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gazebo
rendering
WindowManager.hh
Go to the documentation of this file.
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/*
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* Copyright 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _WINDOWMANAGER_HH_
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#define _WINDOWMANAGER_HH_
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#include <string>
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#include <vector>
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#include "
gazebo/rendering/RenderTypes.hh
"
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namespace
Ogre
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{
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class
RenderWindow;
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}
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namespace
gazebo
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{
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namespace
rendering
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{
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class
WindowManager
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{
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public
:
WindowManager
();
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public
:
virtual
~WindowManager
();
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public
:
void
Fini
();
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public
:
int
CreateWindow
(
const
std::string &_ogreHandle,
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uint32_t _width,
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uint32_t _height);
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public
:
void
SetCamera
(
int
_windowId,
CameraPtr
_camera);
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public
:
void
Resize
(uint32_t _id,
int
_width,
int
_height);
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public
:
void
Moved
(uint32_t _id);
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public
:
float
GetAvgFPS
(uint32_t _id);
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public
: uint32_t
GetTriangleCount
(uint32_t _id);
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public
: Ogre::RenderWindow *
GetWindow
(uint32_t _id);
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private
: std::vector<Ogre::RenderWindow *> windows;
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private
:
static
uint32_t windowCounter;
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};
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}
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}
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#endif
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