Ray shape for simbody. More...
#include <SimbodyRayShape.hh>
Public Member Functions | |
SimbodyRayShape (PhysicsEnginePtr _physicsEngine) | |
Constructor. More... | |
SimbodyRayShape (CollisionPtr _collision) | |
Constructor. More... | |
virtual | ~SimbodyRayShape () |
Destructor. More... | |
virtual void | GetIntersection (double &_dist, std::string &_entity) |
Get the nearest intersection. More... | |
virtual void | SetPoints (const math::Vector3 &_posStart, const math::Vector3 &_posEnd) |
Set the ray based on starting and ending points relative to the body. More... | |
virtual void | Update () |
Update the ray collision. More... | |
Public Member Functions inherited from gazebo::physics::RayShape | |
RayShape (PhysicsEnginePtr _physicsEngine) | |
Constructor for a global ray. More... | |
RayShape (CollisionPtr _parent) | |
Constructor. More... | |
virtual | ~RayShape () |
Destructor. More... | |
virtual double | ComputeVolume () const |
Documentation inherited. More... | |
void | FillMsg (msgs::Geometry &_msg) |
Fill a message with data from this object. More... | |
int | GetFiducial () const |
Get the fiducial id detected by this ray. More... | |
virtual void | GetGlobalPoints (math::Vector3 &_posA, math::Vector3 &_posB) |
Get the global starting and ending points. More... | |
double | GetLength () const |
Get the length of the ray. More... | |
virtual void | GetRelativePoints (math::Vector3 &_posA, math::Vector3 &_posB) |
Get the relative starting and ending points. More... | |
float | GetRetro () const |
Get the retro-reflectivness detected by this ray. More... | |
virtual void | Init () |
In the ray. More... | |
virtual void | ProcessMsg (const msgs::Geometry &_msg) |
Update this shape from a message. More... | |
void | SetFiducial (int _fid) |
Set the fiducial id detected by this ray. More... | |
virtual void | SetLength (double _len) |
Set the length of the ray. More... | |
void | SetRetro (float _retro) |
Set the retro-reflectivness detected by this ray. More... | |
virtual void | SetScale (const math::Vector3 &_scale) |
Set the scale of the ray. More... | |
Public Member Functions inherited from gazebo::physics::Shape | |
Shape (CollisionPtr _parent) | |
Constructor. More... | |
virtual | ~Shape () |
Destructor. More... | |
virtual math::Vector3 | GetScale () const |
Get the scale of the shape. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
virtual void | Fini () |
Finialize the object. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset () |
Reset the object. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Protected Member Functions inherited from gazebo::physics::Base | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Protected Attributes inherited from gazebo::physics::RayShape | |
int | contactFiducial |
Fiducial ID value. More... | |
double | contactLen |
Length of the ray. More... | |
double | contactRetro |
Retro reflectance value. More... | |
math::Vector3 | globalEndPos |
End position of the ray in global cs. More... | |
math::Vector3 | globalStartPos |
Start position of the ray in global cs. More... | |
math::Vector3 | relativeEndPos |
End position of the ray, relative to the body. More... | |
math::Vector3 | relativeStartPos |
Start position of the ray, relative to the body. More... | |
Protected Attributes inherited from gazebo::physics::Shape | |
CollisionPtr | collisionParent |
This shape's collision parent. More... | |
math::Vector3 | scale |
This shape's scale;. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Ray shape for simbody.
gazebo::physics::SimbodyRayShape::SimbodyRayShape | ( | PhysicsEnginePtr | _physicsEngine | ) |
Constructor.
[in] | _physicsEngine | Pointer to the physics engine. |
gazebo::physics::SimbodyRayShape::SimbodyRayShape | ( | CollisionPtr | _collision | ) |
Constructor.
[in] | _collision | Collision the ray is attached to. |
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virtual |
Destructor.
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virtual |
Get the nearest intersection.
[out] | _dist | Distance to the intersection. |
[out] | _entity | Name of the entity the ray intersected with. |
Implements gazebo::physics::RayShape.
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virtual |
Set the ray based on starting and ending points relative to the body.
[in] | _posStart | Start position, relative the body. |
[in] | _posEnd | End position, relative to the body. |
Reimplemented from gazebo::physics::RayShape.
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virtual |
Update the ray collision.
Implements gazebo::physics::RayShape.