dart physics engine wrapper
More...
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file | DARTTypes.hh |
| DART wrapper forward declarations and typedefs.
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dart physics engine wrapper
Constructor for a global ray.
- Parameters
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[in] | _physicsEngine | Pointer to the physics engine. |
gazebo::physics::DARTRayShape::DARTRayShape |
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CollisionPtr |
_collision) | |
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explicit |
Constructor.
- Parameters
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[in] | _collision | Collision object this ray is attached to. |
virtual gazebo::physics::DARTRayShape::~DARTRayShape |
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virtual |
static Eigen::Isometry3d gazebo::physics::DARTTypes::ConvPose |
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const math::Pose & |
_pose) | |
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inlinestatic |
static math::Pose gazebo::physics::DARTTypes::ConvPose |
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const Eigen::Isometry3d & |
_T) | |
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inlinestatic |
static Eigen::Quaterniond gazebo::physics::DARTTypes::ConvQuat |
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const math::Quaternion & |
_quat) | |
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inlinestatic |
static math::Quaternion gazebo::physics::DARTTypes::ConvQuat |
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const Eigen::Quaterniond & |
_quat) | |
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inlinestatic |
static Eigen::Vector3d gazebo::physics::DARTTypes::ConvVec3 |
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const math::Vector3 & |
_vec3) | |
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inlinestatic |
static math::Vector3 gazebo::physics::DARTTypes::ConvVec3 |
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const Eigen::Vector3d & |
_vec3) | |
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inlinestatic |
virtual void gazebo::physics::DARTRayShape::GetIntersection |
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double & |
_dist, |
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std::string & |
_entity |
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) |
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virtual |
Get the nearest intersection.
- Parameters
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[out] | _dist | Distance to the intersection. |
[out] | _entity | Name of the entity that was hit. |
Implements gazebo::physics::RayShape.
Set the ray based on starting and ending points relative to the body.
- Parameters
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[in] | _posStart | Start position, relative the body |
[in] | _posEnd | End position, relative to the body |
Reimplemented from gazebo::physics::RayShape.
virtual void gazebo::physics::DARTRayShape::Update |
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virtual |