ogre_gazebo.h File Reference
#include <OGRE/Ogre.h>
#include <OGRE/OgreBillboard.h>
#include <OGRE/OgreImageCodec.h>
#include <OGRE/OgreMovableObject.h>
#include <OGRE/OgreRenderable.h>
#include <OGRE/OgrePlugin.h>
#include <OGRE/OgreDataStream.h>
#include <OGRE/OgreLogManager.h>
#include <OGRE/OgreSceneQuery.h>
#include <OGRE/OgreRoot.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreVector3.h>
#include <OGRE/OgreMatrix4.h>
#include <OGRE/OgreManualObject.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreColourValue.h>
#include <OGRE/OgreQuaternion.h>
#include <OGRE/OgreMesh.h>
#include <OGRE/OgreHardwareBufferManager.h>
#include <OGRE/OgreCamera.h>
#include <OGRE/OgreNode.h>
#include <OGRE/OgreSimpleRenderable.h>
#include <OGRE/OgreFrameListener.h>
#include <OGRE/OgreTexture.h>
#include <OGRE/OgreRenderObjectListener.h>
#include <OGRE/OgreTechnique.h>
#include <OGRE/OgrePass.h>
#include <OGRE/OgreTextureUnitState.h>
#include <OGRE/OgreGpuProgramManager.h>
#include <OGRE/OgreHighLevelGpuProgramManager.h>
#include <OGRE/OgreHardwarePixelBuffer.h>
#include <OGRE/OgreShadowCameraSetupPSSM.h>
#include <OGRE/Paging/OgrePageManager.h>
#include <OGRE/Paging/OgrePagedWorld.h>
#include <OGRE/Terrain/OgreTerrainPaging.h>
#include <OGRE/Terrain/OgreTerrainMaterialGeneratorA.h>
#include <OGRE/Terrain/OgreTerrain.h>
#include <OGRE/Terrain/OgreTerrainGroup.h>
#include <OGRE/OgreFontManager.h>

Go to the source code of this file.

Macros

#define GZ_OGRE_SET_MATERIAL_BY_NAME(ptr, name)   (ptr)->setMaterial(name)
 

Macro Definition Documentation

◆ GZ_OGRE_SET_MATERIAL_BY_NAME

#define GZ_OGRE_SET_MATERIAL_BY_NAME (   ptr,
  name 
)    (ptr)->setMaterial(name)