A set of sensor classes, functions, and definitions.
More...
A set of sensor classes, functions, and definitions.
GPU based laser sensor.
Depth camera sensor This sensor is used for simulating standard monocular cameras
This sensor cast rays into the world, tests for intersections, and reports the range to the nearest object. It is used by ranging sensor models (e.g., sonars and scanning laser range finders).
#define GZ_REGISTER_STATIC_SENSOR |
( |
|
name, |
|
|
|
classname |
|
) |
| |
Value:Sensor *New##classname() \
{ \
return new gazebo::sensors::classname(); \
} \
void Register##classname() \
{\
SensorFactory::RegisterSensor(name, New##classname);\
}
Static sensor registration macro.
Use this macro to register sensors with the server.
- Parameters
-
name | Sensor type name, as it appears in the world file. |
classname | C++ class name for the sensor. |
std::string gazebo::sensors::create_sensor |
( |
sdf::ElementPtr |
_elem, |
|
|
const std::string & |
_worldName, |
|
|
const std::string & |
_parentName |
|
) |
| |
std::string gazebo::sensors::create_sensor |
( |
sdf::ElementPtr |
_elem, |
|
|
const std::string & |
_worldName, |
|
|
const std::string & |
_parentName, |
|
|
uint32_t |
_parentId |
|
) |
| |
Create a sensor using SDF.
- Parameters
-
[in] | _elem | The SDF element that describes the sensor. |
[in] | _worldName | Name of the world in which to create the sensor. |
[in] | _parentName | The fully scoped parent name (model::link). |
- Returns
- The name of the new sensor.
bool gazebo::sensors::fini |
( |
| ) |
|
shutdown the sensor generation loop.
- Returns
- True if successfully finalized, false if not
SensorPtr gazebo::sensors::get_sensor |
( |
const std::string & |
_name | ) |
|
Get a sensor using by name.
The given name should have: world_name::model_name::link_name::sensor_name
- Parameters
-
[in] | _name | Name of the sensor. This name should be fully scoped. This means _name = world_name::model_name::link_name::sensor_name. You may use the unscoped sensor name if that name is unique within the entire simulation. If the name is not unique a NULL pointer is returned. |
- Returns
- Pointer to the sensor, NULL if the sensor could not be found.
bool gazebo::sensors::init |
( |
| ) |
|
initialize the sensor generation loop.
- Returns
- True if successfully initialized, false if not
bool gazebo::sensors::load |
( |
| ) |
|
Load the sensor library.
- Returns
- True if successfully loaded, false if not.
void gazebo::sensors::remove_sensor |
( |
const std::string & |
_sensorName | ) |
|
Remove a sensor by name.
- Parameters
-
[in] | _sensorName | Name of sensor to remove |
bool gazebo::sensors::remove_sensors |
( |
| ) |
|
Remove all sensors.
- Returns
- True if all successfully removed, false if not
void gazebo::sensors::run_once |
( |
bool |
_force = false | ) |
|
Run the sensor generation one step.
- Parameters
-
_force,: | If true, all sensors are forced to update. Otherwise a sensor will update based on it's Hz rate. |
void gazebo::sensors::run_threads |
( |
| ) |
|
Run sensors in a threads. This is a non-blocking call.
void gazebo::sensors::stop |
( |
| ) |
|
Stop the sensor generation loop.