float _cellLength, const ignition::math::Color &_color)Scene
CreateUserCamera(const std::string &_name, const bool _stereoEnabled=false)Scene
CreateWideAngleCamera(const std::string &_name, const bool _autoRender=true)Scene
DrawLine(const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end, const std::string &_name)Scene
EnableVisualizations(const bool _enable)Scene
EnableVisualizations() constScene
FirstContact(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, ignition::math::Vector3d &_position)Scene
GetCamera(const uint32_t _index) constScene
GetCamera(const std::string &_name) constScene
GetGrid(uint32_t _index) constScene
GetHeightmap() constScene
GetLight(const std::string &_name) const GAZEBO_DEPRECATED(9.1)Scene
GetLight(const uint32_t _index) const GAZEBO_DEPRECATED(9.1)Scene
GetSkyX() constScene
GetUserCamera(const uint32_t _index) constScene
GetVisual(const std::string &_name) constScene
GetVisual(const uint32_t _id) constScene
GridCount() constScene
GZ_SKYX_ALL enum valueScene
GZ_SKYX_CLOUDS enum valueScene
GZ_SKYX_MOON enum valueScene
GZ_SKYX_NONE enum valueScene
HasLayer(const int32_t _layer) constScene
HeightBelowPoint(const ignition::math::Vector3d &_pt)Scene
HeightmapLOD() constScene
HeightmapSkirtLength() constScene
Id() constScene
IdString() constScene
Init()Scene
Initialized() constScene
LayerState(const int32_t _layer) constScene
LightById(const uint32_t _id) constScene
LightByIndex(const uint32_t _index) constScene
LightByName(const std::string &_name) constScene
LightCount() constScene
Load(sdf::ElementPtr _scene)Scene
Load()Scene
ModelVisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos)Scene
Name() constScene
OgreSceneManager() constScene
PreRender()Scene
PrintSceneGraph()Scene
RemoveCamera(const std::string &_name)Scene
RemoveLight(LightPtr _light)Scene
RemoveProjectors()Scene
RemoveVisual(VisualPtr _vis)Scene
RemoveVisual(const uint32_t _id)Scene
Scene(const std::string &_name, const bool _enableVisualizations=false, const bool _isServer=false)Scene
SelectedVisual() constScene
SelectVisual(const std::string &_name, const std::string &_mode)Scene
SetAmbientColor(const ignition::math::Color &_color)Scene
SetBackgroundColor(const ignition::math::Color &_color)Scene
SetFog(const std::string &_type, const ignition::math::Color &_color, const double _density, const double _start, const double _end)Scene
SetGrid(const bool _enabled)Scene
SetHeightmapLOD(const unsigned int _value)Scene
SetHeightmapSkirtLength(const double _value)Scene
SetShadowsEnabled(const bool _value)Scene
SetShadowTextureSize(const unsigned int _size)Scene
SetSkyXMode(const unsigned int _mode)Scene
SetTransparent(const bool _show)Scene
SetVisible(const std::string &_name, const bool _visible)Scene
SetVisualId(VisualPtr _vis, const uint32_t _id)Scene
SetWireframe(const bool _show)Scene
ShadowsEnabled() constScene
ShadowTextureSize() constScene
ShowClouds(const bool _show)Scene
ShowClouds() constScene
ShowCollisions(const bool _show)Scene
ShowCOMs(const bool _show)Scene
ShowContacts(const bool _show)Scene
ShowInertias(const bool _show)Scene
ShowJoints(const bool _show)Scene
ShowLinkFrames(const bool _show)Scene
ShowOrigin(const bool _show)Scene
ShowSkeleton(const bool _show)Scene
SimTime() constScene
SkyXMode enum nameScene
SnapVisualToNearestBelow(const std::string &_visualName)Scene
StripSceneName(const std::string &_name) constScene
ToggleLayer(const int32_t _layer)Scene
UpdatePoses(const msgs::PosesStamped &_msg)Scene
UserCameraCount() constScene
VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, std::string &_mod)Scene
VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos)Scene
VisualBelow(const std::string &_visualName)Scene
VisualCount() constScene
VisualsBelowPoint(const ignition::math::Vector3d &_pt, std::vector< VisualPtr > &_visuals)Scene
Wireframe() constScene
WorldVisual() constScene
~Scene()Scenevirtual