InertiaVisual.hh
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17 
18 #ifndef _GAZEBO_INERTIAVISUAL_HH_
19 #define _GAZEBO_INERTIAVISUAL_HH_
20 
21 #include <string>
22 
23 #include "gazebo/math/Pose.hh"
25 
26 namespace gazebo
27 {
28  namespace rendering
29  {
32 
36  {
40  public: InertiaVisual(const std::string &_name, VisualPtr _vis);
41 
43  public: ~InertiaVisual();
44 
45  // Inherited from parent class
46  public: virtual void Fini();
47 
50  public: virtual void Load(sdf::ElementPtr _elem);
51  using Visual::Load;
52 
55  public: virtual void Load(ConstLinkPtr &_msg);
56 
60  private: void Load(const math::Pose &_pose,
61  const math::Vector3 &_scale = math::Vector3(0.02, 0.02, 0.02));
62 
65  private: void DestroyAllAttachedMovableObjects(
66  Ogre::SceneNode *_sceneNode);
67  };
69  }
70 }
71 #endif
Encapsulates a position and rotation in three space.
Definition: Pose.hh:37
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:112
virtual void Load()
Load the visual with default parameters.
A renderable object.
Definition: Visual.hh:59
#define GZ_RENDERING_VISIBLE
Definition: system.hh:209
Basic Inertia visualization.
Definition: InertiaVisual.hh:35